#include "worker.h" #include #include #include "config.h" #include "hooks.h" #include "util.h" DWORD WINAPI Patch() { if (!config.Load()) { MessageBoxA(0, "Failed to find Rebuilder configuration. No patches will be active.", 0, 0); return 1; } // Hook import address table LPVOID exeBase = GetModuleHandle(TEXT("ISLE.EXE")); LPVOID dllBase = GetModuleHandle(TEXT("LEGO1.DLL")); // Redirect various imports OverwriteImport(exeBase, "CreateWindowExA", (LPVOID)InterceptCreateWindowExA); OverwriteImport(dllBase, "OutputDebugStringA", (LPVOID)InterceptOutputDebugStringA); OverwriteImport(exeBase, "RegQueryValueExA", (LPVOID)InterceptRegQueryValueExA); OverwriteImport(exeBase, "RegisterClassA", (LPVOID)InterceptRegisterClassA); OverwriteImport(dllBase, "Sleep", (LPVOID)InterceptSleep); OverwriteImport(exeBase, "Sleep", (LPVOID)InterceptSleep); ddCreateOriginal = (ddCreateFunction)OverwriteImport(dllBase, "DirectDrawCreate", (LPVOID)InterceptDirectDrawCreate); d3drmCreateOriginal = (d3drmCreateFunction)OverwriteImport(dllBase, "Direct3DRMCreate", (LPVOID)InterceptDirect3DRMCreate); // Stay active when defocused if (config.GetInt(_T("StayActiveWhenDefocused"))) { // Patch jump if window isn't active SearchReplacePattern(exeBase, "\x89\x58\x70", "\x90\x90\x90", 3); // Patch DirectSound flags so that sound doesn't mute when inactive SearchReplacePattern(dllBase, "\xC7\x44\x24\x24\xE0\x00\x00\x00", "\xC7\x44\x24\x24\xE0\x80\x00\x00", 8); SearchReplacePattern(dllBase, "\xC7\x44\x24\x24\xB0\x00\x00\x00", "\xC7\x44\x24\x24\xB0\x80\x00\x00", 8); SearchReplacePattern(dllBase, "\xC7\x45\xCC\x11\x00\x00\x00", "\xC7\x45\xCC\x11\x80\x00\x00", 7); SearchReplacePattern(dllBase, "\xC7\x45\xCC\xE0\x00\x00\x00", "\xC7\x45\xCC\xE0\x80\x00\x00", 7); } // Allow multiple instances if (config.GetInt(_T("AllowMultipleInstances"))) { // Patch FindWindowA import to always tell ISLE that no other ISLE window exists OverwriteImport(exeBase, "FindWindowA", (LPVOID)InterceptFindWindowA); } // Debug mode if (config.GetInt(_T("DebugToggle"))) { // LEGO1 uses a string pointer to know if OGEL has been typed, if the string pointer sees 0x0 // (null-terminator/end of string), then debug mode is enabled. So we just replace the first // character with 0x0 and it's permanently on. SearchReplacePattern(dllBase, "OGEL", "\x0GEL", 4, TRUE); } // Patch navigation { const int nav_block_sz = 0x30; const char *nav_block_src = "\x28\x00\x00\x00\x6F\x12\x83\x3A\x00\x00\x20\x42\x00\x00\xA0\x41\x00\x00\x70\x41\x00\x00\xF0\x41\x00\x00\x80\x40\x00\x00\x70\x41\x00\x00\x48\x42\x00\x00\x48\x42\xCD\xCC\xCC\x3E\x00\x00\x00\x00"; char nav_block_dst[nav_block_sz]; memcpy(nav_block_dst, nav_block_src, nav_block_sz); UINT32 mouse_deadzone = config.GetInt(_T("MouseDeadzone"), 40); memcpy(nav_block_dst+0x0, &mouse_deadzone, sizeof(mouse_deadzone)); float movement_max_spd = config.GetFloat(_T("MovementMaxSpeed"), 40.0f); memcpy(nav_block_dst+0x8, &movement_max_spd, sizeof(movement_max_spd)); float turn_max_spd = config.GetFloat(_T("TurnMaxSpeed"), 20.0f); memcpy(nav_block_dst+0xC, &turn_max_spd, sizeof(turn_max_spd)); float movement_max_accel = config.GetFloat(_T("MovementMaxAcceleration"), 15.0f); memcpy(nav_block_dst+0x10, &movement_max_accel, sizeof(movement_max_accel)); float turn_max_accel = config.GetFloat(_T("TurnMaxAcceleration"), 30.0f); memcpy(nav_block_dst+0x14, &turn_max_accel, sizeof(turn_max_accel)); float movement_min_accel = config.GetFloat(_T("MovementMinAcceleration"), 4.0f); memcpy(nav_block_dst+0x18, &movement_min_accel, sizeof(movement_min_accel)); float turn_min_accel = config.GetFloat(_T("TurnMinAcceleration"), 15.0f); memcpy(nav_block_dst+0x1C, &turn_min_accel, sizeof(turn_min_accel)); float movement_decel = config.GetFloat(_T("MovementDeceleration"), 50.0f); memcpy(nav_block_dst+0x20, &movement_decel, sizeof(movement_decel)); float turn_decel = config.GetFloat(_T("TurnDeceleration"), 50.0f); memcpy(nav_block_dst+0x24, &turn_decel, sizeof(turn_decel)); UINT32 turn_use_velocity = config.GetInt(_T("TurnUseVelocity"), FALSE); memcpy(nav_block_dst+0x2C, &turn_use_velocity, sizeof(turn_use_velocity)); SearchReplacePattern(dllBase, nav_block_src, nav_block_dst, nav_block_sz); } // Field of view const char *fov_pattern = "\x00\x00\x00\x3F\x17\x6C\xC1\x16\x6C\xC1\x76\x3F"; char fov_replace[12]; float fov; memcpy(fov_replace, fov_pattern, 12); // Make editable copy of pattern memcpy(&fov, fov_replace, sizeof(fov)); // Get float from bytes fov *= 1.0f/config.GetFloat(_T("FOVMultiplier")); // Multiply FOV memcpy(fov_replace, &fov, sizeof(fov)); // Store back into bytes SearchReplacePattern(dllBase, fov_pattern, fov_replace, 12); // DDRAW GetSurfaceDesc Override OverwriteCall((LPVOID) ((UINT_PTR)dllBase+0xBA7D5), (LPVOID)InterceptSurfaceGetDesc); // Window size hack /*SearchReplacePattern(exeBase, "\x80\x02\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00", "\x40\x01\x00\x00\xE0\x01\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x80\x02\x00\x00\xE0\x01\x00\x00", 24);*/ return 0; }