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https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-30 10:57:49 -05:00
added stay active when unfocused patch
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parent
2a554c8b87
commit
f2507ab29c
1 changed files with 46 additions and 16 deletions
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@ -14,6 +14,7 @@ namespace Rebuilder
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NumericUpDown turn_speed_control;
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NumericUpDown turn_speed_control;
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CheckBox redirect_saves;
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CheckBox redirect_saves;
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CheckBox run_fullscreen;
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CheckBox run_fullscreen;
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CheckBox stay_active_when_window_is_defocused;
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Rebuilder() {
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Rebuilder() {
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Text = "Lego Island Rebuilder";
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Text = "Lego Island Rebuilder";
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@ -83,6 +84,15 @@ namespace Rebuilder
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row++;
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row++;
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stay_active_when_window_is_defocused = new CheckBox();
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stay_active_when_window_is_defocused.Checked = false;
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stay_active_when_window_is_defocused.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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stay_active_when_window_is_defocused.Text = "Stay active when window is defocused";
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grid.Controls.Add(stay_active_when_window_is_defocused, 0, row);
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grid.SetColumnSpan(stay_active_when_window_is_defocused, 2);
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row++;
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redirect_saves = new CheckBox();
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redirect_saves = new CheckBox();
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redirect_saves.Checked = true;
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redirect_saves.Checked = true;
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redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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@ -127,6 +137,16 @@ namespace Rebuilder
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fs.Write(bytes, 0, bytes.Length);
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fs.Write(bytes, 0, bytes.Length);
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}
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}
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private void WriteByte(FileStream fs, byte b, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.WriteByte(b);
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}
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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{
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{
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@ -142,45 +162,55 @@ namespace Rebuilder
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private void Patch(string dir)
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private void Patch(string dir)
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{
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{
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// Patch LEGO1.DLL
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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using (FileStream fs = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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{
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{
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// Write turn speed hack (This undoubtedly opens up free bytes for more ASM, check it out at some point maybe)
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// Write turn speed hack (This undoubtedly opens up free bytes for more ASM, check it out at some point maybe)
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Write(fs, new byte[]{ 0xEB, 0x1D }, 344889);
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Write(lego1dll, new byte[] { 0xEB, 0x1D }, 344889);
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Write(fs, new byte[] { 0xEB, 0xCF }, 344918);
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Write(lego1dll, new byte[] { 0xEB, 0xCF }, 344918);
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Write(fs, new byte[] { 0xC7, 0x44, 0x24, 0x14 }, 344920);
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Write(lego1dll, new byte[] { 0xC7, 0x44, 0x24, 0x14 }, 344920);
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WriteInt32(fs, (Int32) turn_speed_control.Value);
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WriteInt32(lego1dll, (Int32)turn_speed_control.Value);
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Write(fs, new byte[] { 0xDA, 0x4C, 0x24, 0x14, 0xEB, 0xD7 });
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Write(lego1dll, new byte[] { 0xDA, 0x4C, 0x24, 0x14, 0xEB, 0xD7 });
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if (redirect_saves.Checked)
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if (redirect_saves.Checked)
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{
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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// Write patch to write saves to "AppData" instead of "Program Files"
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Write(fs, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(fs, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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Directory.CreateDirectory(new_save_dir);
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WriteString(fs, new_save_dir);
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WriteString(lego1dll, new_save_dir);
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}
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}
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}
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using (FileStream fs = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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{
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if (stay_active_when_window_is_defocused.Checked)
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// This operation frees
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{
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// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
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// Write DirectSound flags to allow audio to play while the window is defocused
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WriteByte(lego1dll, 0x80, 0xB120B);
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WriteByte(lego1dll, 0x80, 0x5B96);
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WriteByte(lego1dll, 0x80, 0xB1201);
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WriteByte(lego1dll, 0x80, 0xADD43);
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}
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// This operation skips the registry check so full screen/window mode can be set without entering the registry
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if (run_fullscreen.Checked)
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if (run_fullscreen.Checked)
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{
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{
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// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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Write(fs, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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}
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else
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else
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{
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{
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// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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Write(fs, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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Write(isleexe, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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}
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}
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}
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}
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}
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