added FOVMultiplier patch

This commit is contained in:
itsmattkc 2020-01-18 14:46:05 +11:00
parent cba0cad974
commit ed851ccd3f

View file

@ -191,6 +191,17 @@ namespace Rebuilder
get { return disable_autofinish_building; }
set { disable_autofinish_building = value; }
}
decimal fov_multiplier = 0.1M;
[Category("Graphics")]
[DisplayName("Field of View Adjustment")]
[Description("Globally adjusts the field of view by a multiplier\n\n" +
"0.1 = Default (smaller than 0.1 is more zoomed in, larger than 0.1 is more zoomed out")]
public decimal FOVMultiplier
{
get { return fov_multiplier; }
set { fov_multiplier = value; }
}
};
PatchList patch_config = new PatchList();
@ -426,8 +437,23 @@ namespace Rebuilder
WriteString(lego1dll, jukebox_path, aug_build ? 0xD28F6 : 0xD2E66);
}
// FOV Patch
WriteByte(lego1dll, 0xEB, aug_build ? 0x0 : 0xA22D7);
WriteByte(lego1dll, 0xC9);
//WriteByte(lego1dll, 0x90);
//WriteByte(lego1dll, 0x90);
WriteByte(lego1dll, 0x68, aug_build ? 0x0 : 0xA22A2);
WriteFloat(lego1dll, (float)patch_config.FOVMultiplier);
WriteByte(lego1dll, 0xD8);
WriteByte(lego1dll, 0x0C);
WriteByte(lego1dll, 0x24);
WriteByte(lego1dll, 0x5E);
WriteByte(lego1dll, 0xEB);
WriteByte(lego1dll, 0x2E);
// FPS Patch
if (patch_config.FPSLimit == FPSLimitType.Uncapped)
{
// Write zero frame delay resulting in uncapped frame rate