lib: partial pick/getpickrecords implementation

This commit is contained in:
itsmattkc 2022-07-15 21:23:24 -07:00
parent a378999790
commit df9f843b63
2 changed files with 165 additions and 41 deletions

View file

@ -49,7 +49,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib winmm.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib shlwapi.lib winmm.lib dxguid.lib /nologo /dll /machine:I386
# Begin Target
# Name "Rebld - Win32 Release"

View file

@ -286,48 +286,65 @@ HRESULT WINAPI InterceptD3DRMDeviceUpdate(LPDIRECT3DRMDEVICE device)
return d3drmDeviceUpdateOriginal(device);
}
/*std::map<LPDIRECT3DDEVICE, std::vector<D3DPICKRECORD> > g_PickRecords;
std::map<LPDIRECT3DDEVICE, std::vector<D3DPICKRECORD> > g_PickRecords;
void MultiplyMatrix(D3DMATRIX &c, const D3DMATRIX &a, const D3DMATRIX &b)
{
c._11 = (a._11 * b._11) + (a._21 * b._12) + (a._31 * b._13) + (a._41 * b._14);
c._21 = (a._11 * b._21) + (a._21 * b._22) + (a._31 * b._23) + (a._41 * b._24);
c._31 = (a._11 * b._31) + (a._21 * b._32) + (a._31 * b._33) + (a._41 * b._34);
c._41 = (a._11 * b._41) + (a._21 * b._42) + (a._31 * b._43) + (a._41 * b._44);
c._12 = (a._12 * b._11) + (a._22 * b._12) + (a._32 * b._13) + (a._42 * b._14);
c._22 = (a._12 * b._21) + (a._22 * b._22) + (a._32 * b._23) + (a._42 * b._24);
c._32 = (a._12 * b._31) + (a._22 * b._32) + (a._32 * b._33) + (a._42 * b._34);
c._42 = (a._12 * b._41) + (a._22 * b._42) + (a._32 * b._43) + (a._42 * b._44);
c._13 = (a._13 * b._11) + (a._23 * b._12) + (a._33 * b._13) + (a._43 * b._14);
c._23 = (a._13 * b._21) + (a._23 * b._22) + (a._33 * b._23) + (a._43 * b._24);
c._33 = (a._13 * b._31) + (a._23 * b._32) + (a._33 * b._33) + (a._43 * b._34);
c._43 = (a._13 * b._41) + (a._23 * b._42) + (a._33 * b._43) + (a._43 * b._44);
c._14 = (a._14 * b._11) + (a._24 * b._12) + (a._34 * b._13) + (a._44 * b._14);
c._24 = (a._14 * b._21) + (a._24 * b._22) + (a._34 * b._23) + (a._44 * b._24);
c._34 = (a._14 * b._31) + (a._24 * b._32) + (a._34 * b._33) + (a._44 * b._34);
c._44 = (a._14 * b._41) + (a._24 * b._42) + (a._34 * b._43) + (a._44 * b._44);
}
typedef HRESULT (WINAPI *d3dimPickFunction) (LPDIRECT3DDEVICE, LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT);
d3dimPickFunction d3dimPickOriginal = NULL;
HRESULT WINAPI InterceptD3DIMPick(LPDIRECT3DDEVICE, LPDIRECT3DEXECUTEBUFFER buffer, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT)
HRESULT WINAPI InterceptD3DIMPick(LPDIRECT3DDEVICE lpDevice, LPDIRECT3DEXECUTEBUFFER lpBuffer, LPDIRECT3DVIEWPORT lpViewport, DWORD, LPD3DRECT lpRect)
{
D3DEXECUTEDATA data;
D3DEXECUTEBUFFERDESC desc;
ZeroMemory(&desc, sizeof(D3DEXECUTEBUFFERDESC));
desc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
HRESULT hr;
char buf[1024];
sprintf(buf, "got buffer %p", buffer);
MessageBoxA(0,buf,0,0);
hr = buffer->Lock(&desc);
hr = lpBuffer->Lock(&desc);
if (hr != D3D_OK) {
sprintf(buf, "err1 %lx", hr);
MessageBoxA(0,buf,0,0);
return hr;
}
hr = buffer->GetExecuteData(&data);
D3DEXECUTEDATA data;
hr = lpBuffer->GetExecuteData(&data);
if (hr != D3D_OK) {
sprintf(buf, "err2 %lx", hr);
MessageBoxA(0,buf,0,0);
return hr;
}
char *instr = (char *)desc.lpData + data.dwInstructionOffset;
D3DVERTEX *vertex = (D3DVERTEX *) ((char *)desc.lpData + data.dwVertexOffset);
std::vector<D3DVERTEX> dst_buf;
dst_buf.resize(data.dwVertexCount);
bool exit = false;
while (!exit) {
LPD3DINSTRUCTION current = (LPD3DINSTRUCTION)instr;
std::vector<D3DPICKRECORD> &records = g_PickRecords[lpDevice];
records.clear();
LPD3DINSTRUCTION current;
while (current = (LPD3DINSTRUCTION)instr, current->bOpcode != D3DOP_EXIT) {
BYTE size = current->bSize;
WORD count = current->wCount;
sprintf(buf, "got instruction 0x%x size %u count %u\n", current->bOpcode, size, count);
MessageBoxA(0,buf,0,0);
break;
instr += sizeof(D3DINSTRUCTION);
switch (current->bOpcode) {
@ -335,7 +352,43 @@ HRESULT WINAPI InterceptD3DIMPick(LPDIRECT3DDEVICE, LPDIRECT3DEXECUTEBUFFER buff
{
for (WORD i=0; i<count; i++) {
D3DTRIANGLE *ci = (D3DTRIANGLE*)instr;
//printf("triangle %i %i %i", ci->v1, ci->v2, ci->v3);
bool inside_x = lpRect->x1 >= min(dst_buf[ci->v1].x, min(dst_buf[ci->v2].x, dst_buf[ci->v3].x)) && lpRect->x1 <= max(dst_buf[ci->v1].x, max(dst_buf[ci->v2].x, dst_buf[ci->v3].x));
bool inside_y = lpRect->y1 >= min(dst_buf[ci->v1].y, min(dst_buf[ci->v2].y, dst_buf[ci->v3].y)) && lpRect->y1 <= max(dst_buf[ci->v1].y, max(dst_buf[ci->v2].y, dst_buf[ci->v3].y));
if (inside_x && inside_y) {
D3DPICKRECORD record;
record.bOpcode = current->bOpcode;
record.bPad = 0;
// Write current instruction offset into file
record.dwOffset = (DWORD)((LPBYTE)current + sizeof(D3DINSTRUCTION) - ((LPBYTE)desc.lpData + data.dwInstructionOffset));
// Just get the center Z
record.dvZ = (vertex[ci->v1].z + vertex[ci->v2].z + vertex[ci->v3].z) / 3;
if (records.empty()) {
records.push_back(record);
} else if (record.dvZ > records[0].dvZ) {
records[0] = record;
}
printf("Clicked %u,%u %f to %f,%f %f,%f %f,%f\n",
lpRect->x1, lpRect->y1, record.dvZ,
dst_buf[ci->v1].x, dst_buf[ci->v1].y,
dst_buf[ci->v2].x, dst_buf[ci->v2].y,
dst_buf[ci->v3].x, dst_buf[ci->v3].y
);
} else {
/*printf("Comparing %u,%u to %f,%f %f,%f %f,%f failed\n",
lpRect->x1, lpRect->y1,
dst_buf[ci->v1].x, dst_buf[ci->v1].y,
dst_buf[ci->v2].x, dst_buf[ci->v2].y,
dst_buf[ci->v3].x, dst_buf[ci->v3].y
);*/
}
instr += size;
}
break;
@ -365,17 +418,82 @@ HRESULT WINAPI InterceptD3DIMPick(LPDIRECT3DDEVICE, LPDIRECT3DEXECUTEBUFFER buff
}
break;
}
case D3DOP_EXIT:
MessageBoxA(0,"exit",0,0);
instr += size;
exit = true;
case D3DOP_PROCESSVERTICES:
{
LPDIRECT3DDEVICE2 d3dev2 = NULL;
lpDevice->QueryInterface(IID_IDirect3DDevice2, (void**) &d3dev2);
for (int i = 0; i < count; ++i) {
D3DPROCESSVERTICES *ci = (D3DPROCESSVERTICES*)instr;
DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
switch (op) {
case D3DPROCESSVERTICES_TRANSFORMLIGHT:
case D3DPROCESSVERTICES_TRANSFORM:
{
D3DVIEWPORT vp;
ZeroMemory(&vp, sizeof(D3DVIEWPORT));
vp.dwSize = sizeof(D3DVIEWPORT);
lpViewport->GetViewport(&vp);
D3DMATRIX view, proj, world, mat;
d3dev2->GetTransform(D3DTRANSFORMSTATE_VIEW, &view);
d3dev2->GetTransform(D3DTRANSFORMSTATE_PROJECTION, &proj);
d3dev2->GetTransform(D3DTRANSFORMSTATE_WORLD, &world);
MultiplyMatrix(mat, view, world);
MultiplyMatrix(mat, proj, mat);
for (DWORD j=0; j<ci->dwCount; j++) {
D3DVERTEX in = vertex[ci->wStart+j];
float x, y, z, rhw;
x = (in.x * mat._11) + (in.y * mat._21) + (in.z * mat._31) + mat._41;
y = (in.x * mat._12) + (in.y * mat._22) + (in.z * mat._32) + mat._42;
z = (in.x * mat._13) + (in.y * mat._23) + (in.z * mat._33) + mat._43;
rhw = (in.x * mat._14) + (in.y * mat._24) + (in.z * mat._34) + mat._44;
x /= rhw;
y /= rhw;
z /= rhw;
y *= -1;
x *= vp.dwWidth / 2;
y *= vp.dwHeight / 2;
z *= vp.dvMaxZ - vp.dvMinZ;
x += vp.dwWidth / 2 + vp.dwX;
y += vp.dwHeight / 2 + vp.dwY;
z += vp.dvMinZ;
D3DVERTEX &out = dst_buf[ci->wDest+j];
out = in;
out.x = x;
out.y = y;
out.z = z;
}
break;
}
default:
MessageBoxA(0,"unhandled processvertices op",0,0);
break;
}
instr += size;
}
break;
}
default:
printf("unhandled op: %lx\n", current->bOpcode);
instr += size * count;
break;
}
}
buffer->Unlock();
lpBuffer->Unlock();
return D3D_OK;
}
@ -389,15 +507,14 @@ HRESULT WINAPI InterceptD3DIMGetPickRecords(LPDIRECT3DDEVICE lpDevice, LPDWORD d
return DDERR_INVALIDPARAMS;
}
if (*dwCount && lpRecords) {
LPD3DPICKRECORD our_records = &g_PickRecords[lpDevice][0];
memcpy(lpRecords, our_records, *dwCount * sizeof(D3DPICKRECORD));
std::vector<D3DPICKRECORD> &records = g_PickRecords[lpDevice];
if (lpRecords && *dwCount >= records.size()) {
memcpy(lpRecords, &records[0], records.size() * sizeof(D3DPICKRECORD));
}
*dwCount = g_PickRecords.size();
*dwCount = records.size();
return D3D_OK;
}*/
}
LPDIRECT3DRMDEVICE d3drm_device = NULL;
@ -408,13 +525,20 @@ HRESULT WINAPI InterceptD3DRMCreateViewport(LPDIRECT3DRM d3drm, LPDIRECT3DRMDEVI
HRESULT res = d3drmCreateViewportOriginal(d3drm, device, frame, x, y, w, h, viewport);
d3drm_device = device;
/*if (!d3dimPickOriginal) {
LPDIRECT3DDEVICE d3dim_device;
if (d3drm_device->GetDirect3DDevice(&d3dim_device) == D3D_OK) {
d3dimPickOriginal = (d3dimPickFunction)OverwriteVirtualTable(d3dim_device, 12, (LPVOID)InterceptD3DIMPick);
d3dimGetPickRecordsOriginal = (d3dimGetPickRecordsFunction)OverwriteVirtualTable(d3dim_device, 13, (LPVOID)InterceptD3DIMGetPickRecords);
// Check if we're running on Wine, in which case we'll override Pick() and GetPickRecords()
if (HMODULE ntdll = GetModuleHandle("NTDLL.DLL")) {
if (GetProcAddress(ntdll, "wine_get_version")) {
// We're officially running on Wine
if (!d3dimPickOriginal) {
LPDIRECT3DDEVICE d3dim_device;
if (d3drm_device->GetDirect3DDevice(&d3dim_device) == D3D_OK) {
d3dimPickOriginal = (d3dimPickFunction)OverwriteVirtualTable(d3dim_device, 12, (LPVOID)InterceptD3DIMPick);
d3dimGetPickRecordsOriginal = (d3dimGetPickRecordsFunction)OverwriteVirtualTable(d3dim_device, 13, (LPVOID)InterceptD3DIMGetPickRecords);
}
}
}
}*/
}
if (res == DD_OK) {
if (!d3drmDeviceUpdateOriginal) {