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https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-23 15:48:03 -05:00
implement flip surfaces
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parent
8373301d1c
commit
cbd5b91141
3 changed files with 19 additions and 1 deletions
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@ -31,6 +31,15 @@ DWORD WINAPI Patch()
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dsCreateOriginal = (dsCreateFunction)OverwriteImport(dllBase, "DirectSoundCreate", (LPVOID)InterceptDirectSoundCreate);
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dsCreateOriginal = (dsCreateFunction)OverwriteImport(dllBase, "DirectSoundCreate", (LPVOID)InterceptDirectSoundCreate);
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dinputCreateOriginal = (dinputCreateFunction)OverwriteImport(dllBase, "DirectInputCreateA", (LPVOID)InterceptDirectInputCreateA);
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dinputCreateOriginal = (dinputCreateFunction)OverwriteImport(dllBase, "DirectInputCreateA", (LPVOID)InterceptDirectInputCreateA);
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// Flip surfaces is incompatible with full screen, if these options are set, warn the user
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if (config.GetInt(_T("FlipSurfaces")) && !config.GetInt(_T("FullScreen"))) {
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if (MessageBoxA(0, "The setting 'Flip Video Memory Pages' is incompatible with LEGO Island's windowed mode. "
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"LEGO Island will likely fail to start up unless you disable 'Flip Video Memory Pages' "
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"or run in full screen mode. Do you wish to continue?", "Warning", MB_YESNO) == IDNO) {
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TerminateProcess(GetCurrentProcess(), 0);
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}
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}
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// Stay active when defocused
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// Stay active when defocused
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if (config.GetInt(_T("StayActiveWhenDefocused"))) {
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if (config.GetInt(_T("StayActiveWhenDefocused"))) {
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// Patch jump if window isn't active (TODO: Replace with C++ patch)
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// Patch jump if window isn't active (TODO: Replace with C++ patch)
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@ -181,7 +181,12 @@ LONG WINAPI InterceptRegQueryValueExA(HKEY hKey, LPCSTR lpValueName, LPDWORD lpR
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} else if (!strcmp(lpValueName, "Draw Cursor")) {
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} else if (!strcmp(lpValueName, "Draw Cursor")) {
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ReturnRegistryYESNOFromBool(lpData, config.GetInt(_T("DrawCursor"), 1));
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ReturnRegistryYESNOFromBool(lpData, config.GetInt(_T("DrawCursor"), 0));
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return ERROR_SUCCESS;
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} else if (!strcmp(lpValueName, "Flip Surfaces")) {
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ReturnRegistryYESNOFromBool(lpData, config.GetInt(_T("FlipSurfaces"), 0));
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return ERROR_SUCCESS;
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return ERROR_SUCCESS;
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} else if (!strcmp(lpValueName, "3D Device ID")) {
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} else if (!strcmp(lpValueName, "3D Device ID")) {
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@ -147,6 +147,10 @@ PatchGrid::PatchGrid()
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_T("Renders a custom in-game cursor, rather than a standard Windows pointer."),
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_T("Renders a custom in-game cursor, rather than a standard Windows pointer."),
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AddBoolItem(sectionGraphics, _T("Draw Cursor"), false));
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AddBoolItem(sectionGraphics, _T("Draw Cursor"), false));
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AddPatch("FlipSurfaces",
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_T(""), // FIXME: Write description for this
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AddBoolItem(sectionGraphics, _T("Flip Video Memory Pages"), false));
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vector<string> fpsList;
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vector<string> fpsList;
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fpsList.push_back(_T("Default"));
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fpsList.push_back(_T("Default"));
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fpsList.push_back(_T("Uncapped"));
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fpsList.push_back(_T("Uncapped"));
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