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patch: add random option for transition animation
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2 changed files with 10 additions and 2 deletions
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@ -740,6 +740,8 @@ _CRTIMP size_t __cdecl InterceptFread(void *buffer, size_t size, size_t count, F
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startTransitionFunction startTransitionOriginal = NULL;
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MxResult MxTransitionManager::InterceptStartTransition(TransitionType animationType, int speed, byte unk, bool playMusicInTransition)
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{
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speed = config.GetInt("TransitionSpeed");
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std::string animation_type = config.GetString("TransitionType");
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if (animation_type == "No Animation") {
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@ -752,9 +754,14 @@ MxResult MxTransitionManager::InterceptStartTransition(TransitionType animationT
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animationType = VERTICAL_WIPE;
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} else if (animation_type == "Window") {
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animationType = WINDOW;
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} else if (animation_type == "Random") {
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animationType = (TransitionType)(rand() % 4 + 2);
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// The Pixelation animation runs much faster by nature than the other animations,
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// this magic is to make the speed inconsistency feel less jarring
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if (animationType == PIXELATION && speed < 30) {
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speed += 25;
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}
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}
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speed = config.GetInt(_T("TransitionSpeed"));
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return (this->*startTransitionOriginal)(animationType, speed, unk, playMusicInTransition);
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}
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@ -188,6 +188,7 @@ PatchGrid::PatchGrid()
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animationList.push_back("Pixelation");
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animationList.push_back("Vertical Wipe");
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animationList.push_back("Window");
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animationList.push_back("Random");
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AddPatch("TransitionType",
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"Change LEGO Island's transition animation.",
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AddComboItem(sectionGraphics, "Transition Type", animationList, 2));
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