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app: use official names for transitions
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parent
1f1e7e824f
commit
b5ac7d5db3
3 changed files with 10 additions and 10 deletions
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@ -750,17 +750,17 @@ MxResult MxTransitionManager::InterceptStartTransition(TransitionType animationT
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animationType = NO_ANIMATION;
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} else if (animation_type == "Dissolve") {
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animationType = DISSOLVE;
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} else if (animation_type == "Pixelation") {
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animationType = PIXELATION;
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} else if (animation_type == "Vertical Wipe") {
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animationType = VERTICAL_WIPE;
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} else if (animation_type == "Mosaic") {
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animationType = MOSAIC;
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} else if (animation_type == "Wipe Down") {
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animationType = WIPE_DOWN;
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} else if (animation_type == "Window") {
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animationType = WINDOW;
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} else if (animation_type == "Random") {
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animationType = (TransitionType)(rand() % 4 + 2);
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// The Pixelation animation runs much faster by nature than the other animations,
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// The Mosaic animation runs much faster by nature than the other animations,
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// this magic is to make the speed inconsistency feel less jarring
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if (animationType == PIXELATION && speed < 30) {
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if (animationType == MOSAIC && speed < 30) {
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speed += 25;
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}
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}
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@ -80,8 +80,8 @@ enum TransitionType
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NOT_TRANSITIONING = 0,
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NO_ANIMATION = 1,
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DISSOLVE = 2,
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PIXELATION = 3,
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VERTICAL_WIPE = 4,
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MOSAIC = 3,
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WIPE_DOWN = 4,
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WINDOW = 5,
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BROKEN = 6
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};
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@ -185,8 +185,8 @@ PatchGrid::PatchGrid()
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vector<string> animationList;
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animationList.push_back("No Animation");
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animationList.push_back("Dissolve");
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animationList.push_back("Pixelation");
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animationList.push_back("Vertical Wipe");
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animationList.push_back("Mosaic");
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animationList.push_back("Wipe Down");
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animationList.push_back("Window");
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animationList.push_back("Random");
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AddPatch("TransitionType",
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