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fix debug mode oversight in WASD patch
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parent
a7b89d3025
commit
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1 changed files with 23 additions and 3 deletions
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@ -59,7 +59,7 @@ namespace Rebuilder
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bool use_wasd = false;
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[Category("Controls")]
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[DisplayName("Use WASD")]
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[Description("Enables the use of WASD keys for movement rather than the arrow keys.")]
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[Description("Enables the use of WASD keys for movement rather than the arrow keys. NOTE: When using Debug Mode, this patch will re-map the conflicting debug keys to the arrow keys.")]
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[DefaultValue(false)]
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public bool UseWASD
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{
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@ -937,7 +937,17 @@ namespace Rebuilder
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switch (version)
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{
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case Version.kEnglish10:
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WriteByte(lego1dll, 0x41, 0x5B2EF);
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WriteByte(lego1dll, 0x02, 0x55B20); // We write to the debug mode table here to prevent the keys from colliding
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lego1dll.Position += 1;
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WriteByte(lego1dll, 0x04);
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WriteByte(lego1dll, 0x0F);
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lego1dll.Position += 24;
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WriteByte(lego1dll, 0x18);
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lego1dll.Position += 2;
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WriteByte(lego1dll, 0x18);
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lego1dll.Position += 14;
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WriteByte(lego1dll, 0x18);
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WriteByte(lego1dll, 0x41, 0x5B2EF); // Actual movement keycodes patch starts here
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lego1dll.Position += 38;
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WriteByte(lego1dll, 0x44);
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lego1dll.Position += 18;
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@ -953,7 +963,17 @@ namespace Rebuilder
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WriteByte(lego1dll, 0xB5);
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WriteByte(lego1dll, 0x00);
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break;
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default: // German, Spanish, Danish and English 1.1 have identicial offsets for this patch
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default: // German, Spanish, Danish and English 1.1 have identical offsets for this patch
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WriteByte(lego1dll, 0x02, 0x55DC0);
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lego1dll.Position += 1;
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WriteByte(lego1dll, 0x04);
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WriteByte(lego1dll, 0x0F);
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lego1dll.Position += 24;
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WriteByte(lego1dll, 0x18);
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lego1dll.Position += 2;
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WriteByte(lego1dll, 0x18);
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lego1dll.Position += 14;
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WriteByte(lego1dll, 0x18);
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WriteByte(lego1dll, 0x41, 0x5B58F);
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lego1dll.Position += 38;
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WriteByte(lego1dll, 0x44);
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