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patch: properly fix exit crash bug
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2 changed files with 10 additions and 5 deletions
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@ -78,9 +78,14 @@ __declspec(dllexport) DWORD WINAPI Patch()
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// Exit crash fix
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if (config.GetInt(_T("ExitCrashFix"))) {
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const char *exit_pattern = "\x50\x52\x51\x8B\x01\xFF\x50\x2C\x85\xC0\x75\x67\x8B\x7C\x24\x14\x8B\x74\x24\x30\x8B\xCB\xC1\xE9\x02\xF3\xA5\x8B\xCB\x83\xE1\x03\xF3\xA4\x8B\x55\x60";
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const char *exit_replace = "\x53\x52\x51\x8B\x01\xFF\x50\x2C\x85\xC0\x75\x67\x8B\x7C\x24\x14\x8B\x74\x24\x30\x8B\x55\x60\x3B\xD3\x7C\x04\x8B\xCB\xEB\x02\x8B\xCA\x90\x90\xF3\xA4";
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SearchReplacePattern(dllBase, exit_pattern, exit_replace, 37, TRUE);
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const char *buffer_pattern = "\x50\x52\x51\x8B\x01\xFF\x50\x2C\x85\xC0\x75\x67\x8B\x7C\x24\x14\x8B\x74\x24\x30\x8B\xCB\xC1\xE9\x02\xF3\xA5\x8B\xCB\x83\xE1\x03\xF3\xA4\x8B\x55\x60";
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const char *buffer_replace = "\x53\x52\x51\x8B\x01\xFF\x50\x2C\x85\xC0\x75\x67\x8B\x7C\x24\x14\x8B\x74\x24\x30\x8B\x55\x60\x3B\xD3\x7C\x04\x8B\xCB\xEB\x02\x8B\xCA\x90\x90\xF3\xA4";
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const char *wndproc_pattern = "\xC6\x44\x24\x00\x00\x53\x56\x57";
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const char *wndproc_replace = "\xC6\x44\x24\x00\x10\x53\x56\x57";
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SearchReplacePattern(dllBase, buffer_pattern, buffer_replace, 37, TRUE);
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SearchReplacePattern(exeBase, wndproc_pattern, wndproc_replace, 8, TRUE);
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}
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// Disable SMK scaling
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@ -80,9 +80,9 @@ PatchGrid::PatchGrid()
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AddBoolItem(sectionGeneral, "Disable Auto-Finish Building Section", false));
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AddPatch("ExitCrashFix",
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"LEGO Island contains a buffer overrun bug that frequently crashes the game when trying "
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"LEGO Island contains a bug that frequently crashes the game when trying "
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"to exit. This is particularly prevalent on newer versions of Windows and Wine. This "
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"patch will fix the crash (though the audio glitches will remain).",
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"patch will fix the crash and the associated animation gltiches and audio buzzes.",
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AddBoolItem(sectionGeneral, "Exit Crash Fix", false));
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// Controls section
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