LEGOIslandRebuilder/CMakeLists.txt

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cmake_minimum_required(VERSION 3.5)
project(Rebuilder LANGUAGES CXX)
set(CMAKE_MFC_FLAG 2)
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add_compile_definitions(_AFXDLL)
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#
# Build our code injected DLL
#
add_library(Rebld SHARED
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cmn/path.cpp
cmn/path.h
lib/config.cpp
lib/config.h
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lib/dllmain.cpp
lib/hooks.cpp
lib/hooks.h
lib/mmpassthru.cpp
lib/util.cpp
lib/util.h
lib/worker.cpp
lib/worker.h
)
target_compile_options(Rebld PRIVATE /MT)
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target_link_libraries(Rebld PRIVATE winmm.lib shlwapi.lib)
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# Add property grid
set(PROPERTYGRID_BUILD_APP OFF CACHE BOOL "")
add_subdirectory(ext/PropertyGrid)
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#
# Build launcher/configuration executable
#
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add_executable(Rebuilder WIN32
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cmn/path.cpp
cmn/path.h
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res/res.rc
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res/resource.h
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src/app.cpp
src/app.h
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src/clinkstatic.cpp
src/clinkstatic.h
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src/launcher.cpp
src/launcher.h
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src/patchgrid.cpp
src/patchgrid.h
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src/window.cpp
src/window.h
)
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target_link_libraries(Rebuilder PRIVATE shlwapi.lib PropertyGrid)
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# Ensure DLL is compiled before resource is built into executable
set_source_files_properties(res/res.rc PROPERTIES OBJECT_DEPENDS Rebld)