LEGOIslandRebuilder/lib/config.cpp

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#include "config.h"
#include <SHLWAPI.H>
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#include <SSTREAM>
#include <STRING>
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#include "../cmn/path.h"
Config config;
Config::Config()
{
}
BOOL Config::Load()
{
// Get config file
m_configFile.resize(MAX_PATH);
return GetConfigFilename(&m_configFile[0]) && PathFileExists(m_configFile.c_str());
}
UINT Config::GetInt(LPCTSTR name, UINT defaultValue)
{
return GetPrivateProfileInt(appName, name, defaultValue, m_configFile.c_str());
}
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float Config::GetFloat(LPCTSTR name, float defaultValue)
{
// Convert float to string
std::ostringstream oss;
oss << defaultValue;
std::string defaultStr = oss.str();
std::string currentStr = GetString(name, defaultStr);
// Convert to float
return atof(currentStr.c_str());
}
std::string Config::GetString(LPCTSTR name, const std::string &defaultValue)
{
const int max_string_sz = 100;
std::string s;
s.resize(max_string_sz);
DWORD count = GetPrivateProfileString(appName, name, defaultValue.c_str(), &s[0], max_string_sz, m_configFile.c_str());
s.resize(count);
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return s;
}