LEGOIslandRebuilder/lib/hooks.h

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#ifndef HOOKS_H
#define HOOKS_H
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#include <D3DRM.H>
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#include <DDRAW.H>
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#include <DINPUT.H>
#include <DSOUND.H>
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#include <WINDOWS.H>
void InterceptOutputDebugStringA(LPCSTR s);
HWND WINAPI InterceptCreateWindowExA(
DWORD dwExStyle,
LPCSTR lpClassName,
LPCSTR lpWindowName,
DWORD dwStyle,
int X,
int Y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
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LONG
APIENTRY
InterceptRegQueryValueExA (
HKEY hKey,
LPCSTR lpValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData
);
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ATOM WINAPI InterceptRegisterClassA(const WNDCLASSA *c);
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HWND WINAPI InterceptFindWindowA(LPCSTR lpClassName, LPCSTR lpWindowName);
typedef HRESULT (WINAPI *ddCreateFunction)(GUID *lpGUID, LPDIRECTDRAW *lplpDD, IUnknown *pUnkOuterS);
extern ddCreateFunction ddCreateOriginal;
HRESULT WINAPI InterceptDirectDrawCreate(GUID *lpGUID, LPDIRECTDRAW *lplpDD, IUnknown *pUnkOuter);
HRESULT WINAPI InterceptSurfaceGetDesc(LPDIRECTDRAWSURFACE lpDDSurface, LPDDSURFACEDESC lpDDSurfaceDesc);
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VOID WINAPI InterceptSleep(DWORD dwMilliseconds);
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typedef HRESULT (WINAPI *d3drmCreateFunction)(LPDIRECT3DRM FAR *lplpDirect3DRM);
extern d3drmCreateFunction d3drmCreateOriginal;
HRESULT WINAPI InterceptDirect3DRMCreate(LPDIRECT3DRM FAR *lplpDirect3DRM);
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typedef HRESULT (WINAPI *dsCreateFunction)(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
extern dsCreateFunction dsCreateOriginal;
HRESULT WINAPI InterceptDirectSoundCreate(LPGUID lpGuid, LPDIRECTSOUND* ppDS, LPUNKNOWN pUnkOuter );
SHORT WINAPI InterceptGetAsyncKeyState(int vKey);
typedef HRESULT (WINAPI *dinputCreateFunction)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
extern dinputCreateFunction dinputCreateOriginal;
HRESULT WINAPI InterceptDirectInputCreateA(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter);
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#endif // HOOKS_H