LEGOIslandRebuilder/lib/util.h

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#ifndef UTIL_H
#define UTIL_H
#include <WINDOWS.H>
BOOL WriteMemory(LPVOID destination, LPVOID source, size_t length, LPVOID oldData = NULL);
BOOL OverwriteCall(LPVOID destination, LPVOID localCall);
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LPVOID SearchPattern(LPVOID imageBase, LPCVOID search, SIZE_T count);
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SIZE_T SearchReplacePattern(LPVOID imageBase, LPCVOID search, LPCVOID replace, SIZE_T count, BOOL only_once = FALSE);
LPVOID OverwriteImport(LPVOID imageBase, LPCSTR overrideFunction, LPVOID override);
LPVOID OverwriteVirtualTable(LPVOID object, SIZE_T methodIndex, LPVOID overrideFunction);
#endif // UTIL_H