implement PlayerInteractionEvents, BreakInteractable convienence itf

This commit is contained in:
Adrian Siekierka 2018-12-02 22:23:34 +01:00
parent 2f14adefaa
commit 8dbce0f433
9 changed files with 354 additions and 1 deletions

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@ -31,7 +31,7 @@ minecraft {
dependencies {
minecraft "com.mojang:minecraft:18w48b"
mappings "net.fabricmc:pomf:18w48b.7"
mappings "net.fabricmc:pomf:18w48b.16"
modCompile "net.fabricmc:fabric-loader:0.1.0.49"
}

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@ -0,0 +1,49 @@
/*
* Copyright (c) 2016, 2017, 2018 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric;
import net.fabricmc.api.ModInitializer;
import net.fabricmc.fabric.block.BreakInteractable;
import net.fabricmc.fabric.events.PlayerInteractionEvent;
import net.minecraft.block.BlockState;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Facing;
import net.minecraft.world.World;
public class FabricAPI implements ModInitializer {
@Override
public void onInitialize() {
PlayerInteractionEvent.BREAK_BLOCK.register((player, world, hand, pos, facing) -> {
BlockState state = world.getBlockState(pos);
if (state instanceof BreakInteractable) {
if (((BreakInteractable) state).onBreakInteract(state, world, pos, player, hand, facing)) {
return ActionResult.FAILURE;
}
} else if (state.getBlock() instanceof BreakInteractable) {
if (((BreakInteractable) state.getBlock()).onBreakInteract(state, world, pos, player, hand, facing)) {
return ActionResult.FAILURE;
}
}
return ActionResult.PASS;
});
}
}

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@ -0,0 +1,34 @@
/*
* Copyright (c) 2016, 2017, 2018 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Facing;
import net.minecraft.world.World;
/**
* Convienence interface for blocks which listen to "break interactions" (left-click).
*/
public interface BreakInteractable {
/**
* @return True if the block accepted the interaction and it should no longer be processed.
*/
boolean onBreakInteract(BlockState state, World world, BlockPos pos, PlayerEntity player, Hand hand, Facing facing);
}

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@ -0,0 +1,62 @@
/*
* Copyright (c) 2016, 2017, 2018 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.events;
import net.fabricmc.fabric.util.HandlerList;
import net.fabricmc.fabric.util.HandlerRegistry;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Facing;
import net.minecraft.world.World;
/**
* This is a class for INTERACTION EVENTS (think left-clicking/right-clicking). For block placement/break
* events, look elsewhere - this just handles the interaction!
*
* CURRENT LIMITATIONS:
*
* - INTERACT_BLOCK/INTERACT_ITEM do not expect the ItemStack instance in the player's held hand to change!
* If you must do that, consider returning an ActionResult.SUCCESS and re-emitting the event in some manner!
*/
public final class PlayerInteractionEvent {
@FunctionalInterface
public interface Block {
ActionResult interact(PlayerEntity player, World world, Hand hand, BlockPos pos, Facing facing);
}
@FunctionalInterface
public interface BlockPositioned {
ActionResult interact(PlayerEntity player, World world, Hand hand, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ);
}
@FunctionalInterface
public interface Item {
ActionResult interact(PlayerEntity player, World world, Hand hand);
}
public static HandlerRegistry<Block> BREAK_BLOCK = new HandlerList<>();
public static HandlerRegistry<BlockPositioned> INTERACT_BLOCK = new HandlerList<>();
public static HandlerRegistry<Item> INTERACT_ITEM = new HandlerList<>();
private PlayerInteractionEvent() {
}
}

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@ -0,0 +1,121 @@
/*
* Copyright (c) 2016, 2017, 2018 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.events;
import net.fabricmc.fabric.events.PlayerInteractionEvent;
import net.fabricmc.fabric.util.HandlerList;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.network.ClientPlayNetworkHandler;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.network.ClientPlayerInteractionManager;
import net.minecraft.client.network.packet.BlockUpdateClientPacket;
import net.minecraft.client.world.ClientWorld;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
import net.minecraft.server.network.packet.PlayerInteractBlockServerPacket;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Facing;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.GameMode;
import net.minecraft.world.World;
import org.lwjgl.system.CallbackI;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ClientPlayerInteractionManager.class)
public class MixinClientPlayerInteractionManager {
@Shadow
private MinecraftClient client;
@Shadow
private ClientPlayNetworkHandler networkHandler;
@Shadow
private GameMode gameMode;
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/world/GameMode;isCreative()Z", ordinal = 0), method = "attackBlock", cancellable = true)
public void attackBlock(BlockPos pos, Facing facing, CallbackInfoReturnable<Boolean> info) {
for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.BREAK_BLOCK).getBackingArray()) {
PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
ActionResult result = event.interact(client.player, client.world, Hand.MAIN, pos, facing);
if (result != ActionResult.PASS) {
info.setReturnValue(result == ActionResult.SUCCESS);
info.cancel();
return;
}
}
}
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/world/GameMode;isCreative()Z", ordinal = 0), method = "method_2902", cancellable = true)
public void method_2902(BlockPos pos, Facing facing, CallbackInfoReturnable<Boolean> info) {
if (!gameMode.isCreative()) {
return;
}
for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.BREAK_BLOCK).getBackingArray()) {
PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
ActionResult result = event.interact(client.player, client.world, Hand.MAIN, pos, facing);
if (result != ActionResult.PASS) {
info.setReturnValue(result == ActionResult.SUCCESS);
info.cancel();
return;
}
}
}
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getStackInHand(Lnet/minecraft/util/Hand;)Lnet/minecraft/item/ItemStack;", ordinal = 0), method = "interactBlock", cancellable = true)
public void interactBlock(ClientPlayerEntity player, ClientWorld world, BlockPos pos, Facing facing, Vec3d vec, Hand hand, CallbackInfoReturnable<ActionResult> info) {
Object[] backingArray = ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray();
if (backingArray.length > 0) {
float hitX = (float) (vec.x - pos.getX());
float hitY = (float) (vec.y - pos.getY());
float hitZ = (float) (vec.z - pos.getZ());
for (Object handler : backingArray) {
PlayerInteractionEvent.BlockPositioned event = (PlayerInteractionEvent.BlockPositioned) handler;
ActionResult result = event.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
if (result != ActionResult.PASS) {
if (result == ActionResult.SUCCESS) {
this.networkHandler.sendPacket(new PlayerInteractBlockServerPacket(pos, facing, hand, hitX, hitY, hitZ));
}
info.setReturnValue(result);
info.cancel();
return;
}
}
}
}
@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/player/PlayerEntity;getStackInHand(Lnet/minecraft/util/Hand;)Lnet/minecraft/item/ItemStack;", ordinal = 0), method = "interactItem", cancellable = true)
public void interactItem(PlayerEntity player, World world, Hand hand, CallbackInfoReturnable<ActionResult> info) {
for (Object handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
PlayerInteractionEvent.Item event = (PlayerInteractionEvent.Item) handler;
ActionResult result = event.interact(player, world, hand);
if (result != ActionResult.PASS) {
info.setReturnValue(result);
info.cancel();
return;
}
}
}
}

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@ -0,0 +1,84 @@
/*
* Copyright (c) 2016, 2017, 2018 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.events;
import net.fabricmc.fabric.events.PlayerInteractionEvent;
import net.fabricmc.fabric.util.HandlerList;
import net.minecraft.client.network.packet.BlockUpdateClientPacket;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.ItemStack;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.server.network.ServerPlayerInteractionManager;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Facing;
import net.minecraft.world.World;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
@Mixin(ServerPlayerInteractionManager.class)
public class MixinServerPlayerInteractionManager {
@Shadow
public World world;
@Shadow
public ServerPlayerEntity player;
@Inject(at = @At("HEAD"), method = "method_14263", cancellable = true)
public void startBlockBreak(BlockPos pos, Facing facing, CallbackInfo info) {
for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.BREAK_BLOCK).getBackingArray()) {
PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
ActionResult result = event.interact(player, world, Hand.MAIN, pos, facing);
if (result != ActionResult.PASS) {
// The client might have broken the block on its side, so make sure to let it know.
this.player.networkHandler.sendPacket(new BlockUpdateClientPacket(world, pos));
info.cancel();
return;
}
}
}
@Inject(at = @At("HEAD"), method = "interactBlock", cancellable = true)
public void interactBlock(PlayerEntity player, World world, ItemStack stack, Hand hand, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, CallbackInfoReturnable<ActionResult> info) {
for (Object handler : ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray()) {
PlayerInteractionEvent.BlockPositioned event = (PlayerInteractionEvent.BlockPositioned) handler;
ActionResult result = event.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
if (result != ActionResult.PASS) {
info.setReturnValue(result);
info.cancel();
return;
}
}
}
@Inject(at = @At("HEAD"), method = "interactItem", cancellable = true)
public void interactItem(PlayerEntity player, World world, ItemStack stack, Hand hand, CallbackInfoReturnable<ActionResult> info) {
for (Object handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
PlayerInteractionEvent.Item event = (PlayerInteractionEvent.Item) handler;
ActionResult result = event.interact(player, world, hand);
if (result != ActionResult.PASS) {
info.setReturnValue(result);
info.cancel();
return;
}
}
}
}

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@ -4,6 +4,7 @@
"version": "0.0.2",
"side": "universal",
"initializers": [
"net.fabricmc.fabric.FabricAPI"
],
"mixins": {
"client": "net.fabricmc.fabric.mixins.client.json",

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@ -3,6 +3,7 @@
"package": "net.fabricmc.fabric.mixin",
"compatibilityLevel": "JAVA_8",
"mixins": [
"events.MixinClientPlayerInteractionManager",
"networking.MixinClientPlayNetworkHandler",
"registry.client.MixinBlockColorMap",
"registry.client.MixinItemColorMap",

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@ -4,6 +4,7 @@
"compatibilityLevel": "JAVA_8",
"mixins": [
"commands.MixinServerCommandManager",
"events.MixinServerPlayerInteractionManager",
"helpers.MixinBlock",
"helpers.MixinBlockBuilder",
"helpers.MixinItem",