forked from FabricMC/fabric
Merge pull request #13 from kashike/rf/hl
Be more specific with return type
This commit is contained in:
commit
7eb62310c5
10 changed files with 37 additions and 66 deletions
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@ -37,19 +37,18 @@ public final class TickEvent {
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}
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public static <T> void tick(HandlerRegistry<Consumer<T>> registry, T object, Profiler profiler) {
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Object[] handlers = ((HandlerList<Consumer<T>>) registry).getBackingArray();
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Consumer<T>[] handlers = ((HandlerList<Consumer<T>>) registry).getBackingArray();
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if (handlers.length > 0) {
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profiler.begin("fabric");
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int i = 0;
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for (Object handler : handlers) {
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for (Consumer<T> handler : handlers) {
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if ((i++) == 0) {
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profiler.begin(handler.getClass().getName());
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} else {
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profiler.endBegin(handler.getClass().getName());
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}
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//noinspection unchecked
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((Consumer<T>) handler).accept(object);
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handler.accept(object);
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}
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if (i > 0) {
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@ -85,8 +85,8 @@ public abstract class MixinSpriteAtlasTexture {
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//noinspection RedundantCast,ConstantConditions
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if ((SpriteAtlasTexture) (Object) this == MinecraftClient.getInstance().getSpriteAtlas()) {
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SpriteRegistry registry = new SpriteRegistry(sprites, (id) -> addSpriteToLoad(manager, id));
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for (Object provider : ((HandlerList<SpriteEvent.Provider>) SpriteEvent.PROVIDE).getBackingArray()) {
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((SpriteEvent.Provider) provider).registerSprites(registry);
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for (SpriteEvent.Provider provider : ((HandlerList<SpriteEvent.Provider>) SpriteEvent.PROVIDE).getBackingArray()) {
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provider.registerSprites(registry);
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}
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}
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@ -30,8 +30,8 @@ import java.util.function.BiConsumer;
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public class MixinBlock {
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@Inject(method = "<init>(Lnet/minecraft/block/Block$Settings;)V", at = @At("RETURN"))
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public void init(Block.Settings builder, CallbackInfo info) {
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for (Object o : ((HandlerList<BiConsumer<Block.Settings, Block>>) ObjectBuilderEvent.BLOCK).getBackingArray()) {
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((BiConsumer<Block.Settings, Block>) o).accept(builder, (Block) (Object) this);
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for (BiConsumer<Block.Settings, Block> consumer : ((HandlerList<BiConsumer<Block.Settings, Block>>) ObjectBuilderEvent.BLOCK).getBackingArray()) {
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consumer.accept(builder, (Block) (Object) this);
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}
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}
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}
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@ -30,8 +30,8 @@ import java.util.function.BiConsumer;
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public class MixinItem {
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@Inject(method = "<init>(Lnet/minecraft/item/Item$Settings;)V", at = @At("RETURN"))
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public void init(Item.Settings builder, CallbackInfo info) {
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for (Object o : ((HandlerList<BiConsumer<Item.Settings, Item>>) ObjectBuilderEvent.ITEM).getBackingArray()) {
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((BiConsumer<Item.Settings, Item>) o).accept(builder, (Item) (Object) this);
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for (BiConsumer<Item.Settings, Item> consumer : ((HandlerList<BiConsumer<Item.Settings, Item>>) ObjectBuilderEvent.ITEM).getBackingArray()) {
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consumer.accept(builder, (Item) (Object) this);
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}
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}
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}
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@ -52,9 +52,8 @@ public class MixinClientPlayerInteractionManager {
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/world/GameMode;isCreative()Z", ordinal = 0), method = "attackBlock", cancellable = true)
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public void attackBlock(BlockPos pos, Facing facing, CallbackInfoReturnable<Boolean> info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
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ActionResult result = event.interact(client.player, client.world, Hand.MAIN, pos, facing);
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for (PlayerInteractionEvent.Block handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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ActionResult result = handler.interact(client.player, client.world, Hand.MAIN, pos, facing);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result == ActionResult.SUCCESS);
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info.cancel();
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@ -69,9 +68,8 @@ public class MixinClientPlayerInteractionManager {
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return;
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}
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
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ActionResult result = event.interact(client.player, client.world, Hand.MAIN, pos, facing);
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for (PlayerInteractionEvent.Block handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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ActionResult result = handler.interact(client.player, client.world, Hand.MAIN, pos, facing);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result == ActionResult.SUCCESS);
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info.cancel();
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@ -82,15 +80,14 @@ public class MixinClientPlayerInteractionManager {
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/client/network/ClientPlayerEntity;getStackInHand(Lnet/minecraft/util/Hand;)Lnet/minecraft/item/ItemStack;", ordinal = 0), method = "interactBlock", cancellable = true)
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public void interactBlock(ClientPlayerEntity player, ClientWorld world, BlockPos pos, Facing facing, Vec3d vec, Hand hand, CallbackInfoReturnable<ActionResult> info) {
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Object[] backingArray = ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray();
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PlayerInteractionEvent.BlockPositioned[] backingArray = ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray();
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if (backingArray.length > 0) {
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float hitX = (float) (vec.x - pos.getX());
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float hitY = (float) (vec.y - pos.getY());
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float hitZ = (float) (vec.z - pos.getZ());
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for (Object handler : backingArray) {
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PlayerInteractionEvent.BlockPositioned event = (PlayerInteractionEvent.BlockPositioned) handler;
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ActionResult result = event.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
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for (PlayerInteractionEvent.BlockPositioned handler : backingArray) {
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ActionResult result = handler.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
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if (result != ActionResult.PASS) {
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if (result == ActionResult.SUCCESS) {
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this.networkHandler.sendPacket(new PlayerInteractBlockServerPacket(pos, facing, hand, hitX, hitY, hitZ));
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@ -105,9 +102,8 @@ public class MixinClientPlayerInteractionManager {
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/player/PlayerEntity;getStackInHand(Lnet/minecraft/util/Hand;)Lnet/minecraft/item/ItemStack;", ordinal = 0), method = "interactItem", cancellable = true)
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public void interactItem(PlayerEntity player, World world, Hand hand, CallbackInfoReturnable<ActionResult> info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
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PlayerInteractionEvent.Item event = (PlayerInteractionEvent.Item) handler;
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ActionResult result = event.interact(player, world, hand);
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for (PlayerInteractionEvent.Item handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
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ActionResult result = handler.interact(player, world, hand);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result);
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info.cancel();
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@ -118,9 +114,8 @@ public class MixinClientPlayerInteractionManager {
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@Inject(at = @At("HEAD"), method = "attackEntity", cancellable = true)
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public void attackEntity(PlayerEntity player, Entity entity, CallbackInfo info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Entity>) PlayerInteractionEvent.ATTACK_ENTITY).getBackingArray()) {
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PlayerInteractionEvent.Entity event = (PlayerInteractionEvent.Entity) handler;
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ActionResult result = event.interact(player, player.getEntityWorld(), Hand.MAIN /* TODO */, entity);
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for (PlayerInteractionEvent.Entity handler : ((HandlerList<PlayerInteractionEvent.Entity>) PlayerInteractionEvent.ATTACK_ENTITY).getBackingArray()) {
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ActionResult result = handler.interact(player, player.getEntityWorld(), Hand.MAIN /* TODO */, entity);
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if (result != ActionResult.PASS) {
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info.cancel();
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return;
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@ -133,9 +128,8 @@ public class MixinClientPlayerInteractionManager {
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// TODO: Remove double Vec3d creation?
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Vec3d hitVec = new Vec3d(hitResult.pos.x - entity.x, hitResult.pos.y - entity.y, hitResult.pos.z - entity.z);
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for (Object handler : ((HandlerList<PlayerInteractionEvent.EntityPositioned>) PlayerInteractionEvent.INTERACT_ENTITY_POSITIONED).getBackingArray()) {
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PlayerInteractionEvent.EntityPositioned event = (PlayerInteractionEvent.EntityPositioned) handler;
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ActionResult result = event.interact(player, player.getEntityWorld(), hand, entity, hitVec);
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for (PlayerInteractionEvent.EntityPositioned handler : ((HandlerList<PlayerInteractionEvent.EntityPositioned>) PlayerInteractionEvent.INTERACT_ENTITY_POSITIONED).getBackingArray()) {
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ActionResult result = handler.interact(player, player.getEntityWorld(), hand, entity, hitVec);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result);
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info.cancel();
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@ -18,24 +18,15 @@ package net.fabricmc.fabric.mixin.events.playerinteraction;
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import net.fabricmc.fabric.events.PlayerInteractionEvent;
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import net.fabricmc.fabric.util.HandlerList;
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import net.minecraft.client.network.packet.BlockUpdateClientPacket;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.ServerPlayerInteractionManager;
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import net.minecraft.server.network.packet.PlayerInteractEntityServerPacket;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Facing;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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@Mixin(ServerPlayNetworkHandler.class)
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public class MixinServerPlayNetworkHandler {
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@ -44,9 +35,8 @@ public class MixinServerPlayNetworkHandler {
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@Inject(method = "onPlayerInteractEntity", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/Entity;interactAt(Lnet/minecraft/entity/player/PlayerEntity;Lnet/minecraft/util/math/Vec3d;Lnet/minecraft/util/Hand;)Lnet/minecraft/util/ActionResult;"), cancellable = true)
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public void onPlayerInteractEntity(PlayerInteractEntityServerPacket packet, CallbackInfo info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.EntityPositioned>) PlayerInteractionEvent.INTERACT_ENTITY_POSITIONED).getBackingArray()) {
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PlayerInteractionEvent.EntityPositioned event = (PlayerInteractionEvent.EntityPositioned) handler;
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ActionResult result = event.interact(player, player.getEntityWorld(), packet.getHand(), packet.getEntity(player.world), packet.getHitPosition());
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for (PlayerInteractionEvent.EntityPositioned handler : ((HandlerList<PlayerInteractionEvent.EntityPositioned>) PlayerInteractionEvent.INTERACT_ENTITY_POSITIONED).getBackingArray()) {
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ActionResult result = handler.interact(player, player.getEntityWorld(), packet.getHand(), packet.getEntity(player.world), packet.getHitPosition());
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if (result != ActionResult.PASS) {
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info.cancel();
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return;
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@ -19,13 +19,10 @@ package net.fabricmc.fabric.mixin.events.playerinteraction;
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import net.fabricmc.fabric.events.PlayerInteractionEvent;
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import net.fabricmc.fabric.util.HandlerList;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.network.ServerPlayNetworkHandler;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.network.packet.PlayerInteractEntityServerPacket;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@ -36,9 +33,8 @@ public class MixinServerPlayerEntity {
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public void onPlayerInteractEntity(Entity target, CallbackInfo info) {
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ServerPlayerEntity player = (ServerPlayerEntity) (Object) this;
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Entity>) PlayerInteractionEvent.ATTACK_ENTITY).getBackingArray()) {
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PlayerInteractionEvent.Entity event = (PlayerInteractionEvent.Entity) handler;
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ActionResult result = event.interact(player, player.getEntityWorld(), Hand.MAIN, target);
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for (PlayerInteractionEvent.Entity handler : ((HandlerList<PlayerInteractionEvent.Entity>) PlayerInteractionEvent.ATTACK_ENTITY).getBackingArray()) {
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ActionResult result = handler.interact(player, player.getEntityWorld(), Hand.MAIN, target);
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if (result != ActionResult.PASS) {
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info.cancel();
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return;
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@ -44,9 +44,8 @@ public class MixinServerPlayerInteractionManager {
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@Inject(at = @At("HEAD"), method = "method_14263", cancellable = true)
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public void startBlockBreak(BlockPos pos, Facing facing, CallbackInfo info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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PlayerInteractionEvent.Block event = (PlayerInteractionEvent.Block) handler;
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ActionResult result = event.interact(player, world, Hand.MAIN, pos, facing);
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for (PlayerInteractionEvent.Block handler : ((HandlerList<PlayerInteractionEvent.Block>) PlayerInteractionEvent.ATTACK_BLOCK).getBackingArray()) {
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ActionResult result = handler.interact(player, world, Hand.MAIN, pos, facing);
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if (result != ActionResult.PASS) {
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// The client might have broken the block on its side, so make sure to let it know.
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this.player.networkHandler.sendPacket(new BlockUpdateClientPacket(world, pos));
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@ -58,9 +57,8 @@ public class MixinServerPlayerInteractionManager {
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@Inject(at = @At("HEAD"), method = "interactBlock", cancellable = true)
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public void interactBlock(PlayerEntity player, World world, ItemStack stack, Hand hand, BlockPos pos, Facing facing, float hitX, float hitY, float hitZ, CallbackInfoReturnable<ActionResult> info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray()) {
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PlayerInteractionEvent.BlockPositioned event = (PlayerInteractionEvent.BlockPositioned) handler;
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ActionResult result = event.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
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for (PlayerInteractionEvent.BlockPositioned handler : ((HandlerList<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray()) {
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ActionResult result = handler.interact(player, world, hand, pos, facing, hitX, hitY, hitZ);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result);
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info.cancel();
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@ -71,9 +69,8 @@ public class MixinServerPlayerInteractionManager {
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@Inject(at = @At("HEAD"), method = "interactItem", cancellable = true)
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public void interactItem(PlayerEntity player, World world, ItemStack stack, Hand hand, CallbackInfoReturnable<ActionResult> info) {
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for (Object handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
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PlayerInteractionEvent.Item event = (PlayerInteractionEvent.Item) handler;
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ActionResult result = event.interact(player, world, hand);
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for (PlayerInteractionEvent.Item handler : ((HandlerList<PlayerInteractionEvent.Item>) PlayerInteractionEvent.INTERACT_ITEM).getBackingArray()) {
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ActionResult result = handler.interact(player, world, hand);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result);
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info.cancel();
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@ -17,26 +17,21 @@
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package net.fabricmc.fabric.mixin.events.server;
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import net.fabricmc.fabric.events.ServerEvent;
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import net.fabricmc.fabric.events.TickEvent;
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import net.fabricmc.fabric.util.HandlerList;
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import net.minecraft.class_3689;
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import net.minecraft.server.MinecraftServer;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.function.BooleanSupplier;
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import java.util.function.Consumer;
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@Mixin(MinecraftServer.class)
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public class MixinMinecraftServer {
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@Inject(at = @At(value = "INVOKE", target = "Lnet/minecraft/server/MinecraftServer;method_3791(Lnet/minecraft/server/ServerMetadata;)V", ordinal = 0), method = "run")
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public void afterSetupServer(CallbackInfo info) {
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for (Object handler : ((HandlerList<Consumer<MinecraftServer>>) ServerEvent.START).getBackingArray()) {
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//noinspection unchecked
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((Consumer) handler).accept((Object) this);
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for (Consumer<MinecraftServer> handler : ((HandlerList<Consumer<MinecraftServer>>) ServerEvent.START).getBackingArray()) {
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handler.accept((MinecraftServer) (Object) this);
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}
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}
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}
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@ -18,11 +18,11 @@ package net.fabricmc.fabric.util;
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public class HandlerList<T> implements HandlerRegistry<T> {
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private static final Object[] EMPTY = new Object[0];
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private Object[] array;
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private T[] array;
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@SuppressWarnings("unchecked")
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public HandlerList() {
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this.array = EMPTY;
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this.array = (T[]) EMPTY;
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}
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@Override
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@ -40,7 +40,7 @@ public class HandlerList<T> implements HandlerRegistry<T> {
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array = newArray;
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}
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public Object[] getBackingArray() {
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public T[] getBackingArray() {
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return array;
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}
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}
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