forked from FabricMC/fabric
fix #68
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9deaaf9341
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373bb7da64
2 changed files with 12 additions and 1 deletions
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@ -54,6 +54,7 @@ public final class PlayerInteractionEvent {
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ActionResult interact(PlayerEntity player, World world, Hand hand, net.minecraft.entity.Entity entity);
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}
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// TODO: Use class_3965
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@FunctionalInterface
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public interface BlockPositioned {
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ActionResult interact(PlayerEntity player, World world, Hand hand, BlockPos pos, Direction direction, float hitX, float hitY, float hitZ);
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@ -18,6 +18,7 @@ package net.fabricmc.fabric.mixin.events.playerinteraction;
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import net.fabricmc.fabric.events.PlayerInteractionEvent;
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import net.fabricmc.fabric.util.HandlerArray;
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import net.minecraft.class_3965;
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import net.minecraft.client.network.packet.BlockUpdateClientPacket;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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@ -27,6 +28,7 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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@ -56,8 +58,16 @@ public class MixinServerPlayerInteractionManager {
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}
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@Inject(at = @At("HEAD"), method = "interactBlock", cancellable = true)
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public void interactBlock(PlayerEntity player, World world, ItemStack stack, Hand hand, BlockPos pos, Direction direction, float hitX, float hitY, float hitZ, CallbackInfoReturnable<ActionResult> info) {
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public void interactBlock(PlayerEntity player, World world, ItemStack stack, Hand hand, class_3965 blockHitResult, CallbackInfoReturnable<ActionResult> info) {
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for (PlayerInteractionEvent.BlockPositioned handler : ((HandlerArray<PlayerInteractionEvent.BlockPositioned>) PlayerInteractionEvent.INTERACT_BLOCK).getBackingArray()) {
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Vec3d vec = blockHitResult.method_17784();
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BlockPos pos = blockHitResult.method_17777();
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Direction direction = blockHitResult.method_17780();
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float hitX = (float) (vec.x - pos.getX());
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float hitY = (float) (vec.y - pos.getY());
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float hitZ = (float) (vec.z - pos.getZ());
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ActionResult result = handler.interact(player, world, hand, pos, direction, hitX, hitY, hitZ);
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if (result != ActionResult.PASS) {
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info.setReturnValue(result);
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