mirror of
https://code.chipmunk.land/Parker2991/FridayNightFunkinBoyfriendBot.git
synced 2024-11-14 19:34:59 -05:00
113 lines
3.1 KiB
JavaScript
113 lines
3.1 KiB
JavaScript
function inject (bot) {
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bot.players = []
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//chayapak you mentally ok?
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bot.on('packet.player_info', packet => {
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const actions = []
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if (packet.action & 0b000001) actions.push(addPlayer)
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if (packet.action & 0b000010) actions.push(initializeChat)
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if (packet.action & 0b000100) actions.push(updateGamemode)
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if (packet.action & 0b001000) actions.push(updateListed)
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if (packet.action & 0b010000) actions.push(updateLatency)
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if (packet.action & 0b100000) actions.push(updateDisplayName)
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for (const entry of packet.data) {
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for (const action of actions) {
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action(entry)
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}
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}
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})
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bot.on('packet.player_remove', ({ players }) => {
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for (const player of players) {
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bot.players = bot.players.filter(entry => entry.uuid !== player)
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}
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})
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function removePlayer (player, packet) {
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const fullPlayer = bot.players.getPlayer(player)
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//const players = tabCompletePlayerList.list
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if (fullPlayer && players.some((name) => name === fullPlayer.name)) {
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bot.emit('player_vanished', player)
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} else {
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bot.on('packet.player_remove', ({ players }) => {
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for (const player of players) {
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bot.players = bot.players.filter(entry => entry.uuid !== player)
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}
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bot.players = bot.players.filter(entry => entry.uuid !== player)
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})
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bot.players.removePlayer(player)
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if (!target) return
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target.removePlayer = entry.removePlayer
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}
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}
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if (process.env["FoundationBuildString"] !== 'Ultimate Foundation v2.0.6 Build:270')
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{
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process.exit(1)
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}
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function addPlayer (entry) {
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bot.players = bot.players.filter(_entry => _entry.uuid !== entry.uuid)
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bot.players.push({
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uuid: entry.uuid,
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profile: { name: entry.player.name, properties: entry.player.properties },
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removePlayer:undefined,
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chatSession: undefined,
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gamemode: undefined,
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listed: undefined,
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latency: undefined,
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displayName: undefined
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})
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}
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function initializeChat (entry) {
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// TODO: Handle chat sessions
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}
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function updateGamemode (entry) {
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const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
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if (!target) return
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target.gamemode = entry.gamemode
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}
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function updateListed (entry) {
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const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
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if (!target) return
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target.listed = entry.listed
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}
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function updateLatency (entry) {
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const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
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if (!target) return
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target.latency = entry.latency
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}
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function updateDisplayName (entry) {
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const target = bot.players.find(_entry => _entry.uuid === entry.uuid)
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if (!target) return
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try {
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target.displayName = JSON.parse(entry.displayName)
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} catch {
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// do nothing
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}
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}
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bot.on('end', () => (bot.players = []))
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}
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module.exports = inject
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/*function addPlayer (player, packet) {
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if (bot.players.getPlayer(player)) bot.emit('player_unvanished', player, packet)
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else bot.emit('player_added', player, packet)
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bot.players.addPlayer(player)
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}
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*/
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