local door = script.Parent local location = door.Parent.Placeholder local state = "closed" local ts = game: GetService("TweenService") local info = TweenInfo.new() local close = ts: Create(door, info, { CFrame = door.CFrame }) local open = ts: Create(door, info, { CFrame = location.CFrame }) for i, part in door.Parent: GetDescendants() do if part: IsA("ProximityPrompt") then part.Triggered: Connect(function() door.trigger: Play() if state == "open" then close: Play() door.close: Play() else open: Play() door.open: Play() end part.Enabled = false end) end end close.Completed: Connect(function() for i, part in door.Parent: GetDescendants() do if part: IsA("ProximityPrompt") then part.Enabled = true state = "closed" end end end) open.Completed: Connect(function() for i, part in door.Parent: GetDescendants() do if part: IsA("ProximityPrompt") then part.Enabled = true state = "open" end end end)