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Create ninjas_talk_chat.cs
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ninjas_talk_chat.cs
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7
ninjas_talk_chat.cs
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local ChatService = game:GetService("Chat")
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local head = script.Parent.Head
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local prompt = head.ProximityPrompt
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local chatList = {"Hello, I'm Sensei Matt!", "Hi-Yah!"}
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prompt.Triggered:Connect(function()
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ChatService:Chat(head, chatList[math.random(1, #chatList)])
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end)
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