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        <a href="functions.html"><h2>GDP Functions</h2></a>
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        <h2><a href="position.html">Position</a></h2>
        <h2><a href="rotation.html">Rotation</a></h2>
        <h2><a href="scale.html">Scale</a></h2>
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            <li><a href="#scalexy">.scaleX() and .scaleY()</a></li>
            <li><a href="#wd">.height() and .width()</a></li>
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        <h1>Scale</h1>

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            <a name="scalexy">
            <h3>.scaleX() and .scaleY()</h3>
            <p>The functions .scaleX() and .scaleY() can be used to scale an object's x and y components. The functions can also be used to return and object's current scale. .scaleX() and .scaleY() take in one parameter, and object's desired scale.</p>
            <pre><code>object.scaleX(10);    
//scales 'object' in the x direction, with a factor of 10
var scale = object.scaleY();
//sets variable 'scale' to the y scale of 'object'</code></pre>
           <h4>See Further:</h4>
            <ol class="more">
                <li>Meteors Part 2</li>
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            <h3>.height() and .width()</h3>
            <p>The functions .height() and .width() can set an object's dimensions. .width() sets and object's x dimension, while .height() sets an object's y dimension. The functions take in one parameter, and object's desired dimension. These functions can also return an object's current dimension.</p>
            <pre><code>object.width(10);    
//sets the width of 'object' to 10;
var height = object.height();
//sets variable 'height' to the height of 'object'</code></pre>
           <h4>See Further:</h4>
            <ol class="more">
                <li>Space Bumpers</li>
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