function UnityProgress(unityInstance, progress) { if (!unityInstance.Module) return; if (!unityInstance.logo) { unityInstance.logo = document.createElement("div"); unityInstance.logo.className = "logo " + unityInstance.Module.splashScreenStyle; unityInstance.container.appendChild(unityInstance.logo); } if (!unityInstance.progress) { unityInstance.progress = document.createElement("div"); unityInstance.progress.className = "progress " + unityInstance.Module.splashScreenStyle; unityInstance.progress.empty = document.createElement("div"); unityInstance.progress.empty.className = "empty"; unityInstance.progress.appendChild(unityInstance.progress.empty); unityInstance.progress.full = document.createElement("div"); unityInstance.progress.full.className = "full"; unityInstance.progress.appendChild(unityInstance.progress.full); unityInstance.container.appendChild(unityInstance.progress); } unityInstance.progress.full.style.width = (100 * progress) + "%"; unityInstance.progress.empty.style.width = (100 * (1 - progress)) + "%"; if (progress == 1) unityInstance.logo.style.display = unityInstance.progress.style.display = "none"; }