mirror of
https://github.com/codeninjasllc/discourse.git
synced 2024-12-11 16:21:24 -05:00
a82530012a
PERF: stop loading highlight js on load To get latest highlight js run bin/rake highlightjs:update
1 line
No EOL
6.7 KiB
JavaScript
1 line
No EOL
6.7 KiB
JavaScript
hljs.registerLanguage("glsl",function(e){return{k:{keyword:"atomic_uint attribute bool break bvec2 bvec3 bvec4 case centroid coherent const continue default discard dmat2 dmat2x2 dmat2x3 dmat2x4 dmat3 dmat3x2 dmat3x3 dmat3x4 dmat4 dmat4x2 dmat4x3 dmat4x4 do double dvec2 dvec3 dvec4 else flat float for highp if iimage1D iimage1DArray iimage2D iimage2DArray iimage2DMS iimage2DMSArray iimage2DRect iimage3D iimageBuffer iimageCube iimageCubeArray image1D image1DArray image2D image2DArray image2DMS image2DMSArray image2DRect image3D imageBuffer imageCube imageCubeArray in inout int invariant isampler1D isampler1DArray isampler2D isampler2DArray isampler2DMS isampler2DMSArray isampler2DRect isampler3D isamplerBuffer isamplerCube isamplerCubeArray ivec2 ivec3 ivec4 layout lowp mat2 mat2x2 mat2x3 mat2x4 mat3 mat3x2 mat3x3 mat3x4 mat4 mat4x2 mat4x3 mat4x4 mediump noperspective out patch precision readonly restrict return sample sampler1D sampler1DArray sampler1DArrayShadow sampler1DShadow sampler2D sampler2DArray sampler2DArrayShadow sampler2DMS sampler2DMSArray sampler2DRect sampler2DRectShadow sampler2DShadow sampler3D samplerBuffer samplerCube samplerCubeArray samplerCubeArrayShadow samplerCubeShadow smooth struct subroutine switch uimage1D uimage1DArray uimage2D uimage2DArray uimage2DMS uimage2DMSArray uimage2DRect uimage3D uimageBuffer uimageCube uimageCubeArray uint uniform usampler1D usampler1DArray usampler2D usampler2DArray usampler2DMS usampler2DMSArray usampler2DRect usampler3D usamplerBuffer usamplerCube usamplerCubeArray uvec2 uvec3 uvec4 varying vec2 vec3 vec4 void volatile while writeonly",built_in:"gl_BackColor gl_BackLightModelProduct gl_BackLightProduct gl_BackMaterial gl_BackSecondaryColor gl_ClipDistance gl_ClipPlane gl_ClipVertex gl_Color gl_DepthRange gl_EyePlaneQ gl_EyePlaneR gl_EyePlaneS gl_EyePlaneT gl_Fog gl_FogCoord gl_FogFragCoord gl_FragColor gl_FragCoord gl_FragData gl_FragDepth gl_FrontColor gl_FrontFacing gl_FrontLightModelProduct gl_FrontLightProduct gl_FrontMaterial gl_FrontSecondaryColor gl_InstanceID gl_InvocationID gl_Layer gl_LightModel gl_LightSource gl_MaxAtomicCounterBindings gl_MaxAtomicCounterBufferSize gl_MaxClipDistances gl_MaxClipPlanes gl_MaxCombinedAtomicCounterBuffers gl_MaxCombinedAtomicCounters gl_MaxCombinedImageUniforms gl_MaxCombinedImageUnitsAndFragmentOutputs gl_MaxCombinedTextureImageUnits gl_MaxDrawBuffers gl_MaxFragmentAtomicCounterBuffers gl_MaxFragmentAtomicCounters gl_MaxFragmentImageUniforms gl_MaxFragmentInputComponents gl_MaxFragmentUniformComponents gl_MaxFragmentUniformVectors gl_MaxGeometryAtomicCounterBuffers gl_MaxGeometryAtomicCounters gl_MaxGeometryImageUniforms gl_MaxGeometryInputComponents gl_MaxGeometryOutputComponents gl_MaxGeometryOutputVertices gl_MaxGeometryTextureImageUnits gl_MaxGeometryTotalOutputComponents gl_MaxGeometryUniformComponents gl_MaxGeometryVaryingComponents gl_MaxImageSamples gl_MaxImageUnits gl_MaxLights gl_MaxPatchVertices gl_MaxProgramTexelOffset gl_MaxTessControlAtomicCounterBuffers gl_MaxTessControlAtomicCounters gl_MaxTessControlImageUniforms gl_MaxTessControlInputComponents gl_MaxTessControlOutputComponents gl_MaxTessControlTextureImageUnits gl_MaxTessControlTotalOutputComponents gl_MaxTessControlUniformComponents gl_MaxTessEvaluationAtomicCounterBuffers gl_MaxTessEvaluationAtomicCounters gl_MaxTessEvaluationImageUniforms gl_MaxTessEvaluationInputComponents gl_MaxTessEvaluationOutputComponents gl_MaxTessEvaluationTextureImageUnits gl_MaxTessEvaluationUniformComponents gl_MaxTessGenLevel gl_MaxTessPatchComponents gl_MaxTextureCoords gl_MaxTextureImageUnits gl_MaxTextureUnits gl_MaxVaryingComponents gl_MaxVaryingFloats gl_MaxVaryingVectors gl_MaxVertexAtomicCounterBuffers gl_MaxVertexAtomicCounters gl_MaxVertexAttribs gl_MaxVertexImageUniforms gl_MaxVertexOutputComponents gl_MaxVertexTextureImageUnits gl_MaxVertexUniformComponents gl_MaxVertexUniformVectors gl_MaxViewports gl_MinProgramTexelOffsetgl_ModelViewMatrix gl_ModelViewMatrixInverse gl_ModelViewMatrixInverseTranspose gl_ModelViewMatrixTranspose gl_ModelViewProjectionMatrix gl_ModelViewProjectionMatrixInverse gl_ModelViewProjectionMatrixInverseTranspose gl_ModelViewProjectionMatrixTranspose gl_MultiTexCoord0 gl_MultiTexCoord1 gl_MultiTexCoord2 gl_MultiTexCoord3 gl_MultiTexCoord4 gl_MultiTexCoord5 gl_MultiTexCoord6 gl_MultiTexCoord7 gl_Normal gl_NormalMatrix gl_NormalScale gl_ObjectPlaneQ gl_ObjectPlaneR gl_ObjectPlaneS gl_ObjectPlaneT gl_PatchVerticesIn gl_PerVertex gl_Point gl_PointCoord gl_PointSize gl_Position gl_PrimitiveID gl_PrimitiveIDIn gl_ProjectionMatrix gl_ProjectionMatrixInverse gl_ProjectionMatrixInverseTranspose gl_ProjectionMatrixTranspose gl_SampleID gl_SampleMask gl_SampleMaskIn gl_SamplePosition gl_SecondaryColor gl_TessCoord gl_TessLevelInner gl_TessLevelOuter gl_TexCoord gl_TextureEnvColor gl_TextureMatrixInverseTranspose gl_TextureMatrixTranspose gl_Vertex gl_VertexID gl_ViewportIndex gl_in gl_out EmitStreamVertex EmitVertex EndPrimitive EndStreamPrimitive abs acos acosh all any asin asinh atan atanh atomicCounter atomicCounterDecrement atomicCounterIncrement barrier bitCount bitfieldExtract bitfieldInsert bitfieldReverse ceil clamp cos cosh cross dFdx dFdy degrees determinant distance dot equal exp exp2 faceforward findLSB findMSB floatBitsToInt floatBitsToUint floor fma fract frexp ftransform fwidth greaterThan greaterThanEqual imageAtomicAdd imageAtomicAnd imageAtomicCompSwap imageAtomicExchange imageAtomicMax imageAtomicMin imageAtomicOr imageAtomicXor imageLoad imageStore imulExtended intBitsToFloat interpolateAtCentroid interpolateAtOffset interpolateAtSample inverse inversesqrt isinf isnan ldexp length lessThan lessThanEqual log log2 matrixCompMult max memoryBarrier min mix mod modf noise1 noise2 noise3 noise4 normalize not notEqual outerProduct packDouble2x32 packHalf2x16 packSnorm2x16 packSnorm4x8 packUnorm2x16 packUnorm4x8 pow radians reflect refract round roundEven shadow1D shadow1DLod shadow1DProj shadow1DProjLod shadow2D shadow2DLod shadow2DProj shadow2DProjLod sign sin sinh smoothstep sqrt step tan tanh texelFetch texelFetchOffset texture texture1D texture1DLod texture1DProj texture1DProjLod texture2D texture2DLod texture2DProj texture2DProjLod texture3D texture3DLod texture3DProj texture3DProjLod textureCube textureCubeLod textureGather textureGatherOffset textureGatherOffsets textureGrad textureGradOffset textureLod textureLodOffset textureOffset textureProj textureProjGrad textureProjGradOffset textureProjLod textureProjLodOffset textureProjOffset textureQueryLod textureSize transpose trunc uaddCarry uintBitsToFloat umulExtended unpackDouble2x32 unpackHalf2x16 unpackSnorm2x16 unpackSnorm4x8 unpackUnorm2x16 unpackUnorm4x8 usubBorrow gl_TextureMatrix gl_TextureMatrixInverse",literal:"true false"},i:'"',c:[e.CLCM,e.CBCM,e.CNM,{cN:"preprocessor",b:"#",e:"$"}]}}); |