BadgeGrouping.seed do |g| g.id = BadgeGrouping::GettingStarted g.name = "Getting Started" g.default_position = 10 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Community g.name = "Community" g.default_position = 11 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Posting g.name = "Posting" g.default_position = 12 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::TrustLevel g.name = "Trust Level" g.default_position = 13 end BadgeGrouping.seed do |g| g.id = BadgeGrouping::Other g.name = "Other" g.default_position = 14 end # BUGFIX Badge.exec_sql "UPDATE badges SET badge_grouping_id = -1 WHERE NOT EXISTS ( SELECT 1 FROM badge_groupings g WHERE g.id = badge_grouping_id ) OR (id < 100 AND badge_grouping_id = #{BadgeGrouping::Other} )" # Trust level system badges. trust_level_badges = [ {id: 1, name: "Basic User", type: BadgeType::Bronze}, {id: 2, name: "Member", type: BadgeType::Bronze}, {id: 3, name: "Regular", type: BadgeType::Silver}, {id: 4, name: "Leader", type: BadgeType::Gold} ] trust_level_badges.each do |spec| Badge.seed do |b| b.id = spec[:id] b.default_name = spec[:name] b.badge_type_id = spec[:type] b.query = Badge::Queries.trust_level(spec[:id]) b.default_badge_grouping_id = BadgeGrouping::TrustLevel b.trigger = Badge::Trigger::TrustLevelChange # allow title for tl3 and above b.default_allow_title = spec[:id] > 2 b.default_icon = "fa-user" b.system = true end end Badge.seed do |b| b.id = Badge::Reader b.default_name = "Reader" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = Badge::Queries::Reader b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.auto_revoke = false b.system = true end Badge.seed do |b| b.id = Badge::ReadGuidelines b.default_name = "Read Guidelines" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = Badge::Queries::ReadGuidelines b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::FirstLink b.default_name = "First Link" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstLink b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstQuote b.default_name = "First Quote" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstQuote b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostRevision b.system = true end Badge.seed do |b| b.id = Badge::FirstLike b.default_name = "First Like" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstLike b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::FirstFlag b.default_name = "First Flag" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = false b.query = Badge::Queries::FirstFlag b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostAction b.auto_revoke = false b.system = true end [ [Badge::Promoter,"Promoter",BadgeType::Bronze,1,0], [Badge::Campaigner,"Campaigner",BadgeType::Silver,3,1], [Badge::Champion,"Champion",BadgeType::Gold,5,2], ].each do |id, name, type, count, trust_level| Badge.seed do |b| b.id = id b.default_name = name b.default_icon = "fa-user-plus" b.badge_type_id = type b.multiple_grant = false b.target_posts = false b.show_posts = false b.query = Badge::Queries.invite_badge(count,trust_level) b.default_badge_grouping_id = BadgeGrouping::Community # daily is good enough b.trigger = Badge::Trigger::None b.auto_revoke = true b.system = true end end Badge.seed do |b| b.id = Badge::FirstShare b.default_name = "First Share" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::FirstShare b.default_badge_grouping_id = BadgeGrouping::GettingStarted # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end [ [Badge::NiceShare, "Nice Share", BadgeType::Bronze, 25], [Badge::GoodShare, "Good Share", BadgeType::Silver, 300], [Badge::GreatShare, "Great Share", BadgeType::Gold, 1000], ].each do |spec| id, name, level, count = spec Badge.seed do |b| b.id = id b.default_name = name b.badge_type_id = level b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = Badge::Queries.sharing_badge(count) b.default_badge_grouping_id = BadgeGrouping::Community # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end end Badge.seed do |b| b.id = Badge::Welcome b.default_name = "Welcome" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.target_posts = true b.show_posts = true b.query = Badge::Queries::Welcome b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostAction b.system = true end Badge.seed do |b| b.id = Badge::Autobiographer b.default_name = "Autobiographer" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = Badge::Queries::Autobiographer b.default_badge_grouping_id = BadgeGrouping::GettingStarted b.trigger = Badge::Trigger::UserChange b.system = true end Badge.seed do |b| b.id = Badge::Editor b.default_name = "Editor" b.badge_type_id = BadgeType::Bronze b.multiple_grant = false b.query = Badge::Queries::Editor b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::PostRevision b.system = true end # # Like system badges. like_badges = [ {id: Badge::NicePost, name: "Nice Post", type: BadgeType::Bronze}, {id: Badge::GoodPost, name: "Good Post", type: BadgeType::Silver}, {id: Badge::GreatPost, name: "Great Post", type: BadgeType::Gold}, {id: Badge::NiceTopic, name: "Nice Topic", type: BadgeType::Bronze, topic: true}, {id: Badge::GoodTopic, name: "Good Topic", type: BadgeType::Silver, topic: true}, {id: Badge::GreatTopic, name: "Great Topic", type: BadgeType::Gold, topic: true} ] like_badges.each do |spec| Badge.seed do |b| b.id = spec[:id] b.default_name = spec[:name] b.badge_type_id = spec[:type] b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = Badge::Queries.like_badge(Badge.like_badge_counts[spec[:id]], spec[:topic]) b.default_badge_grouping_id = BadgeGrouping::Posting b.trigger = Badge::Trigger::PostAction b.system = true end end Badge.seed do |b| b.id = Badge::OneYearAnniversary b.default_name = "Anniversary" b.default_icon = "fa-clock-o" b.badge_type_id = BadgeType::Silver b.query = Badge::Queries::OneYearAnniversary b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end [ [Badge::PopularLink, "Popular Link", BadgeType::Bronze, 50], [Badge::HotLink, "Hot Link", BadgeType::Silver, 300], [Badge::FamousLink, "Famous Link", BadgeType::Gold, 1000], ].each do |spec| id, name, level, count = spec Badge.seed do |b| b.id = id b.default_name = name b.badge_type_id = level b.multiple_grant = true b.target_posts = true b.show_posts = true b.query = Badge::Queries.linking_badge(count) b.default_badge_grouping_id = BadgeGrouping::Community # don't trigger for now, its too expensive b.trigger = Badge::Trigger::None b.system = true end end [ [Badge::Appreciated, "Appreciated", BadgeType::Bronze, 1, 20], [Badge::Respected, "Respected", BadgeType::Silver, 2, 100], [Badge::Admired, "Admired", BadgeType::Gold, 5, 300], ].each do |spec| id, name, level, like_count, post_count = spec Badge.seed do |b| b.id = id b.name = name b.default_name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = Badge::Queries.liked_posts(post_count, like_count) b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end [ [Badge::ThankYou, "Thank You", BadgeType::Bronze, 6, 0.50], [Badge::GivesBack, "Gives Back", BadgeType::Silver, 100, 1.0], [Badge::Empathetic, "Empathetic", BadgeType::Gold, 500, 2.0], ].each do |spec| id, name, level, count, ratio = spec Badge.seed do |b| b.id = id b.default_name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = Badge::Queries.liked_back(count, ratio) b.badge_grouping_id = BadgeGrouping::Community b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end [ [Badge::OutOfLove, "Out of Love", BadgeType::Bronze, 1], [Badge::HigherLove, "Higher Love", BadgeType::Silver, 5], [Badge::CrazyInLove, "Crazy in Love", BadgeType::Gold, 20], ].each do |spec| id, name, level, count = spec Badge.seed do |b| b.id = id b.name = name b.default_name = name b.default_icon = "fa-heart" b.badge_type_id = level b.query = Badge::Queries.like_rate_limit(count) b.badge_grouping_id = BadgeGrouping::Community b.default_badge_grouping_id = BadgeGrouping::Community b.trigger = Badge::Trigger::None b.auto_revoke = false b.system = true end end Badge.where("NOT system AND id < 100").each do |badge| new_id = [Badge.maximum(:id) + 1, 100].max old_id = badge.id badge.update_columns(id: new_id) UserBadge.where(badge_id: old_id).update_all(badge_id: new_id) end