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Updated Sample Code (markdown)
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@ -22,8 +22,13 @@ When filling in the sample code for a level, there are a few neat tips to keep i
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If the level is attempting to teach a concept or guide players through writing code, it is important to direct the player's attention to where the code should be inserted. In each blank area below a comment, an arrow will display.
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* **Note:** CodeCombat allows for one block of comments at the start of the sample code before adding an arrow below all comments with an empty space below them.
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[<img width="50%" src="http://files.codecombat.com/wiki-images/hint_arrow.png"/>](http://files.codecombat.com/wiki-images/hint_arrow.png)
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### Change Arrow
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There are some levels where the player is given a hint in the form of pre-existing code. Often times this code is wrong, or, generally should be changed or removed if the user is to progress. Use the `∆` (delta) symbol on the same line as the code and a hint arrow will point to the line until it has been changed.
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[<img width="50%" src="http://files.codecombat.com/wiki-images/change_arrow.png"/>](http://files.codecombat.com/wiki-images/change_arrow.png)
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### i18n Strings
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Simply writing your sample code doesn't provide the Diplomats with access to the strings for translation. You will need to use a special string replacement structure to pull these comments out for translation.
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Simply writing your sample code doesn't provide the Diplomats with access to the strings for translation. You will need to use a special string replacement structure to pull these comments out for translation.
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[<img width="50%" src="http://files.codecombat.com/wiki-images/comment_string_example.png"/>](http://files.codecombat.com/wiki-images/comment_string_example.png)
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