Updated Archmage Home (markdown)

Imperadeiro98 2015-01-23 22:28:52 +00:00
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Hello [Archmages](http://codecombat.com/contribute/archmage)! Welcome to the developer wiki for CodeCombat. These documents are designed to give you everything you need to know, technical and non-technical, to dive into the project. If you see an opportunity to improve the docs, go ahead!
####Index
###Index:
* [Contact Us](#contact-us)
* [Starting Off](#starting-off)
* [Reading Material](#reading-material)
@ -17,10 +17,10 @@ The [Discourse Forum](http://discourse.codecombat.com/) is another useful place
####Starting Off
1. Setup the [Developer Environment](https://github.com/codecombat/codecombat/wiki/Dev-Setup:-General-Information).
1. Make a small first commit such as [creating a new Thang name](https://github.com/codecombat/codecombat/issues/53), [adding tips to the loading screen](https://github.com/codecombat/codecombat/issues/710) or [adding documentation](https://github.com/codecombat/codecombat/issues/1237).
1. Check out the [Good for Newbies Issues](https://github.com/codecombat/codecombat/labels/good-for-newbies)
1. Check out the [Good for Newbies Issues](https://github.com/codecombat/codecombat/labels/good-for-newbies).
1. Browse the wiki to learn something new!
1. Fix [bugs](https://github.com/codecombat/codecombat/labels/bug).
1. Bring up new ideas in our [HipChat room](https://www.hipchat.com/g3plnOKqa)
1. Bring up new ideas in our [HipChat room](https://www.hipchat.com/g3plnOKqa).
####Reading Material
######General:
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* [[World]]s simulate deterministically.
* The [[Surface]] is what we call our graphics layer.
* The [[Tome]] is our spell editor.
* [[Multiplayer]]
* [[Multiplayer]].
######Side Projects:
* [[Treema]], our general interface for editing JSON data with schemas
* [[Aether]], our transpiler
* [[Treema]], our general interface for editing JSON data with schemas.
* [[Aether]], our transpiler.
###FAQ
######How do I learn Git?