Created Archmage Home (markdown)

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Hello [Archmages](http://codecombat.com/contribute#archmage)! Welcome to the developer wiki for CodeCombat. These documents are designed to give you everything you need to know, technical and non-technical, to dive into the project. If you see an opportunity to improve the docs, go ahead!
## Stuff Everyone Should Know
* [[Mission Statement]]
* [[Developer Environment]] -- Start here to get CodeCombat set up on your computer.
* [[Developer Organization]]
* [[Coding Guidelines]]
* [[Technical Overview]]
* [[Third Party Software and Services]]
* [[JSON-Schema]]
* [[Coco Models]]
* [[Testing]]
## Frontend Development
* [[Client Models]]
* [[Views]]
* [[Events, Subscriptions, Shortcuts]]
## Backend Development
* [[File System]]
## Key Systems
* [[Versioning]]
* [[Permissions]]
## Game Engine
* CodeCombat uses a [[Thang Component System]] architecture.
* A [[Thang]] can be an ogre, a land, an arrow--anything.
* Thangs are just clusters of [[Component]]s.
* [[System]]s organize the Components.
* [[World]]s simulate deterministically.
* The [[Surface]] is what we call our graphics layer.
* The [[Tome]] is our spell editor.
* [[Multiplayer]]
## Level Editor
* **TODO**: organize an outline here
## Thang Editor
* **TODO**: document this if anyone cares to gaze upon it
## Side Projects
* [[Treema]], our general interface for editing JSON data with schemas
* [[Aether]], our transpiler