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@ -8,6 +8,7 @@ Building the level is often the first step in creating a new CodeCombat level. S
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#### Create a Referee stub, if needed.
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If your level will require any custom logic (spawning ogres, calculating the final score, listening for specific commands,) you will want to create a referee which monitors the level and performs actions. Not all levels need a referee, but as level complexity goes up, it is often easier to script things inside a referee instead of trying to set up the logic by hand.
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* **Further Reading:** [Referee Scripting](https://github.com/codecombat/codecombat/wiki/Referee-Scripting)
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## First Draft
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Once the prototype has been made, it's time to finalize a few aspects of the level before sharing it with the public. It's mostly about putting a good foot forward when demoing your level to the masses.
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#### Name the level
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