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Updated Mission statement (markdown)
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@ -22,11 +22,11 @@ CodeCombat lets players participate in the project at every level. If CodeCombat
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### A Startup
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CodeCombat is also a for-profit technology company, founded in 2013 by [three comrades-in-code](http://codecombat.com/about) with seed funding from [Y Combinator](http://ycombinator.com/). "Why is a for-profit startup open-sourcing all of their code, art, and music?", you may ask. Because it's the right thing to do, software should be free, the community is important, and because we don't think keeping our source closed would be a competitive advantage. We hope to keep CodeCombat free to play and make money off of helping our players find jobs, since that will align our players' interests with our own interests as a business. It's not a proven revenue model yet, though.
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CodeCombat is also a for-profit technology company, founded in 2013 by [three comrades-in-code](http://codecombat.com/about) with seed funding from [Y Combinator](http://ycombinator.com/). "Why is a for-profit startup open-sourcing all of their code, art, and music?", you may ask. Because it's the right thing to do, software should be free, the community is important, and because we don't think keeping our source closed would be a competitive advantage. We hope to keep CodeCombat free to play and make money by helping our players find jobs, since that will align our players' interests with our own interests as a business. It's not a proven revenue model yet, though.
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### The Best Way To Learn Programming
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For every programmer out there, ninety-nine other people have dismissed programming as something that's just for geeks and never given it a second thought. Perhaps ten of those actually tried programming, but were immediately turned off by the fundamental problem that it's *really hard* to write code that makes a computer do anything interesting, so introductory programming materials are either really hard or not interesting.
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For every programmer out there, ninety-nine other people have dismissed programming as something that's just for geeks and never given it a second thought. Perhaps ten of those actually tried programming, but were immediately turned off by the fundamental problem that it's *really hard* to write code that makes a computer do anything interesting, so introductory programming materials tend to be either really hard or unappealing.
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CodeCombat wants to solve that by making it really easy to do cool things with real code. By providing a game environment whereby everything becomes meaningful and intuitive ("I want my soldiers to jump over the pit, fight the ogres, and grab the gold") and a programming environment where it's easy to solve hard problems (visual worlds, live-coding, autocomplete, timeless debugging, helpful guides, timely hints, friendly error messages, and collaborative multiplayer), players get to write code that would be impossibly difficult to do if they were trying to muddle their way through a textual problem in a read-eval-print-loop. They learn faster, have more fun, and learn from the beginning how much fun programming can be--for anyone, not just that one geek in a hundred.
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