mirror of
https://github.com/codeninjasllc/codecombat.git
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345 lines
14 KiB
CoffeeScript
345 lines
14 KiB
CoffeeScript
ModalView = require 'views/core/ModalView'
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template = require 'templates/play/modal/play-heroes-modal'
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buyGemsPromptTemplate = require 'templates/play/modal/buy-gems-prompt'
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CocoCollection = require 'collections/CocoCollection'
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ThangType = require 'models/ThangType'
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SpriteBuilder = require 'lib/sprites/SpriteBuilder'
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AudioPlayer = require 'lib/AudioPlayer'
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utils = require 'core/utils'
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BuyGemsModal = require 'views/play/modal/BuyGemsModal'
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AuthModal = require 'views/core/AuthModal'
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Purchase = require 'models/Purchase'
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LayerAdapter = require 'lib/surface/LayerAdapter'
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Lank = require 'lib/surface/Lank'
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module.exports = class PlayHeroesModal extends ModalView
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className: 'modal fade play-modal'
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template: template
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id: 'play-heroes-modal'
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events:
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'slide.bs.carousel #hero-carousel': 'onHeroChanged'
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'change #option-code-language': 'onCodeLanguageChanged'
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'click #close-modal': 'hide'
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'click #confirm-button': 'saveAndHide'
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'click .unlock-button': 'onUnlockButtonClicked'
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'click .buy-gems-prompt-button': 'onBuyGemsPromptButtonClicked'
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'click': 'onClickedSomewhere'
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shortcuts:
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'left': -> @$el.find('#hero-carousel').carousel('prev') if @heroes.models.length and not @$el.hasClass 'secret'
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'right': -> @$el.find('#hero-carousel').carousel('next') if @heroes.models.length and not @$el.hasClass 'secret'
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'enter': -> @saveAndHide() if @visibleHero and not @visibleHero.locked
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constructor: (options) ->
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super options
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options ?= {}
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@confirmButtonI18N = options.confirmButtonI18N ? "common.save"
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@heroes = new CocoCollection([], {model: ThangType})
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@heroes.url = '/db/thang.type?view=heroes'
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@heroes.setProjection ['original','name','slug','soundTriggers','featureImages','gems','heroClass','description','components','extendedName','unlockLevelName','i18n']
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@heroes.comparator = 'gems'
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@listenToOnce @heroes, 'sync', @onHeroesLoaded
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@supermodel.loadCollection(@heroes, 'heroes')
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@stages = {}
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@layers = []
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@session = options.session
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@initCodeLanguageList options.hadEverChosenHero
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@heroAnimationInterval = setInterval @animateHeroes, 1000
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onHeroesLoaded: ->
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@formatHero hero for hero in @heroes.models
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formatHero: (hero) ->
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hero.name = utils.i18n hero.attributes, 'extendedName'
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hero.name ?= utils.i18n hero.attributes, 'name'
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hero.description = utils.i18n hero.attributes, 'description'
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hero.unlockLevelName = utils.i18n hero.attributes, 'unlockLevelName'
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original = hero.get('original')
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hero.locked = not me.ownsHero(original)
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hero.purchasable = hero.locked and (original in (me.get('earned')?.heroes ? []))
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if @options.level and allowedHeroes = @options.level.get 'allowedHeroes'
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hero.restricted = not (hero.get('original') in allowedHeroes)
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hero.class = (hero.get('heroClass') or 'warrior').toLowerCase()
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hero.stats = hero.getHeroStats()
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getRenderData: (context={}) ->
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context = super(context)
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context.heroes = @heroes.models
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context.level = @options.level
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context.codeLanguages = @codeLanguageList
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context.codeLanguage = @codeLanguage = @options?.session?.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
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context.confirmButtonI18N = @confirmButtonI18N
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context.visibleHero = @visibleHero
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context.gems = me.gems()
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context.isIE = @isIE()
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context
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afterRender: ->
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super()
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return unless @supermodel.finished()
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@$el.find('.hero-avatar').addClass 'ie' if @isIE()
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heroes = @heroes.models
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@$el.find('.hero-indicator').each ->
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heroID = $(@).data('hero-id')
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hero = _.find heroes, (hero) -> hero.get('original') is heroID
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$(@).find('.hero-avatar').css('background-image', "url(#{hero.getPortraitURL()})").addClass('has-tooltip').tooltip()
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@canvasWidth = 313 # @$el.find('canvas').width() # unreliable, whatever
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@canvasHeight = @$el.find('canvas').height()
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heroConfig = @options?.session?.get('heroConfig') ? me.get('heroConfig') ? {}
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heroIndex = Math.max 0, _.findIndex(heroes, ((hero) -> hero.get('original') is heroConfig.thangType))
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@$el.find(".hero-item:nth-child(#{heroIndex + 1}), .hero-indicator:nth-child(#{heroIndex + 1})").addClass('active')
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@onHeroChanged direction: null, relatedTarget: @$el.find('.hero-item')[heroIndex]
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@$el.find('.hero-stat').addClass('has-tooltip').tooltip()
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@buildCodeLanguages()
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rerenderFooter: ->
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@formatHero @visibleHero
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@renderSelectors '#hero-footer'
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@buildCodeLanguages()
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@$el.find('#gems-count-container').toggle Boolean @visibleHero.purchasable
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initCodeLanguageList: (hadEverChosenHero) ->
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if application.isIPadApp
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@codeLanguageList = [
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{id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"}
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{id: 'javascript', name: 'JavaScript'}
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]
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else
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@codeLanguageList = [
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{id: 'python', name: "Python (#{$.i18n.t('choose_hero.default')})"}
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{id: 'javascript', name: 'JavaScript'}
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{id: 'coffeescript', name: "CoffeeScript (#{$.i18n.t('choose_hero.experimental')})"}
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{id: 'clojure', name: "Clojure (#{$.i18n.t('choose_hero.experimental')})"}
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{id: 'lua', name: 'Lua'}
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{id: 'io', name: "Io (#{$.i18n.t('choose_hero.experimental')})"}
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]
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onHeroChanged: (e) ->
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direction = e.direction # 'left' or 'right'
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heroItem = $(e.relatedTarget)
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hero = _.find @heroes.models, (hero) -> hero.get('original') is heroItem.data('hero-id')
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return console.error "Couldn't find hero from heroItem:", heroItem unless hero
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heroIndex = heroItem.index()
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hero = @loadHero hero, heroIndex
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@preloadHero heroIndex + 1
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@preloadHero heroIndex - 1
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@selectedHero = hero unless hero.locked
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@visibleHero = hero
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@rerenderFooter()
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@trigger 'hero-loaded', {hero: hero}
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getFullHero: (original) ->
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url = "/db/thang.type/#{original}/version"
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if fullHero = @supermodel.getModel url
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return fullHero
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fullHero = new ThangType()
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fullHero.setURL url
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fullHero = (@supermodel.loadModel fullHero, 'thang').model
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fullHero
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preloadHero: (heroIndex) ->
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return unless hero = @heroes.models[heroIndex]
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@loadHero hero, heroIndex, true
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loadHero: (hero, heroIndex, preloading=false) ->
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createjs.Ticker.removeEventListener 'tick', stage for stage in _.values @stages
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createjs.Ticker.setFPS 30 # In case we paused it from being inactive somewhere else
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if stage = @stages[heroIndex]
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unless preloading
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_.defer -> createjs.Ticker.addEventListener 'tick', stage # Deferred, otherwise it won't start updating for some reason.
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@playSelectionSound hero
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return hero
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fullHero = @getFullHero hero.get 'original'
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onLoaded = =>
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canvas = $(".hero-item[data-hero-id='#{fullHero.get('original')}'] canvas")
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return unless canvas.length # Don't render it if it's not on the screen.
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unless fullHero.get 'raw'
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console.error "Couldn't make animation for #{fullHero.get('name')} with attributes #{_.cloneDeep(fullHero.attributes)}. Was it loaded with an improper projection or something?", fullHero
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@rerenderFooter()
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return
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canvas.show().prop width: @canvasWidth, height: @canvasHeight
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layer = new LayerAdapter({webGL:true})
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@layers.push layer
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layer.resolutionFactor = 8 # hi res!
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layer.buildAsync = false
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multiplier = 7
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layer.scaleX = layer.scaleY = multiplier
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lank = new Lank(fullHero, {preloadSounds: false})
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layer.addLank(lank)
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layer.on 'new-spritesheet', ->
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#- maybe put some more normalization here?
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m = multiplier
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m *= 0.75 if fullHero.get('slug') in ['knight', 'samurai', 'librarian', 'sorcerer', 'necromancer'] # these heroes are larger for some reason, shrink 'em
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layer.container.scaleX = layer.container.scaleY = m
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layer.container.children[0].x = 160/m
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layer.container.children[0].y = 250/m
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if fullHero.get('slug') in ['forest-archer', 'librarian', 'sorcerer', 'potion-master', 'necromancer']
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layer.container.children[0].y -= 3
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if fullHero.get('slug') in ['librarian', 'sorcerer', 'potion-master', 'necromancer']
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layer.container.children[0].x -= 3
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stage = new createjs.SpriteStage(canvas[0])
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@stages[heroIndex] = stage
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stage.addChild layer.container
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stage.update()
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unless preloading
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createjs.Ticker.addEventListener 'tick', stage
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@playSelectionSound hero
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@rerenderFooter()
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if fullHero.loaded
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_.defer onLoaded
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else
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@listenToOnce fullHero, 'sync', onLoaded
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fullHero
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animateHeroes: =>
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return unless @visibleHero
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heroIndex = Math.max 0, _.findIndex(@heroes.models, ((hero) => hero.get('original') is @visibleHero.get('original')))
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animation = _.sample(['attack', 'move_side', 'move_fore']) # Must be in LayerAdapter default actions.
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@stages[heroIndex]?.children?[0]?.children?[0]?.gotoAndPlay? animation
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playSelectionSound: (hero) ->
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return if @$el.hasClass 'secret'
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@currentSoundInstance?.stop()
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return unless sounds = hero.get('soundTriggers')?.selected
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return unless sound = sounds[Math.floor Math.random() * sounds.length]
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name = AudioPlayer.nameForSoundReference sound
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AudioPlayer.preloadSoundReference sound
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@currentSoundInstance = AudioPlayer.playSound name, 1
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@currentSoundInstance
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buildCodeLanguages: ->
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$select = @$el.find('#option-code-language')
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$select.fancySelect().parent().find('.options li').each ->
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languageName = $(@).text()
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languageID = $(@).data('value')
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blurb = $.i18n.t("choose_hero.#{languageID}_blurb")
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$(@).text("#{languageName} - #{blurb}")
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onCodeLanguageChanged: (e) ->
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@codeLanguage = @$el.find('#option-code-language').val()
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@codeLanguageChanged = true
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#- Purchasing the hero
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onUnlockButtonClicked: (e) ->
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e.stopPropagation()
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button = $(e.target).closest('button')
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affordable = @visibleHero.get('gems') <= me.gems()
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if not affordable
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@playSound 'menu-button-click'
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@askToBuyGems button
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else if button.hasClass('confirm')
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@playSound 'menu-button-unlock-end'
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purchase = Purchase.makeFor(@visibleHero)
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purchase.save()
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#- set local changes to mimic what should happen on the server...
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purchased = me.get('purchased') ? {}
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purchased.heroes ?= []
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purchased.heroes.push(@visibleHero.get('original'))
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me.set('purchased', purchased)
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me.set('spent', (me.get('spent') ? 0) + @visibleHero.get('gems'))
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#- ...then rerender visible hero
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heroEntry = @$el.find(".hero-item[data-hero-id='#{@visibleHero.get('original')}']")
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heroEntry.find('.hero-status-value').attr('data-i18n', 'play.available').i18n()
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heroEntry.removeClass 'locked purchasable'
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@selectedHero = @visibleHero
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@rerenderFooter()
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Backbone.Mediator.publish 'store:hero-purchased', hero: @visibleHero, heroSlug: @visibleHero.get('slug')
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else
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@playSound 'menu-button-unlock-start'
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button.addClass('confirm').text($.i18n.t('play.confirm'))
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@$el.one 'click', (e) ->
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button.removeClass('confirm').text($.i18n.t('play.unlock')) if e.target isnt button[0]
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askToSignUp: ->
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authModal = new AuthModal supermodel: @supermodel
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authModal.mode = 'signup'
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return @openModalView authModal
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askToBuyGems: (unlockButton) ->
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@$el.find('.unlock-button').popover 'destroy'
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popoverTemplate = buyGemsPromptTemplate {}
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unlockButton.popover(
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animation: true
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trigger: 'manual'
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placement: 'left'
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content: ' ' # template has it
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container: @$el
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template: popoverTemplate
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).popover 'show'
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popover = unlockButton.data('bs.popover')
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popover?.$tip?.i18n()
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onBuyGemsPromptButtonClicked: (e) ->
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@playSound 'menu-button-click'
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return @askToSignUp() if me.get('anonymous')
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@openModalView new BuyGemsModal()
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onClickedSomewhere: (e) ->
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return if @destroyed
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@$el.find('.unlock-button').popover 'destroy'
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#- Exiting
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saveAndHide: ->
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hero = @selectedHero?.get('original')
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hero ?= @visibleHero?.get('original') if @visibleHero?.loaded and not @visibleHero.locked
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unless hero
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console.error 'Somehow we tried to hide without having a hero selected yet...'
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noty {
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text: "Error: hero not loaded. If this keeps happening, please report the bug."
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layout: 'topCenter'
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timeout: 10000
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type: 'error'
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}
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return
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if @session
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changed = @updateHeroConfig(@session, hero)
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if @session.get('codeLanguage') isnt @codeLanguage
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@session.set('codeLanguage', @codeLanguage)
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changed = true
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#Backbone.Mediator.publish 'tome:change-language', language: @codeLanguage, reload: true # We'll reload the PlayLevelView instead.
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@session.patch() if changed
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changed = @updateHeroConfig(me, hero)
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aceConfig = _.clone(me.get('aceConfig')) or {}
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if @codeLanguage isnt aceConfig.language
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aceConfig.language = @codeLanguage
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me.set 'aceConfig', aceConfig
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changed = true
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me.patch() if changed
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@hide()
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@trigger?('confirm-click', hero: @selectedHero)
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updateHeroConfig: (model, hero) ->
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return false unless hero
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heroConfig = _.clone(model.get('heroConfig')) or {}
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if heroConfig.thangType isnt hero
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heroConfig.thangType = hero
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model.set('heroConfig', heroConfig)
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return true
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onHidden: ->
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super()
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Backbone.Mediator.publish 'audio-player:play-sound', trigger: 'game-menu-close', volume: 1
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destroy: ->
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clearInterval @heroAnimationInterval
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for heroIndex, stage of @stages
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createjs.Ticker.removeEventListener "tick", stage
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stage.removeAllChildren()
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layer.destroy() for layer in @layers
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super()
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