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https://github.com/codeninjasllc/codecombat.git
synced 2024-11-29 18:45:48 -05:00
91 lines
3 KiB
CoffeeScript
91 lines
3 KiB
CoffeeScript
{me} = require('lib/auth')
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Thang = require 'lib/world/thang'
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Vector = require 'lib/world/vector'
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CocoSprite = require 'lib/surface/CocoSprite'
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Camera = require './Camera'
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module.exports = IndieSprite = class IndieSprite extends CocoSprite
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notOfThisWorld: true
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subscriptions:
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'level-sprite-move': 'onMove'
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'note-group-started': 'onNoteGroupStarted'
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'note-group-ended': 'onNoteGroupEnded'
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constructor: (thangType, options) ->
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options.thang = @makeIndieThang thangType, options.thangID, options.pos
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super thangType, options
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makeIndieThang: (thangType, thangID, pos) ->
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@thang = thang = new Thang null, thangType.get('name'), thangID
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# Build needed results of what used to be Exists, Physical, Acts, and Selectable Components
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thang.exists = true
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thang.width = thang.height = thang.depth = 4
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thang.pos = pos ? @defaultPos()
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thang.pos.z = thang.depth / 2
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thang.shape = 'ellipsoid'
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thang.rotation = 0
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thang.action = 'idle'
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thang.setAction = (action) -> thang.action = action
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thang.getActionName = -> thang.action
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thang.acts = true
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thang.isSelectable = true
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thang
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onNoteGroupStarted: => @scriptRunning = true
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onNoteGroupEnded: => @scriptRunning = false
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onMouseEvent: (e, ourEventName) -> super e, ourEventName unless @scriptRunning
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defaultPos: -> x: -20, y: 20, z: @thang.depth / 2
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onMove: (e) ->
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return unless e.spriteID is @thang.id
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pos = e.pos
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if _.isArray pos
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pos = new Vector pos...
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else if _.isString pos
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return console.warn "Couldn't find target sprite", pos, "from", @options.sprites unless pos of @options.sprites
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target = @options.sprites[pos].thang
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heading = Vector.subtract(target.pos, @thang.pos).normalize()
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distance = @thang.pos.distance target.pos
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offset = Math.max(target.width, target.height, 2) / 2 + 3
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pos = Vector.add(@thang.pos, heading.multiply(distance - offset))
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Backbone.Mediator.publish 'level-sprite-clear-dialogue', {}
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@onClearDialogue()
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args = [pos]
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args.push(e.duration) if e.duration?
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@move(args...)
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move: (pos, duration=2000, endAnimation='idle') =>
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if not duration
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createjs.Tween.removeTweens(@thang.pos) if @lastTween
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@lastTween = null
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z = @thang.pos.z
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@thang.pos = pos
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@thang.pos.z = z
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@imageObject.gotoAndPlay(endAnimation)
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return
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@thang.action = 'move'
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@thang.actionActivated = true
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@pointToward(pos)
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@update true
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ease = createjs.Ease.getPowInOut(2.2)
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if @lastTween
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ease = createjs.Ease.getPowOut(1.2)
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createjs.Tween.removeTweens(@thang.pos)
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endFunc = =>
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@lastTween = null
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@imageObject.gotoAndPlay(endAnimation)
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@thang.action = 'idle'
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@update true
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@lastTween = createjs.Tween
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.get(@thang.pos)
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.to({x:pos.x, y:pos.y}, duration, ease)
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.call(endFunc)
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pointToward: (pos) ->
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@thang.rotation = Math.atan2(pos.y - @thang.pos.y, pos.x - @thang.pos.x)
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if (@thang.rotation * 180 / Math.PI) % 90 is 0
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@thang.rotation += 0.01
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