mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 10:06:08 -05:00
136 lines
4.5 KiB
JavaScript
136 lines
4.5 KiB
JavaScript
// Average level playtimes by campaign
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// Usage:
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// mongo <address>:<port>/<database> <script file> -u <username> -p <password>
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// NOTE: faster to use find() instead of aggregate()
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// NOTE: faster to ask for one level at a time. also keeps levels in campaign order
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// Excluded for one reason or another
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// Some relevant code: https://github.com/codecombat/codecombat/blob/master/app/views/play/CampaignView.coffee#L281-L292
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var excludedLevels = ['deadly-dungeon-rescue', 'kithgard-brawl', 'cavern-survival', 'kithgard-mastery', 'destroying-angel', 'kithgard-apprentice', 'wild-horses', 'lost-viking', 'forest-flower-grove', 'boulder-woods', 'the-trials'];
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var scriptStartTime = new Date();
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var startDay = '2015-05-10';
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var endDay = '2015-06-11';
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log("Dates: " + startDay + " to " + endDay);
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// Print out playtimes for each campaign
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var campaigns = getCampaigns();
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for (var i = 0; i < campaigns.length; i++) {
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var campaign = campaigns[i];
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// if (campaign.slug !== 'dungeon') continue;
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print(campaign.slug + " (free)");
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var total = 0;
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for (var j = 0; j < campaign.free.length; j++) {
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var levelSlug = campaign.free[j];
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if (excludedLevels.indexOf(levelSlug) >= 0) continue;
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var data = getPlaytimes([levelSlug]);
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print(data[levelSlug].average + "\t" + data[levelSlug].count + "\t" + levelSlug);
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total += data[levelSlug];
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}
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// print(parseInt(total/60/60) + "\t\t total hours");
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total = 0;
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print(campaign.slug + " (paid)");
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for (var j = 0; j < campaign.paid.length; j++) {
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var levelSlug = campaign.paid[j];
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if (excludedLevels.indexOf(levelSlug) >= 0) continue;
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var data = getPlaytimes([levelSlug]);
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if (data[levelSlug]) {
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print(data[levelSlug].average + "\t" + data[levelSlug].count + "\t" + levelSlug);
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total += data[levelSlug];
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}
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else {
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print("0\t0\t" + levelSlug);
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}
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}
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// print(parseInt(total/60/60) + "\t\t total hours");
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total = 0;
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print(campaign.slug + " (replayable)");
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for (var j = 0; j < campaign.replayable.length; j++) {
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var levelSlug = campaign.replayable[j];
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if (excludedLevels.indexOf(levelSlug) >= 0) continue;
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var data = getPlaytimes([levelSlug]);
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print(data[levelSlug].average + "\t" + data[levelSlug].count + "\t" + levelSlug);
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total += data[levelSlug];
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}
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// print(parseInt(total/60/60) + "\t\t total hours");
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// break;
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}
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log("Script runtime: " + (new Date() - scriptStartTime));
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function log(str) {
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print(new Date().toISOString() + " " + str);
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}
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function objectIdWithTimestamp(timestamp) {
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// Convert string date to Date object (otherwise assume timestamp is a date)
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if (typeof(timestamp) == 'string') timestamp = new Date(timestamp);
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// Convert date object to hex seconds since Unix epoch
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var hexSeconds = Math.floor(timestamp/1000).toString(16);
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// Create an ObjectId with that hex timestamp
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var constructedObjectId = ObjectId(hexSeconds + "0000000000000000");
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return constructedObjectId
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}
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function getCampaigns() {
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var campaigns = [];
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var cursor = db.campaigns.find({}, {slug: 1, levels: 1});
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var allFree = 0;
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var allpaid = 0;
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while (cursor.hasNext()) {
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var doc = cursor.next();
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if (doc.slug === 'auditions') continue;
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var campaign = {slug: doc.slug, free: [], paid: [], replayable: []};
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for (var levelID in doc.levels) {
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if (doc.levels[levelID].replayable) {
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campaign.replayable.push(doc.levels[levelID].slug);
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}
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else if (doc.levels[levelID].requiresSubscription) {
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campaign.paid.push(doc.levels[levelID].slug);
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}
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else {
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campaign.free.push(doc.levels[levelID].slug);
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}
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}
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campaigns.push(campaign);
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}
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return campaigns;
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}
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function getPlaytimes(levelSlugs) {
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var startObj = objectIdWithTimestamp(ISODate(startDay + "T00:00:00.000Z"));
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var endObj = objectIdWithTimestamp(ISODate(endDay + "T00:00:00.000Z"))
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var cursor = db['level.sessions'].find({
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$and:
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[
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{"state.complete": true},
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{"playtime": {$gt: 0}},
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{levelID: {$in: levelSlugs}},
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{_id: {$gte: startObj}},
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{_id: {$lt: endObj}}
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]
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});
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var playtimes = {};
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while (cursor.hasNext()) {
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var myDoc = cursor.next();
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var levelID = myDoc.levelID;
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if (!playtimes[levelID]) playtimes[levelID] = [];
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playtimes[levelID].push(myDoc.playtime);
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}
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var data = {};
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for (levelID in playtimes) {
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var total = playtimes[levelID].reduce(function(a, b) {return a + b;});
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data[levelID] = {count: playtimes[levelID].length, total: total};
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data[levelID]['average'] = parseInt(total / playtimes[levelID].length);
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}
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return data;
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}
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