mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-28 10:06:08 -05:00
273 lines
11 KiB
CoffeeScript
273 lines
11 KiB
CoffeeScript
{now} = require 'lib/world/world_utils'
|
|
World = require 'lib/world/world'
|
|
|
|
## Uncomment to imitate IE9 (and in world_utils.coffee)
|
|
#window.Worker = null
|
|
#window.Float32Array = null
|
|
# Also uncomment vendor_with_box2d.js in index.html if you want Collision to run and things to move.
|
|
|
|
module.exports = class God
|
|
@ids: ['Athena', 'Baldr', 'Crom', 'Dagr', 'Eris', 'Freyja', 'Great Gish', 'Hades', 'Ishtar', 'Janus', 'Khronos', 'Loki', 'Marduk', 'Negafook', 'Odin', 'Poseidon', 'Quetzalcoatl', 'Ra', 'Shiva', 'Thor', 'Umvelinqangi', 'Týr', 'Vishnu', 'Wepwawet', 'Xipe Totec', 'Yahweh', 'Zeus', '上帝', 'Tiamat', '盘古', 'Phoebe', 'Artemis', 'Osiris', "嫦娥", 'Anhur', 'Teshub', 'Enlil', 'Perkele', 'Aether', 'Chaos', 'Hera', 'Iris', 'Theia', 'Uranus', 'Stribog', 'Sabazios', 'Izanagi', 'Ao', 'Tāwhirimātea', 'Tengri', 'Inmar', 'Torngarsuk', 'Centzonhuitznahua', 'Hunab Ku', 'Apollo', 'Helios', 'Thoth', 'Hyperion', 'Alectrona', 'Eos', 'Mitra', 'Saranyu', 'Freyr', 'Koyash', 'Atropos', 'Clotho', 'Lachesis', 'Tyche', 'Skuld', 'Urðr', 'Verðandi', 'Camaxtli', 'Huhetotl', 'Set', 'Anu', 'Allah', 'Anshar', 'Hermes', 'Lugh', 'Brigit', 'Manannan Mac Lir', 'Persephone', 'Mercury', 'Venus', 'Mars', 'Azrael', 'He-Man', 'Anansi', 'Issek', 'Mog', 'Kos', 'Amaterasu Omikami', 'Raijin', 'Susanowo', 'Blind Io', 'The Lady', 'Offler', 'Ptah', 'Anubis', 'Ereshkigal', 'Nergal', 'Thanatos', 'Macaria', 'Angelos', 'Erebus', 'Hecate', 'Hel', 'Orcus', 'Ishtar-Deela Nakh', 'Prometheus', 'Hephaestos', 'Sekhmet', 'Ares', 'Enyo', 'Otrera', 'Pele', 'Hadúr', 'Hachiman', 'Dayisun Tngri', 'Ullr', 'Lua', 'Minerva']
|
|
@nextID: ->
|
|
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
|
@ids[@lastID]
|
|
|
|
worldWaiting: false # whether we're waiting for a worker to free up and run the world
|
|
constructor: (options) ->
|
|
@id = God.nextID()
|
|
options ?= {}
|
|
@maxAngels = options.maxAngels ? 2 # How many concurrent web workers to use; if set past 8, make up more names
|
|
@maxWorkerPoolSize = options.maxWorkerPoolSize ? 2 # ~20MB per idle worker
|
|
@angels = []
|
|
@firstWorld = true
|
|
Backbone.Mediator.subscribe 'tome:cast-spells', @onTomeCast, @
|
|
@fillWorkerPool = _.throttle @fillWorkerPool, 3000, leading: false
|
|
@fillWorkerPool()
|
|
|
|
onTomeCast: (e) ->
|
|
return if @dead
|
|
@spells = e.spells
|
|
@createWorld()
|
|
|
|
fillWorkerPool: =>
|
|
return unless Worker
|
|
@workerPool ?= []
|
|
if @workerPool.length < @maxWorkerPoolSize
|
|
@workerPool.push @createWorker()
|
|
if @workerPool.length < @maxWorkerPoolSize
|
|
@fillWorkerPool()
|
|
|
|
getWorker: ->
|
|
@fillWorkerPool()
|
|
worker = @workerPool?.shift()
|
|
return worker if worker
|
|
@createWorker()
|
|
|
|
createWorker: ->
|
|
new Worker '/javascripts/workers/worker_world.js'
|
|
|
|
getAngel: ->
|
|
freeAngel = null
|
|
for angel in @angels
|
|
if angel.busy
|
|
angel.abort()
|
|
else
|
|
freeAngel ?= angel
|
|
return freeAngel.enslave() if freeAngel
|
|
maxedOut = @angels.length is @maxAngels
|
|
if not maxedOut
|
|
angel = new Angel @
|
|
@angels.push angel
|
|
return angel.enslave()
|
|
null
|
|
|
|
angelInfinitelyLooped: (angel) ->
|
|
return if @dead
|
|
problem = type: "runtime", level: "error", id: "runtime_InfiniteLoop", message: "Code never finished. It's either really slow or has an infinite loop."
|
|
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
|
Backbone.Mediator.publish 'god:infinite-loop', firstWorld: @firstWorld
|
|
|
|
angelAborted: (angel) ->
|
|
return unless @worldWaiting and not @dead
|
|
@createWorld()
|
|
|
|
angelUserCodeProblem: (angel, problem) ->
|
|
return if @dead
|
|
#console.log "UserCodeProblem:", '"' + problem.message + '"', "for", problem.userInfo.thangID, "-", problem.userInfo.methodName, 'at line', problem.ranges?[0][0][0], 'column', problem.ranges?[0][0][1]
|
|
Backbone.Mediator.publish 'god:user-code-problem', problem: problem
|
|
|
|
createWorld: ->
|
|
#console.log @id + ': "Let there be light upon', @world.name + '!"'
|
|
unless Worker? # profiling world simulation is easier on main thread, or we are IE9
|
|
setTimeout @simulateWorld, 1
|
|
return
|
|
|
|
angel = @getAngel()
|
|
if angel
|
|
@worldWaiting = false
|
|
else
|
|
@worldWaiting = true
|
|
return
|
|
#console.log "going to run world with code", @getUserCodeMap()
|
|
angel.worker.postMessage {func: 'runWorld', args: {
|
|
worldName: @level.name
|
|
userCodeMap: @getUserCodeMap()
|
|
level: @level
|
|
firstWorld: @firstWorld
|
|
goals: @goalManager?.getGoals()
|
|
}}
|
|
|
|
beholdWorld: (angel, serialized, goalStates) ->
|
|
worldCreation = angel.started
|
|
angel.free()
|
|
return if @latestWorldCreation? and worldCreation < @latestWorldCreation
|
|
@latestWorldCreation = worldCreation
|
|
@latestGoalStates = goalStates
|
|
window.BOX2D_ENABLED = false # Flip this off so that if we have box2d in the namespace, the Collides Components still don't try to create bodies for deserialized Thangs upon attachment
|
|
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, worldCreation, @finishBeholdingWorld
|
|
window.BOX2D_ENABLED = true
|
|
@lastSerializedWorldFrames = serialized.frames
|
|
|
|
finishBeholdingWorld: (newWorld) =>
|
|
newWorld.findFirstChangedFrame @world
|
|
@world = newWorld
|
|
errorCount = (t for t in @world.thangs when t.errorsOut).length
|
|
Backbone.Mediator.publish('god:new-world-created', world: @world, firstWorld: @firstWorld, errorCount: errorCount, goalStates: @latestGoalStates, team: me.team)
|
|
for scriptNote in @world.scriptNotes
|
|
Backbone.Mediator.publish scriptNote.channel, scriptNote.event
|
|
@goalManager?.world = newWorld
|
|
@firstWorld = false
|
|
@testWorld = null
|
|
unless _.find @angels, 'busy'
|
|
@spells = null # Don't hold onto old spells; memory leaks
|
|
|
|
getUserCodeMap: ->
|
|
userCodeMap = {}
|
|
for spellKey, spell of @spells
|
|
for thangID, spellThang of spell.thangs
|
|
(userCodeMap[thangID] ?= {})[spell.name] = spellThang.aether.serialize()
|
|
userCodeMap
|
|
|
|
destroy: ->
|
|
angel.destroy() for angel in @angels
|
|
@dead = true
|
|
Backbone.Mediator.unsubscribe('tome:cast-spells', @onTomeCast, @)
|
|
@goalManager?.destroy()
|
|
@goalManager = null
|
|
@fillWorkerPool = null
|
|
@simulateWorld = null
|
|
|
|
#### Bad code for running worlds on main thread (profiling / IE9) ####
|
|
simulateWorld: =>
|
|
if Worker?
|
|
console?.profile? "World Generation #{(Math.random() * 1000).toFixed(0)}"
|
|
@t0 = now()
|
|
@testWorld = new @world.constructor @world.name, @getUserCodeMap()
|
|
@testWorld.loadFromLevel @level
|
|
if @goalManager
|
|
@testGM = new @goalManager.constructor @testWorld
|
|
@testGM.setGoals @goalManager.getGoals()
|
|
@testGM.setCode @getUserCodeMap()
|
|
@testGM.worldGenerationWillBegin()
|
|
@testWorld.setGoalManager @testGM
|
|
@doSimulateWorld()
|
|
if Worker?
|
|
console?.profileEnd?()
|
|
console.log "Construction:", (@t1 - @t0).toFixed(0), "ms. Simulation:", (@t2 - @t1).toFixed(0), "ms --", ((@t2 - @t1) / @testWorld.frames.length).toFixed(3), "ms per frame, profiled."
|
|
|
|
# If performance was really a priority in IE9, we would rework things to be able to skip this step.
|
|
@latestGoalStates = @testGM?.getGoalStates()
|
|
serialized = @testWorld.serialize().serializedWorld
|
|
window.BOX2D_ENABLED = false
|
|
World.deserialize serialized, @worldClassMap, @lastSerializedWorldFrames, @t0, @finishBeholdingWorld
|
|
window.BOX2D_ENABLED = true
|
|
@lastSerializedWorldFrames = serialized.frames
|
|
|
|
doSimulateWorld: ->
|
|
@t1 = now()
|
|
Math.random = @testWorld.rand.randf # so user code is predictable
|
|
i = 0
|
|
while i < @testWorld.totalFrames
|
|
frame = @testWorld.getFrame i++
|
|
@testWorld.ended = true
|
|
system.finish @testWorld.thangs for system in @testWorld.systems
|
|
@t2 = now()
|
|
#### End bad testing code ####
|
|
|
|
|
|
class Angel
|
|
@ids: ['Archer', 'Lana', 'Cyril', 'Pam', 'Cheryl', 'Woodhouse', 'Ray', 'Krieger']
|
|
@nextID: ->
|
|
@lastID = (if @lastID? then @lastID + 1 else Math.floor(@ids.length * Math.random())) % @ids.length
|
|
@ids[@lastID]
|
|
|
|
# https://github.com/codecombat/codecombat/issues/81 -- TODO: we need to wait for worker initialization first
|
|
infiniteLoopIntervalDuration: 1500000 # check this often (must be more than the others added)
|
|
infiniteLoopTimeoutDuration: 1500 # wait this long when we check
|
|
abortTimeoutDuration: 500 # give in-process or dying workers this long to give up
|
|
constructor: (@god) ->
|
|
@id = Angel.nextID()
|
|
if (navigator.userAgent or navigator.vendor or window.opera).search("MSIE") isnt -1
|
|
@infiniteLoopIntervalDuration *= 20 # since it's so slow to serialize without transferable objects, we can't trust it
|
|
@infiniteLoopTimeoutDuration *= 20
|
|
@abortTimeoutDuration *= 10
|
|
@spawnWorker()
|
|
|
|
spawnWorker: ->
|
|
@worker = @god.getWorker()
|
|
@listen()
|
|
|
|
enslave: ->
|
|
@busy = true
|
|
@started = new Date()
|
|
@purgatoryTimer = setInterval @testWorker, @infiniteLoopIntervalDuration
|
|
@spawnWorker() unless @worker
|
|
@
|
|
|
|
free: ->
|
|
@busy = false
|
|
@started = null
|
|
clearInterval @purgatoryTimer
|
|
@purgatoryTimer = null
|
|
if @worker
|
|
worker = @worker
|
|
onWorkerMessage = @onWorkerMessage
|
|
_.delay ->
|
|
worker.terminate()
|
|
worker.removeEventListener 'message', onWorkerMessage
|
|
, 1000
|
|
@worker = null
|
|
@
|
|
|
|
abort: ->
|
|
return unless @worker
|
|
@abortTimeout = _.delay @terminate, @abortTimeoutDuration
|
|
@worker.postMessage {func: 'abort'}
|
|
|
|
terminate: =>
|
|
@worker?.terminate()
|
|
@worker?.removeEventListener 'message', @onWorkerMessage
|
|
@worker = null
|
|
return if @dead
|
|
@free()
|
|
@god.angelAborted @
|
|
|
|
destroy: ->
|
|
@dead = true
|
|
@finishBeholdingWorld = null
|
|
@abort()
|
|
@terminate = null
|
|
@testWorker = null
|
|
@condemnWorker = null
|
|
@onWorkerMessage = null
|
|
|
|
testWorker: =>
|
|
@worker.postMessage {func: 'reportIn'}
|
|
@condemnTimeout = _.delay @condemnWorker, @infiniteLoopTimeoutDuration
|
|
|
|
condemnWorker: =>
|
|
@god.angelInfinitelyLooped @
|
|
@abort()
|
|
|
|
listen: ->
|
|
@worker.addEventListener 'message', @onWorkerMessage
|
|
|
|
onWorkerMessage: (event) =>
|
|
switch event.data.type
|
|
when 'new-world'
|
|
@god.beholdWorld @, event.data.serialized, event.data.goalStates
|
|
when 'world-load-progress-changed'
|
|
Backbone.Mediator.publish 'god:world-load-progress-changed', event.data unless @dead
|
|
when 'console-log'
|
|
console.log "|" + @god.id + "'s " + @id + "|", event.data.args...
|
|
when 'user-code-problem'
|
|
@god.angelUserCodeProblem @, event.data.problem
|
|
when 'abort'
|
|
#console.log @id, "aborted."
|
|
clearTimeout @abortTimeout
|
|
@free()
|
|
@god.angelAborted @
|
|
when 'reportIn'
|
|
clearTimeout @condemnTimeout
|
|
else
|
|
console.log "Unsupported message:", event.data
|