mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-24 16:17:57 -05:00
f966b8a2fc
Defaulting to condensed view, with checkbox to expand details.
271 lines
12 KiB
Text
271 lines
12 KiB
Text
extends /templates/base
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block content
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//- DO NOT localize / i18n
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div TODO: fix ugly tabs
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div
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span *UNDER CONSTRUCTION, send feedback to
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a.spl(href='mailto:team@codecombat.com') team@codecombat.com
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div
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input.student-mode-checkbox(type='checkbox', checked=studentMode)
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span.spl Student view
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div(style='border-bottom: 1px solid black;')
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.modal#editSettingsModal
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.modal-dialog
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.modal-header
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button.close(data-dismiss='modal')
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span ×
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h3.modal-title Edit Class Settings
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.modal-body
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p
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strong Title
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p
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input.edit-name-input(type='text', value="#{instance.name}")
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p
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strong Description
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p
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textarea.edit-description-input(rows=2)= instance.description
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p Select programming languages available to the class:
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p
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select.form-control.select-language
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option(value="Python") Python
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option(value="JavaScript") JavaScript
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option(value="All Languages") All Languages
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p
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input(type='checkbox', checked)
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span.spl Show student progress to everyone in the class
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.modal-footer
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button.btn.btn-save-settings(data-i18n="common.save_changes")
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h1= instance.name
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small.spl (#{course.title})
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p
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if instance.description
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each line in instance.description.split('\n')
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div= line
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if !studentMode
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p
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button.btn.btn-xs.btn-edit-settings(data-toggle='modal', data-target='#editSettingsModal') edit class settings
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div(role='tabpanel')
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ul.nav.nav-tabs(role='tablist')
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if studentMode
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li.active(role='presentation')
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a(href='#levels', aria-controls='levels', role='tab', data-toggle='tab') Levels
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li(role='presentation')
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a(href='#progress', aria-controls='progress', role='tab', data-toggle='tab') Class
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else
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li.active(role='presentation')
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a(href='#progress', aria-controls='progress', role='tab', data-toggle='tab') Class
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li(role='presentation')
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a(href='#invite', aria-controls='invite', role='tab', data-toggle='tab') Add Students
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li(role='presentation')
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a(href='#levels', aria-controls='levels', role='tab', data-toggle='tab') Levels
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.tab-content
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if studentMode
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.tab-pane.active#levels(role='tabpanel')
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+levels-tab
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.tab-pane#progress(role='tabpanel')
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+progress-tab
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else
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.tab-pane.active#progress(role='tabpanel')
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+progress-tab
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.tab-pane#invite(role='tabpanel')
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br
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p Invite students to join this class.
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if course.title !== 'Introduction to Computer Science'
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p Student unlock code: #{instance.code}
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p Class capacity: 34/50
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textarea.textarea-emails(rows=3, placeholder="Enter student emails to invite, one per line")
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div(style='margin-top:10px;')
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button.btn.btn-success.btn-invite Send Invites
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.tab-pane#levels(role='tabpanel')
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+levels-tab
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mixin progress-tab
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if instance.students
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.container-fluid.summary-container
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.row
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.col-md-6
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h3 Statistics
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table.statistics-container
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tr
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td Total students:
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td #{instance.students.length}
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tr
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td Average level play time:
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td= moment.duration(stats.averageLevelPlaytime, "seconds").humanize()
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tr
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td Total play time:
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td= moment.duration(stats.totalPlayTime, "seconds").humanize()
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tr
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td Average levels completed:
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td #{stats.averageLevelsCompleted}
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tr
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td Total levels completed:
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td #{stats.totalLevelsCompleted}
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tr
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td Furthest level completed:
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td #{stats.lastLevelCompleted}
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.col-md-6
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h3 Concepts Covered
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table.table-concepts-summary
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each concept in courseConcepts
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- var conceptCompletion = Math.round(parseFloat(conceptsCompleted[concept]) / instance.students.length * 100)
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if isNaN(conceptCompletion)
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- conceptCompletion = 0
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tr
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td.concept-completion-container
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span.concept-summary(style="width:#{conceptCompletion}%;")
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span.concept-completed-foreground(data-i18n="concepts." + concept)
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span.spl - #{conceptCompletion}%
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h3 Students
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table.table.table-condensed
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thead
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tr
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th
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span.member-header.spr Name
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if memberSort === 'nameAsc'
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span.member-header.glyphicon.glyphicon-chevron-up
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else if memberSort === 'nameDesc'
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span.member-header.glyphicon.glyphicon-chevron-down
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th
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span.progress-header.spr Progress
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if memberSort === 'progressAsc'
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span.progress-header.glyphicon.glyphicon-chevron-up
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else if memberSort === 'progressDesc'
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span.progress-header.glyphicon.glyphicon-chevron-down
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else
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span(style='padding-left:16px;')
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span.progress-key.progress-key-complete complete
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span.progress-key.progress-key-started started
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span.progress-key not started
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input.expand-progress-checkbox(type='checkbox')
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span.spl.expand-progress-label Expand details
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tbody
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each student in instance.students
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tr
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td.student-cell
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a= student
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div #{stats[student].levelsCompleted} levels completed
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div #{moment.duration(stats[student].secondsPlayed, 'seconds').humanize()} played
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div Played #{moment().subtract(stats[student].secondsLastPlayed, 'seconds').fromNow()}
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td.progress-cell
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if showExpandedProgress
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.level-progression-concepts Concepts
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each concept in courseConcepts
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if userConceptsMap[student] && userConceptsMap[student][concept] === 'complete'
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span.spr.progress-concept-cell.progress-concept-cell-complete(data-i18n="concepts." + concept)
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else if userConceptsMap[student] && userConceptsMap[student][concept] === 'started'
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span.spr.progress-concept-cell.progress-concept-cell-started(data-i18n="concepts." + concept)
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else
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span.spr.progress-concept-cell.progress-concept-cell-not-started(data-i18n="concepts." + concept)
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.level-progression-levels Levels
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- var i = 0
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each level in course.levels
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if userLevelStateMap[student][level] === 'complete'
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span.progress-level-cell.progress-level-cell-complete #{i + 1}
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span.spl= level.replace('Course: ', '')
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.level-popup-container
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h3 #{i + 1}. #{level.replace('Course: ', '')}
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p
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- var playTime = Math.round(Math.random() * 600)
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span Time to solve
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span : #{moment.duration(playTime, "seconds").humanize()}
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p
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- var completionDate = new Date()
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- completionDate.setUTCDate(completionDate.getUTCDate() - Math.round(Math.random() * 60))
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span Completed on
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span : #{moment(completionDate).format('MMMM Do YYYY, h:mm:ss a')}
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strong(data-i18n="clans.view_solution") Click to view solution.
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else if userLevelStateMap[student][level] === 'started'
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span.progress-level-cell.progress-level-cell-started #{i + 1} #{level.replace('Course: ', '')}
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.level-popup-container
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h3 #{i + 1}. #{level.replace('Course: ', '')}
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p
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- var completionDate = new Date()
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- completionDate.setUTCDate(completionDate.getUTCDate() - Math.round(Math.random() * 60))
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span Last played on
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span : #{moment(completionDate).format('MMMM Do YYYY, h:mm:ss a')}
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strong(data-i18n="clans.view_solution") Click to view solution.
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else
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span.progress-level-cell.level-progression-level-not-started #{i + 1} #{level.replace('Course: ', '')}
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- i++
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else
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//- Condensed view
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table
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tbody
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tr
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td
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.level-progression-concepts(style='margin:0px;') Concepts
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td.condense-progress
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each concept in courseConcepts
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if userConceptsMap[student] && userConceptsMap[student][concept] === 'complete'
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span.spr.progress-concept-cell.progress-concept-cell-complete(data-i18n="concepts." + concept)
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else if userConceptsMap[student] && userConceptsMap[student][concept] === 'started'
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span.spr.progress-concept-cell.progress-concept-cell-started(data-i18n="concepts." + concept)
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else
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break
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tr
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td
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.level-progression-levels(style='margin:0px;') Levels
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td.condense-progress
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- var levelCellWidth = 100.00 / course.levels.length
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- var i = 0
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each level in course.levels
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if userLevelStateMap[student][level] === 'complete'
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span.progress-level-cell.progress-level-cell-complete(style="width:#{levelCellWidth}%;") #{i + 1}
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.level-popup-container
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h3 #{i + 1}. #{level.replace('Course: ', '')}
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p
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- var playTime = Math.round(Math.random() * 600)
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span Time to solve
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span : #{moment.duration(playTime, "seconds").humanize()}
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p
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- var completionDate = new Date()
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- completionDate.setUTCDate(completionDate.getUTCDate() - Math.round(Math.random() * 60))
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span Completed on
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span : #{moment(completionDate).format('MMMM Do YYYY, h:mm:ss a')}
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strong(data-i18n="clans.view_solution") Click to view solution.
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else if userLevelStateMap[student][level] === 'started'
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span.progress-level-cell.progress-level-cell-started(style="width:#{levelCellWidth}%;") #{i + 1}
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.level-popup-container
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h3 #{i + 1}. #{level.replace('Course: ', '')}
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p
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- var completionDate = new Date()
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- completionDate.setUTCDate(completionDate.getUTCDate() - Math.round(Math.random() * 60))
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span Last played on
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span : #{moment(completionDate).format('MMMM Do YYYY, h:mm:ss a')}
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strong(data-i18n="clans.view_solution") Click to view solution.
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else
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break
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- i++
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mixin levels-tab
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table.table.table-striped.table-condensed
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thead
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tr
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th
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th Status
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th Level
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th Concepts
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tbody
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- var student = instance.students[0]
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each level in course.levels
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tr
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td
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button.btn.btn-success.btn-play-level(data-level=level) Play
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td= userLevelStateMap[student][level]
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td= level.replace('Course: ', '')
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td
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each concept in courseConcepts
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if levelConceptsMap[level] && levelConceptsMap[level][concept]
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span.spr.progress-level-cell.level-progression-level-not-started(data-i18n="concepts." + concept)
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