mirror of
https://github.com/codeninjasllc/codecombat.git
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214 lines
6.8 KiB
CoffeeScript
214 lines
6.8 KiB
CoffeeScript
RootView = require 'views/kinds/RootView'
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Level = require 'models/Level'
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Simulator = require 'lib/simulator/Simulator'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'models/CocoCollection'
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{teamDataFromLevel} = require './ladder/utils'
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{me} = require 'lib/auth'
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application = require 'application'
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LadderTabView = require './ladder/ladder_tab'
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MyMatchesTabView = require './ladder/my_matches_tab'
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LadderPlayModal = require './ladder/play_modal'
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SimulatorsLeaderboardCollection = require 'collections/SimulatorsLeaderboardCollection'
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CocoClass = require 'lib/CocoClass'
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HIGHEST_SCORE = 1000000
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (levelID) ->
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super()
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@url = "/db/level/#{levelID}/my_sessions"
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module.exports = class LadderView extends RootView
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id: 'ladder-view'
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template: require 'templates/play/ladder'
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subscriptions:
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'application:idle-changed': 'onIdleChanged'
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events:
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'click #simulate-button': 'onSimulateButtonClick'
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'click #simulate-all-button': 'onSimulateAllButtonClick'
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'click .play-button': 'onClickPlayButton'
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'click a': 'onClickedLink'
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constructor: (options, @levelID) ->
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super(options)
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@level = new Level(_id:@levelID)
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@level.fetch()
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@sessions = new LevelSessionsCollection(levelID)
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@sessions.fetch({})
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@addResourceToLoad(@sessions, 'your_sessions')
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@addResourceToLoad(@level, 'level')
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@simulatorsLeaderboardData = new SimulatorsLeaderboardData(me)
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@addResourceToLoad(@simulatorsLeaderboardData, 'top_simulators')
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@simulator = new Simulator()
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@listenTo(@simulator, 'statusUpdate', @updateSimulationStatus)
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@teams = []
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onLoaded: ->
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@teams = teamDataFromLevel @level
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super()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.simulationStatus = @simulationStatus
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ctx.teams = @teams
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ctx.levelID = @levelID
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ctx.levelDescription = marked(@level.get('description')) if @level.get('description')
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ctx.simulatorsLeaderboardData = @simulatorsLeaderboardData
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ctx._ = _
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ctx
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afterRender: ->
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super()
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return if @loading()
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@insertSubView(@ladderTab = new LadderTabView({}, @level, @sessions))
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@insertSubView(@myMatchesTab = new MyMatchesTabView({}, @level, @sessions))
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@refreshInterval = setInterval(@fetchSessionsAndRefreshViews.bind(@), 20 * 1000)
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hash = document.location.hash[1..] if document.location.hash
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if hash and not (hash in ['my-matches', 'simulate', 'ladder'])
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@showPlayModal(hash) if @sessions.loaded
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fetchSessionsAndRefreshViews: ->
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return if @destroyed or application.userIsIdle or @$el.find('#simulate.active').length or (new Date() - 2000 < @lastRefreshTime) or @loading()
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@sessions.fetch({"success": @refreshViews})
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refreshViews: =>
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return if @destroyed or application.userIsIdle
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@lastRefreshTime = new Date()
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@ladderTab.refreshLadder()
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@myMatchesTab.refreshMatches()
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console.log "Refreshed sessions for ladder and matches."
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onIdleChanged: (e) ->
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@fetchSessionsAndRefreshViews() unless e.idle
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# Simulations
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onSimulateAllButtonClick: (e) ->
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submitIDs = _.pluck @leaderboards[@teams[0].id].topPlayers.models, "id"
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for ID in submitIDs
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$.ajax
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url: '/queue/scoring'
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method: 'POST'
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data:
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session: ID
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$("#simulate-all-button").prop "disabled", true
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$("#simulate-all-button").text "Submitted all!"
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onSimulateButtonClick: (e) ->
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$("#simulate-button").prop "disabled",true
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$("#simulate-button").text "Simulating..."
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@simulator.fetchAndSimulateTask()
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updateSimulationStatus: (simulationStatus, sessions) ->
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@simulationStatus = simulationStatus
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try
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if sessions?
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#TODO: Fetch names from Redis, the creatorName is denormalized
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creatorNames = (session.creatorName for session in sessions)
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@simulationStatus = "Simulating game between "
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for index in [0...creatorNames.length]
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unless creatorNames[index]
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creatorNames[index] = "Anonymous"
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@simulationStatus += (if index != 0 then " and " else "") + creatorNames[index]
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@simulationStatus += "..."
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catch e
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console.log "There was a problem with the named simulation status: #{e}"
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$("#simulation-status-text").text @simulationStatus
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onClickPlayButton: (e) ->
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@showPlayModal($(e.target).closest('.play-button').data('team'))
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resimulateAllSessions: ->
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postData =
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originalLevelID: @level.get('original')
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levelMajorVersion: @level.get('version').major
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console.log postData
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$.ajax
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url: '/queue/scoring/resimulateAllSessions'
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method: 'POST'
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data: postData
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complete: (jqxhr) ->
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console.log jqxhr.responseText
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showPlayModal: (teamID) ->
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return @showApologeticSignupModal() if me.get('anonymous')
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session = (s for s in @sessions.models when s.get('team') is teamID)[0]
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modal = new LadderPlayModal({}, @level, session, teamID)
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@openModalView modal
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showApologeticSignupModal: ->
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SignupModal = require 'views/modal/signup_modal'
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@openModalView(new SignupModal({showRequiredError:true}))
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onClickedLink: (e) ->
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link = $(e.target).closest('a').attr('href')
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if link?.startsWith('/play/level') and me.get('anonymous')
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e.stopPropagation()
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e.preventDefault()
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@showApologeticSignupModal()
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destroy: ->
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clearInterval @refreshInterval
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@simulator.destroy()
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super()
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class SimulatorsLeaderboardData extends CocoClass
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###
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Consolidates what you need to load for a leaderboard into a single Backbone Model-like object.
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###
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constructor: (@me) ->
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super()
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@fetch()
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fetch: ->
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@topSimulators = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: -1, limit: 20})
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promises = []
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promises.push @topSimulators.fetch()
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unless @me.get('anonymous')
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score = @me.get('simulatedBy') or 0
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@playersAbove = new SimulatorsLeaderboardCollection({order:1, scoreOffset: score, limit: 4})
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promises.push @playersAbove.fetch()
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if score
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@playersBelow = new SimulatorsLeaderboardCollection({order:-1, scoreOffset: score, limit: 4})
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promises.push @playersBelow.fetch()
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@promise = $.when(promises...)
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@promise.then @onLoad
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@promise.fail @onFail
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@promise
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onLoad: =>
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return if @destroyed
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@loaded = true
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@trigger 'sync', @
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onFail: (resource, jqxhr) =>
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return if @destroyed
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@trigger 'error', @, jqxhr
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inTopSimulators: ->
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return me.id in (user.id for user in @topSimulators.models)
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nearbySimulators: ->
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l = []
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above = @playersAbove.models
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above.reverse()
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l = l.concat(above)
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l.push @me
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l = l.concat(@playersBelow.models) if @playersBelow
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l
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allResources: ->
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resources = [@topSimulators, @playersAbove, @playersBelow]
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return (r for r in resources when r)
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