mirror of
https://github.com/codeninjasllc/codecombat.git
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173 lines
6.5 KiB
JavaScript
173 lines
6.5 KiB
JavaScript
/*
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* SpriteContainer
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* Visit http://createjs.com/ for documentation, updates and examples.
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*
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* Copyright (c) 2010 gskinner.com, inc.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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// namespace:
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this.createjs = this.createjs||{};
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(function() {
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"use strict";
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/**
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* A SpriteContainer is a nestable display list that enables aggressively optimized rendering of bitmap content.
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* In order to accomplish these optimizations, SpriteContainer enforces a few restrictions on its content.
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*
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* Restrictions:
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* - only Sprite, SpriteContainer, BitmapText and DOMElement are allowed to be added as children.
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* - a spriteSheet MUST be either be passed into the constructor or defined on the first child added.
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* - all children (with the exception of DOMElement) MUST use the same spriteSheet.
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*
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* <h4>Example</h4>
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*
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* var data = {
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* images: ["sprites.jpg"],
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* frames: {width:50, height:50},
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* animations: {run:[0,4], jump:[5,8,"run"]}
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* };
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* var spriteSheet = new createjs.SpriteSheet(data);
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* var container = new createjs.SpriteContainer(spriteSheet);
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* container.addChild(spriteInstance, spriteInstance2);
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* container.x = 100;
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*
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* <strong>Note:</strong> SpriteContainer is not included in the minified version of EaselJS.
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*
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* @class SpriteContainer
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* @extends Container
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* @constructor
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* @param {SpriteSheet} [spriteSheet] The spriteSheet to use for this SpriteContainer and its children.
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**/
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function SpriteContainer(spriteSheet) {
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this.Container_constructor();
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// public properties:
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/**
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* The SpriteSheet that this container enforces use of.
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* @property spriteSheet
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* @type {SpriteSheet}
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* @readonly
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**/
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this.spriteSheet = spriteSheet;
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}
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var p = createjs.extend(SpriteContainer, createjs.Container);
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// public methods:
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/**
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* Adds a child to the top of the display list.
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* Only children of type SpriteContainer, Sprite, Bitmap, BitmapText, or DOMElement are allowed.
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* The child must have the same spritesheet as this container (unless it's a DOMElement).
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* If a spritesheet hasn't been defined, this container uses this child's spritesheet.
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*
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* <h4>Example</h4>
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* container.addChild(bitmapInstance);
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*
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* You can also add multiple children at once:
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*
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* container.addChild(bitmapInstance, shapeInstance, textInstance);
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*
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* @method addChild
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* @param {DisplayObject} child The display object to add.
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* @return {DisplayObject} The child that was added, or the last child if multiple children were added.
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**/
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p.addChild = function(child) {
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if (child == null) { return child; }
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if (arguments.length > 1) {
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return this.addChildAt.apply(this, Array.prototype.slice.call(arguments).concat([this.children.length]));
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} else {
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return this.addChildAt(child, this.children.length);
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}
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};
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/**
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* Adds a child to the display list at the specified index, bumping children at equal or greater indexes up one, and
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* setting its parent to this Container.
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* Only children of type SpriteContainer, Sprite, Bitmap, BitmapText, or DOMElement are allowed.
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* The child must have the same spritesheet as this container (unless it's a DOMElement).
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* If a spritesheet hasn't been defined, this container uses this child's spritesheet.
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*
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* <h4>Example</h4>
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* addChildAt(child1, index);
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*
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* You can also add multiple children, such as:
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*
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* addChildAt(child1, child2, ..., index);
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*
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* The index must be between 0 and numChildren. For example, to add myShape under otherShape in the display list,
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* you could use:
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*
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* container.addChildAt(myShape, container.getChildIndex(otherShape));
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*
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* This would also bump otherShape's index up by one. Fails silently if the index is out of range.
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*
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* @method addChildAt
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* @param {DisplayObject} child The display object to add.
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* @param {Number} index The index to add the child at.
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* @return {DisplayObject} Returns the last child that was added, or the last child if multiple children were added.
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**/
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p.addChildAt = function(child, index) {
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var l = arguments.length;
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var indx = arguments[l-1]; // can't use the same name as the index param or it replaces arguments[1]
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if (indx < 0 || indx > this.children.length) { return arguments[l-2]; }
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if (l > 2) {
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for (var i=0; i<l-1; i++) { this.addChildAt(arguments[i], indx+i); }
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return arguments[l-2];
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}
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if (child._spritestage_compatibility >= 1) {
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// The child is compatible with SpriteStage/SpriteContainer.
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} else {
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console && console.log("Error: You can only add children of type SpriteContainer, Sprite, BitmapText, or DOMElement [" + child.toString() + "]");
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return child;
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}
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if (child._spritestage_compatibility <= 4) {
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var spriteSheet = child.spriteSheet;
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if ((!spriteSheet || !spriteSheet._images || spriteSheet._images.length > 1) || (this.spriteSheet && this.spriteSheet !== spriteSheet)) {
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console && console.log("Error: A child's spriteSheet must be equal to its parent spriteSheet and only use one image. [" + child.toString() + "]");
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return child;
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}
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this.spriteSheet = spriteSheet;
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}
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if (child.parent) { child.parent.removeChild(child); }
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child.parent = this;
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this.children.splice(index, 0, child);
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return child;
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};
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/**
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* Returns a string representation of this object.
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* @method toString
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* @return {String} a string representation of the instance.
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**/
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p.toString = function() {
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return "[SpriteContainer (name="+ this.name +")]";
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};
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createjs.SpriteContainer = createjs.promote(SpriteContainer, "Container");
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}());
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