codecombat/app/templates/clans/clan-details.jade
Matt Lott f80a73ae9b Decouple clan type from dashboard details
Adding dashboardType field, private clans automatically set this to
‘premium’.
2015-04-20 14:04:22 -07:00

144 lines
5.4 KiB
Text

extends /templates/base
block content
.modal#editNameModal
.modal-dialog
.modal-header
button.close(data-dismiss='modal')
span ×
h3.modal-title Edit Clan Name
.modal-body
input.edit-name-input(type='text' value="#{clan.get('name')}")
.modal-footer
button.btn(data-dismiss='modal') Close
button.btn.edit-name-save-btn Save changes
.modal#editDescriptionModal
.modal-dialog
.modal-header
button.close(data-dismiss='modal')
span ×
h3.modal-title Edit Clan Description
.modal-body
textarea.edit-description-input(rows=2)= clan.get('description')
.modal-footer
button.btn(data-dismiss='modal') Close
button.btn.edit-description-save-btn Save changes
if clan
h1 #{clan.get('name')}
if clan.get('type') === 'private'
small (private)
if clan.get('ownerID') === me.id
span.spl
button.btn.btn-xs.edit-name-btn(data-toggle='modal', data-target='#editNameModal') edit name
if clan.get('description')
.clan-description
each line in clan.get('description').split('\n')
p= line
if clan.get('ownerID') === me.id
button.btn.btn-xs.edit-description-btn(data-toggle='modal', data-target='#editDescriptionModal') edit description
h5 Summary
table.table.table-condensed.stats-table
if owner
tr
td
span.spr Chieftain
td
span.spr.player-hero-icon(data-memberid="#{clan.get('ownerID')}")
a(href="/user/#{clan.get('ownerID')}")= owner.get('name')
if stats.averageLevel
tr
td Average Level
td= stats.averageLevel
if stats.totalAchievements && clan.get('type') === 'public'
tr
td Total Achievements
td= stats.totalAchievements
p
if isOwner
button.btn.btn-xs.btn-warning.delete-clan-btn Delete Clan
else if isMember
button.btn.btn-xs.btn-warning.leave-clan-btn Leave Clan
else
button.btn.btn-lg.btn-success.join-clan-btn Join Clan
if clan.get('ownerID') === me.id || clan.get('type') === 'public'
div
span.spl.spr.join-link-prompt Invite:
input.join-clan-link(type="text", readonly, value="#{joinClanLink}")
.small *Invite players to this Clan by sending them this link.
if members
h3 Heroes (#{members.length})
if clan.get('dashboardType') === 'premium'
table.table.table-condensed
thead
tr
if isOwner
th
th
th
th Level
th Name
th(colspan="#{memberMaxLevelCount + 1}") Last Level Completed
tbody
each member in members
tr
if isOwner
td.remove-hero-cell
if member.id !== clan.get('ownerID')
button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}") Remove Hero
td.hero-icon-cell
span.spr.player-hero-icon(data-memberid="#{member.id}")
td.code-language-cell
if memberLanguageMap && memberLanguageMap[member.id]
span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id])
td.level-cell= member.level()
td.name-cell
a(href="/user/#{member.id}")= member.get('name') || 'Anoner'
if memberLevelProgression && memberLevelProgression[member.id]
each levelInfo in memberLevelProgression[member.id]
td.level-progression-cell
.level-popup-container
div Level: #{levelInfo.level}
div Playtime: #{levelInfo.playtime}
div Last played: #{levelInfo.changed}
td(colspan="#{memberMaxLevelCount - memberLevelProgression[member.id].length + 1}")= memberLevelProgression[member.id][memberLevelProgression[member.id].length - 1].level
else
td(colspan="#{memberMaxLevelCount + 1}")
else
table.table.table-striped.table-condensed
thead
tr
th
th
td Name
th Level
th Achievements
th Latest Achievement
th
tbody
each member in members
tr
td.hero-icon-cell
span.spr.player-hero-icon(data-memberid="#{member.id}")
td.code-language-cell
if memberLanguageMap && memberLanguageMap[member.id]
span.code-language-cell(style="background-image: url(/images/common/code_languages/#{memberLanguageMap[member.id]}_small.png)", title=memberLanguageMap[member.id])
td
a(href="/user/#{member.id}")= member.get('name') || 'Anoner'
td= member.level()
td
if memberAchievementsMap && memberAchievementsMap[member.id]
| #{memberAchievementsMap[member.id].length}
td
if memberAchievementsMap && memberAchievementsMap[member.id] && memberAchievementsMap[member.id].length
span= memberAchievementsMap[member.id][0].get('achievementName')
td
if isOwner && member.id !== clan.get('ownerID')
button.btn.btn-xs.btn-warning.remove-member-btn(data-id="#{member.id}") Remove Hero