codecombat/app/locale/tr.coffee
2014-08-28 09:29:38 -07:00

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module.exports = nativeDescription: "Türkçe", englishDescription: "Turkish", translation:
common:
loading: "Yükleniyor..."
saving: "Kaydediliyor..."
sending: "Gönderiliyor..."
# send: "Send"
cancel: "İptal"
save: "Kaydet"
# publish: "Publish"
create: "Oluştur"
delay_1_sec: "1 saniye"
delay_3_sec: "3 saniye"
delay_5_sec: "5 saniye"
manual: "El ile"
fork: "Çatalla"
play: "Oyna"
retry: "Yeniden Dene"
# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
units:
second: "saniye"
seconds: "saniye"
minute: "dakika"
minutes: "dakika"
hour: "saat"
hours: "saat"
# day: "day"
# days: "days"
# week: "week"
# weeks: "weeks"
# month: "month"
# months: "months"
# year: "year"
# years: "years"
modal:
close: "Kapat"
okay: "Tamam"
not_found:
page_not_found: "Sayfa bulunamadı"
nav:
play: "Oyna"
# community: "Community"
editor: "Düzenleyici"
blog: "Blog"
forum: "Forum"
# account: "Account"
# profile: "Profile"
# stats: "Stats"
# code: "Code"
admin: "Yönetici"
home: "Anasayfa"
contribute: "Katkıda bulun"
legal: "Yasal"
about: "Hakkında"
contact: "İletişim"
twitter_follow: "Takip et"
employers: "İş Verenler"
versions:
save_version_title: "Yeni Sürümü Kaydet"
new_major_version: "Yeni Önemli Sürüm"
cla_prefix: "Değişiklikleri kaydetmek için ilk olarak"
cla_url: "KLA'mızı"
cla_suffix: "kabul etmelisiniz."
cla_agree: "KABUL EDİYORUM"
login:
sign_up: "Kaydol"
log_in: "Giriş Yap"
logging_in: "Giriş Yapılıyor"
log_out: "Çıkış Yap"
recover: "şifrenizi sıfırlayabilirsiniz."
recover:
recover_account_title: "Hesabı Kurtar"
send_password: "Kurtarma Parolası Gönder"
signup:
create_account_title: "İlerlemenizi Kaydetmek için Hesap Oluşturun"
description: "Kayıt ücretsizdir. Aşağıdakileri doldurmanız yeterli:"
email_announcements: "E-posta duyurularını almak istiyorum"
coppa: "13 yaşından üzerindeyim, veya ABD'de yaşamıyorum"
coppa_why: "(Bu nedir?)"
creating: "Hesap oluşturuluyor..."
sign_up: "Kaydol"
log_in: "buradan giriş yapabilirsiniz."
# social_signup: "Or, you can sign up through Facebook or G+:"
# required: "You need to log in before you can go that way."
home:
slogan: "Oyun oynayarak kodlamayı öğrenin"
no_ie: "CodeCombat maalesef Internet Explorer 9 veya daha eski sürümlerde çalışmaz."
no_mobile: "CodeCombat mobil cihazlar için tasarlanmamıştır bu sebeple mobil cihazlarda çalışmayabilir."
play: "Oyna"
old_browser: "Olamaz, Tarayıcınız CodeCombat'ı çalıştırmak için çok eski. Üzgünüz!"
old_browser_suffix: "Deneyebilirsiniz, ama muhtemelen oyun çalışmayacaktır."
campaign: "Senaryo Modu"
for_beginners: "Yeni Başlayanlar için"
multiplayer: "Çoklu-oyuncu Modu"
for_developers: "Geliştiriciler için"
# javascript_blurb: "The language of the web. Great for writing websites, web apps, HTML5 games, and servers."
# python_blurb: "Simple yet powerful, Python is a great general purpose programming language."
# coffeescript_blurb: "Nicer JavaScript syntax."
# clojure_blurb: "A modern Lisp."
# lua_blurb: "Game scripting language."
# io_blurb: "Simple but obscure."
play:
choose_your_level: "Seviye Seçimi"
adventurer_prefix: "Aşağıdaki seviyelerden birini doğrudan oynayabilirsiniz, veya seviye ile ilgili "
adventurer_forum: "Maceracı forumunda"
adventurer_suffix: " tartışabilirsiniz."
campaign_beginner: "Acemi Seferi"
campaign_beginner_description: "Programlama büyüsünü öğrenmek için..."
campaign_dev: "Rastgele Daha Zor Seviyeler"
campaign_dev_description: "Biraz daha zor işlerle uğraşırken arayüzü öğrenmek için..."
campaign_multiplayer: "Çok Oyunculu Meydanlar"
campaign_multiplayer_description: "Diğer oyuncularla kafa kafaya verip kodlamak için..."
campaign_player_created: "Oyuncuların Oluşturdukları"
campaign_player_created_description: "<a href=\"/contribute#artisan\">Zanaatkâr Büyücüler</a>in yaratıcılıklarına karşı mücadele etmek için..."
level_difficulty: "Zorluk: "
play_as: "Olarak Oyna"
spectate: "İzleyici olarak katıl"
# players: "players"
# hours_played: "hours played"
contact:
contact_us: "CodeCombat ile İletişim"
welcome: "Sizi dinlemek ne hoş! Bu form ile bize e-posta gönderebilirsiniz."
contribute_prefix: "Katkıda bulunmak isterseniz "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
forum_prefix: "Daha kamuya açık soru ve görüşleriniz için "
forum_page: "forumumuzu"
forum_suffix: " kullanabilirsiniz."
send: "Gönder"
# contact_candidate: "Contact Candidate"
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns."
diplomat_suggestion:
title: "CodeCombat'in tercüme edilmesine yardımcı olabilirsiniz!"
sub_heading: "Dil yeteneklerinize ihtiyacımız var."
pitch_body: "Biz her ne kadar CodeCombat'i İngilizce olarak geliştirsek de, dünyanın her yerinden oyunculara sahibiz. Oyuncuların bir kısmı oyunu Türkçe oynamak istiyor ve İngilizce bilmiyor. Bu yüzden, eğer her iki dili de biliyorsanız, lütfen kaydolup bir Diplomat olmayı ve CodeCombat ile tüm seviyeleri Türkçe diline çevirmeyi göz önünde bulundurun."
missing_translations: "Biz her şeyi Türkçe diline tercüme edene kadar, Türkçe diline tercüme edilemeyen her şey İngilizce olarak gözükecek."
learn_more: "Diplomat olmakla ilgili dahası için..."
subscribe_as_diplomat: "Diplomat olarak katkıda bulun"
wizard_settings:
title: "Sihirbaz Ayarları"
customize_avatar: "Avatar'ınızı Özelleştirin"
# active: "Active"
# color: "Color"
# group: "Group"
clothes: "Kıyafet"
trim: "Süs"
cloud: "Püs"
# team: "Team"
spell: "Büyü"
boots: "Çizme"
hue: "Ton"
saturation: "Doyum"
lightness: "Parlaklık"
account_settings:
title: "Hesap Ayarları"
not_logged_in: "Ayarlarınızı değiştirmek için giriş yapın veya bir hesap oluşturun"
autosave: "Değişiklikler Kendiliğinden Kaydedilir"
me_tab: "Ben"
picture_tab: "Resim"
# upload_picture: "Upload a picture"
wizard_tab: "Sihirbaz"
password_tab: "Şifre"
emails_tab: "E-postalar"
admin: "Yönetici"
wizard_color: "Sihirbaz Kıyafeti Rengi"
new_password: "Yeni Şifre"
new_password_verify: "Teyit Et"
email_subscriptions: "E-posta Abonelikleri"
# email_subscriptions_none: "No Email Subscriptions."
email_announcements: "Duyurular"
email_announcements_description: "CodeCombat ile ilgili son haberlere ve gelişmelere ulaşın."
email_notifications: "Bilgilendirme"
# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
# email_any_notes: "Any Notifications"
# email_any_notes_description: "Disable to stop all activity notification emails."
# email_news: "News"
# email_recruit_notes: "Job Opportunities"
# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
contributor_emails: "İştirakçi Sınıfı E-postaları"
contribute_prefix: "Partimize katılmak üzere sizleri bekliyoruz ! Detaylı bilgi için "
contribute_page: "katkı sayfasını"
contribute_suffix: " ziyaret edebilirsiniz."
email_toggle: "Tümünü Değiştir"
error_saving: "Kayıt Esnasında Hata"
saved: "Değişiklikler Kaydedildi"
password_mismatch: "Şifreler Uyuşmuyor"
# password_repeat: "Please repeat your password."
# job_profile: "Job Profile"
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
account_profile:
# settings: "Settings"
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
# profile_for_prefix: "Profile for "
profile_for_suffix: " Kullanıcısının Profili"
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# hire_developers_not_credentials: "Hire developers, not credentials."
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
play_level:
done: "Tamamdır"
customize_wizard: "Sihirbazı Düzenle"
home: "Anasayfa"
# stop: "Stop"
# game_menu: "Game Menu"
guide: "Rehber"
restart: "Yeniden başlat"
goals: "Hedefler"
# success: "Success!"
# incomplete: "Incomplete"
# timed_out: "Ran out of time"
# failing: "Failing"
action_timeline: "Eylem Çizelgesi"
click_to_select: "Birimi seçmek için üzerine tıklayın."
reload_title: "Tüm kod yeniden yüklensin mi?"
reload_really: "Bu seviyeyi en baştan yüklemek istediğinizden emin misiniz?"
reload_confirm: "Tümünü Yeniden Yükle"
victory_title_prefix: ""
victory_title_suffix: "Tamamlandı "
victory_sign_up: " Güncellemelere Abone Ol"
victory_sign_up_poke: "Son haberleri e-postanızda görmek ister misiniz? Ücretsiz bir hesap oluşturmanız durumunda sizi bilgilendirebiliriz."
victory_rate_the_level: "Seviyeyi oyla:"
# victory_return_to_ladder: "Return to Ladder"
victory_play_next_level: "Sonraki Seviyeyi Oyna: "
victory_go_home: "Anasayfaya Git"
victory_review: "Daha detaylı bilgi verebilirsiniz!"
victory_hour_of_code_done: "Bitirdiniz mi?"
victory_hour_of_code_done_yes: "Evet, Kod Saatimi (Hour of Code) bitirdim!"
guide_title: "Rehber"
tome_minion_spells: "Minyonlarınızın Büyüleri"
tome_read_only_spells: "Salt Okunur Büyüler"
tome_other_units: "Diğer Birimler"
tome_cast_button_castable: "Fırlatılabilir"
tome_cast_button_casting: "Fırlatılıyor"
tome_cast_button_cast: "Fırlat"
tome_select_spell: "Bir Büyü Seç"
tome_select_a_thang: "Birini seç..."
tome_available_spells: "Kullanılabilir Büyüler"
hud_continue: "Devam (ÜstKarakter+Boşluk)"
spell_saved: "Büyü Kaydedildi"
skip_tutorial: "Atla (esc)"
# keyboard_shortcuts: "Key Shortcuts"
loading_ready: "Hazır!"
# tip_insert_positions: "Shift+Click a point on the map to insert it into the spell editor."
# tip_toggle_play: "Toggle play/paused with Ctrl+P."
# tip_scrub_shortcut: "Ctrl+[ and Ctrl+] rewind and fast-forward."
# tip_guide_exists: "Click the guide at the top of the page for useful info."
# tip_open_source: "CodeCombat is 100% open source!"
# tip_beta_launch: "CodeCombat launched its beta in October, 2013."
# tip_js_beginning: "JavaScript is just the beginning."
# tip_think_solution: "Think of the solution, not the problem."
# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
# tip_forums: "Head over to the forums and tell us what you think!"
# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
# tip_all_species: "We believe in equal opportunities to learn programming for all species."
# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
# tip_great_responsibility: "With great coding skill comes great debug responsibility."
# tip_munchkin: "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
# tip_binary: "There are only 10 types of people in the world: those who understand binary, and those who don't."
# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
time_current: "Şimdi:"
time_total: "Max:"
time_goto: "Git:"
# infinite_loop_try_again: "Try Again"
# infinite_loop_reset_level: "Reset Level"
# infinite_loop_comment_out: "Comment Out My Code"
game_menu:
# inventory_tab: "Inventory"
# choose_hero_tab: "Restart Level"
# save_load_tab: "Save/Load"
# options_tab: "Options"
# guide_tab: "Guide"
multiplayer_tab: "Çoklu-oyuncu"
# inventory_caption: "Equip your hero"
# choose_hero_caption: "Choose hero, language"
# save_load_caption: "... and view history"
# options_caption: "Configure settings"
# guide_caption: "Docs and tips"
# multiplayer_caption: "Play with friends!"
# inventory:
# temp: "Temp"
# choose_hero:
# temp: "Temp"
# save_load:
# granularity_saved_games: "Saved"
# granularity_change_history: "History"
options:
# general_options: "General Options"
# music_label: "Music"
# music_description: "Turn background music on/off."
# autorun_label: "Autorun"
# autorun_description: "Control automatic code execution."
# editor_config: "Editor Config"
# editor_config_title: "Editor Configuration"
# editor_config_level_language_label: "Language for This Level"
# editor_config_level_language_description: "Define the programming language for this particular level."
# editor_config_default_language_label: "Default Programming Language"
# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
# editor_config_keybindings_label: "Key Bindings"
editor_config_keybindings_default: "Varsayılan (Ace)"
# editor_config_keybindings_description: "Adds additional shortcuts known from the common editors."
# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
# editor_config_invisibles_label: "Show Invisibles"
# editor_config_invisibles_description: "Displays invisibles such as spaces or tabs."
# editor_config_indentguides_label: "Show Indent Guides"
# editor_config_indentguides_description: "Displays vertical lines to see indentation better."
# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
# guide:
# temp: "Temp"
multiplayer:
multiplayer_title: "Çoklu-oyuncu Ayarları"
# multiplayer_toggle: "Enable multiplayer"
# multiplayer_toggle_description: "Allow others to join your game."
multiplayer_link_description: "Size katılmasını arzu ettiğiniz herhangi bir kişiye bu link verebilirsiniz."
multiplayer_hint_label: "İpucu:"
multiplayer_hint: " Kopyalamak için önce linke tıklayın, ardından CTRL+C veya ⌘+C kombinasyonuna basın."
multiplayer_coming_soon: "Daha bir çok çoklu oyuncu özelliği eklenecek!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
# keyboard_shortcuts:
# keyboard_shortcuts: "Keyboard Shortcuts"
# space: "Space"
# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
# cast_spell: "Cast current spell."
# run_real_time: "Run in real time."
# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
# toggle_playback: "Toggle play/pause."
# scrub_playback: "Scrub back and forward through time."
# single_scrub_playback: "Scrub back and forward through time by a single frame."
# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
# beautify: "Beautify your code by standardizing its formatting."
# maximize_editor: "Maximize/minimize code editor."
# move_wizard: "Move your Wizard around the level."
admin:
av_title: "Yönetici Görünümleri"
av_entities_sub_title: "Ortaklıklar"
av_entities_users_url: "Kullanıcılar"
av_entities_active_instances_url: "Aktif Örnekler"
# av_entities_employer_list_url: "Employer List"
av_other_sub_title: "Başka"
av_other_debug_base_url: "Temel (base.jade hata kontrolü)"
u_title: "Kullanıcı Listesi"
lg_title: "Yeni Oyunlar"
# clas: "CLAs"
# community:
# main_title: "CodeCombat Community"
# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
# level_editor_prefix: "Use the CodeCombat"
# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
# thang_editor_prefix: "We call units within the game 'thangs'. Use the"
# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
# article_editor_suffix: "and help CodeCombat players get the most out of their playtime."
# find_us: "Find us on these sites"
# contribute_to_the_project: "Contribute to the project"
editor:
main_title: "CodeCombat Düzenleyici"
article_title: "Makale Düzenleyici"
thang_title: "Nesne Düzenleyici"
level_title: "Bölüm Düzenleyici"
# achievement_title: "Achievement Editor"
# back: "Back"
revert: "Geri al"
revert_models: "Önceki Modeller"
# pick_a_terrain: "Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
# randomize: "Randomize"
# more: "More"
# wiki: "Wiki"
# live_chat: "Live Chat"
level_some_options: "Bazı Seçenekler?"
level_tab_thangs: "Nesneler"
level_tab_scripts: "Betikler"
level_tab_settings: "Ayarlar"
level_tab_components: "Bileşenler"
level_tab_systems: "Sistemler"
level_tab_thangs_title: "Geçerli Şartlar"
# level_tab_thangs_all: "All"
level_tab_thangs_conditions: "Başlama Şartları"
level_tab_thangs_add: "Nesne Ekle"
# delete: "Delete"
# duplicate: "Duplicate"
level_settings_title: "Ayarlar"
level_component_tab_title: "Geçerli Bileşenler"
level_component_btn_new: "Yeni Bileşen Oluştur"
level_systems_tab_title: "Geçerli Sistemler"
level_systems_btn_new: "Yeni Sistem Oluştur"
level_systems_btn_add: "Sistem Ekle"
level_components_title: "Tüm Nesneleri Geri Dön"
level_components_type: "Tür"
level_component_edit_title: "Bileşen Düzenle"
level_component_config_schema: "Yapılandırma Şeması"
level_component_settings: "Ayarlar"
level_system_edit_title: "Sistem Düzenle"
create_system_title: "Yeni Sistem Oluştur"
new_component_title: "Yeni Bileşen Oluştur"
new_component_field_system: "Sistem"
# new_article_title: "Create a New Article"
# new_thang_title: "Create a New Thang Type"
new_level_title: "Yeni Bir Seviye Oluştur"
# new_article_title_login: "Log In to Create a New Article"
# new_thang_title_login: "Log In to Create a New Thang Type"
# new_level_title_login: "Log In to Create a New Level"
# new_achievement_title: "Create a New Achievement"
# new_achievement_title_login: "Log In to Create a New Achievement"
# article_search_title: "Search Articles Here"
# thang_search_title: "Search Thang Types Here"
level_search_title: "Seviye ara"
# achievement_search_title: "Search Achievements"
# read_only_warning2: "Note: you can't save any edits here, because you're not logged in."
# no_achievements: "No achievements have been added for this level yet."
# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
article:
edit_btn_preview: "Önizleme"
edit_article_title: "Makaleyi Düzenle"
general:
and: "ve"
name: "İsim"
# date: "Date"
body: "Gövde"
version: "Sürüm"
commit_msg: "Gönderme İletisi"
version_history: "Geçmiş"
version_history_for: "Sürüm Geçmişi: "
result: "Sonuç"
results: "Sonuçlar"
description: "ıklama"
or: "veya"
# subject: "Subject"
email: "E-posta"
password: "Şifre"
message: "İleti"
code: "Kod"
# ladder: "Ladder"
when: "iken"
opponent: "Rakip"
rank: "Sıra"
score: "Skor"
win: "Zafer"
loss: "Yenilgi"
tie: "Berabere"
easy: "Kolay"
medium: "Normal"
hard: "Zor"
# player: "Player"
about:
who_is_codecombat: "CodeCombat kimlerden oluşur?"
why_codecombat: "Neden CodeCombat?"
who_description_prefix: "CodeCombat projesini 2013'te başlattı. Aynı zamanda 2008 yılında "
who_description_suffix: "uygulamasını yazıp web ve iOS platformlarında, Çince ve Japonca karakterlerin öğrenimine yardımcı 1 numaralı uygulama hâline getirdik."
who_description_ending: "Şimdi insanlara kod yazmayı öğretme vakti."
why_paragraph_1: "Skritter üzerinde çalışırken, George programlamayı bilmiyordu ve fikirlerini hayata geçirememesinden ötürü sürekli hayal kırıklığına uğruyordu. Ardından, öğrenmeyi denedi fakat dersler oldukça yavaştı. Ev arkadaşı programlama becerilerini güncellemek adına Codeacademy'yi denedi ama \"sıkıldı.\" Her hafta bir diğer arkadaşı Codeacademy'ye başladı, ardından bırakıverdi. Bunun, Skritter ile çözdüğümüz sorunun aynısı olduğunu fark ettik: insanlar dersleri hızlı ve geniş kapsamlı öğrenme arzusundaydı fakat dersler yavaş ve yoğunlaştırılmıştı. Bunu nasıl çözeceğimizi biliyorduk."
why_paragraph_2: "Kodlamayı öğrenmeniz mi gerekiyor? Derslere ihtiyacınız yok. Çok ve tekrarlı bir şekilde kod yazmanız ve bunu yaparken bundan zevk almanız gerek."
why_paragraph_3_prefix: "Programlamanın özeti budur. Eğlenceli olmalı. Ama"
why_paragraph_3_italic: "aha madalya aldım"
why_paragraph_3_center: "gibi bir eğlence değil,"
why_paragraph_3_italic_caps: "ANNE BEKLE, BU BÖLÜMÜ BİTİRMEM LAZIM!"
why_paragraph_3_suffix: "tarzında bir eğlence. İşte bu CodeCombat'in oyunlaştırılmış bir ders kuru değil, çok oyunculu bir oyun olmasının asıl sebebidir. Siz devam ettiğiniz sürece biz durmayacağız--ama bu sefer, bu iyi bir şey."
why_paragraph_4: "Bir oyunun bağımlısı olacaksanız, bu CodeCombat olsun ve teknoloji çağının sihirbazlarından biri olun."
why_ending: "Unutmadan, bu oyun ücretsiz. "
why_ending_url: "Büyülemeye başla!"
george_description: "CEO, iş adamı, web tasarımcısı, oyun tasarımcısı ve programlamaya başlayanların destekçisi."
scott_description: "Sıradaşı programcı, yazılım mimarı, mutfak sihirbazı, finans uzmanı. Scott, makul adamın ta kendisi."
nick_description: "Programlama sihirbazı, tuhaf motivasyon büyücü ve tersine mühendis. Nick her şeyden anlar ve şu anda CodeCombat'i inşa etmekle meşgul."
jeremy_description: "Müşteri hizmetleri büyücüsü, kullanılabilirlik test edicisi ve topluluk örgütleyici; muhtemelen Jeremy ile konuşmuşluğunuz vardır."
michael_description: "Programcı, sistem yöneticisi, halihazırda üniversite okuyan teknik-harika-çocuk. Michael sunucularımızı ayakta tutan adamın ta kendisi."
# matt_description: "Bicyclist, Software Engineer, reader of heroic fantasy, connoisseur of peanut butter, sipper of coffee."
legal:
page_title: "Hukuki"
opensource_intro: "CodeCombat ücretsiz oynanılabilir ve tamamen açık kaynaklıdır."
opensource_description_prefix: "İster "
github_url: "GitHub'ımıza"
opensource_description_center: "bakıver ve hoşuna giderse yardım edebilirsin! CodeCombat bir sürü açık kaynaklı projeden yararlanılarak inşa edilmiştir, hepsini seviyoruz. Bu projeleri görmek istersen "
archmage_wiki_url: "Başbüyücü wikisi"
opensource_description_suffix: "sayfamızı ziyaret edip ayrıntılı bilgi edinebilirsin."
practices_title: "Saygı Çerçevesinde En İyi Uygulamalar"
practices_description: "Saygıdeğer oyuncu, bunlar size verdiğimiz sözlerimizdir. Daha kolay anlaşılmasıısından özet haline indirgenmiştir."
privacy_title: "Mahremiyet"
privacy_description: "Hiçbir kişisel bilginizi pazarlamayacağız. Asıl amacımız işe alımlar ile para kazanmaktır. Nihai olarak, sizin onayınız olmadan, veriniz ile ilgilenen hiçbir şirket ile bilgi satışına dair pazarlık yapmayacağımıza dair sizi temin ederiz"
security_title: "Güvenlik"
security_description: "Kişisel bilgilerinizi güvende tutmak için mücadele ediyoruz. Açık kaynaklı bir proje olarak, sitemiz herkesin görüşüne açıktır ve güvenlik sistemimizin geliştirilmesine yardımcı olabilirsiniz."
email_title: "Eposta"
email_description_prefix: "Sizi gereksiz epostaya boğmayacağız. İster"
email_settings_url: "eposta ayarları sayfasından,"
email_description_suffix: "ister size gönderdiğimiz epostadaki linklerden, tercihlerinizi değiştirebilir ve aboneliğinizi anında iptal edebilirsiniz."
cost_title: "Ücret"
cost_description: "Şu anda CodeCombat tamamıyla ücretsiz! Esas amaçlarımızdan biri bu şekilde devam etmek, bu sayede hayattaki konumu fark etmeksizin olabildiğince çok insan oynayarak kodlamayı öğrenebilir. Eğer koşullar olumsuz yönde değişirse, abonelik veya bazı içerikler için belirli ücretler talep edilebilir, ama bunu tercih etmeyiz. Temennimiz şudur ki, şirketi şu biçimde sürdürmeye devam edebiliriz:"
recruitment_title: "İşe Alım"
recruitment_description_prefix: "CodeCombat'te, kudretli bir büyücü haline geleceksinizsadece oyunda değil, gerçek hayatta da."
url_hire_programmers: "Kimse yeterince hızlı bir şekilde programcı işe alamaz,"
recruitment_description_suffix: "bu sebeple, becerilerinizi yeterince geliştirdiğinizde ve siz de kabul ettiğiniz takdirde, becerilerinize dair kısa bir tanıtımı, sizi işe almak için can atan kişilere göndereceğiz. Bize biraz, size"
recruitment_description_italic: "bayağı ödeyecekler"
recruitment_description_ending: "böylece site ücretsiz kalacak ve herkes memnun olacak. Plan bu."
copyrights_title: "Telif Hakları ve Lisanslar"
contributor_title: "Katılımcı Lisans Sözleşmesi"
contributor_description_prefix: "GitHub ve siteye yapılan tüm katılımlar, devam etmeden önce kabul etmeniz gereken"
cla_url: "KLS'ye"
contributor_description_suffix: "tabidir."
code_title: "Kod - MIT"
code_description_prefix: "CodeCombat tarafından sahip olunan veya codecombat.com sitesindeki tüm kodlar, GitHub deposu veya codecombat.com veritabanının her ikisindekiler de dahil olmak üzere belirtilen lisansa tabidir: "
mit_license_url: "MIT lisansı"
code_description_suffix: "Bu, CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriği de kapsar."
art_title: "Sanat/Müzik - Creative Commons "
art_description_prefix: "Tüm müşterek içerik"
cc_license_url: "Creative Commons Alıntı 4.0 Uluslararası Lisansı altındadır."
art_description_suffix: "Müşterek içerik CodeCombat tarafından oyun seviyelerini hayata geçirmek için kullanılan tüm sistem ve içeriktir. Bunlar sırasıyla:"
art_music: "Müzik"
art_sound: "Ses"
art_artwork: "Sanat eseri"
art_sprites: "Spritelar"
art_other: "Ve kod dışındaki, seviyelerde kullanılan tüm öğelerdir."
art_access: "Şu anda bu öğelerin tamamını kolayca getirecek uluslarası bir sistem bulunmamakta. Genel olarak, URL'den getirip, bizimle iletişime geçip, bu öğelerin daha kolay erişilebilir olması amacı için bize yardımcı olabilirsiniz."
art_paragraph_1: "Alıntı için, alıntının kullanıldığı yerde lütfen codecombat.com sitesini zikredip kaynak linki belirtin. Örneğin:"
use_list_1: "Bir filmde veya bir oyunda kullandıysanız, jeneriğe codecombat.com adresini ekleyin."
use_list_2: "Bir web sitesinde kullandıysanız, kullanımın yanına linki koyun. Örneğin, bir imajın altına, veya alıntıların tamamını belirttiğiniz Creative Commons bildirimi ile beraber yazabilirsiniz. CodeCombat'e bariz bir biçimde atıfta bulunan içeriğe, ilave olarak alıntı olduğunun belirtilmesine gerek yoktur."
art_paragraph_2: "Eğer kullanılan içerik CodeCombat tarafından değil de herhangi bir codecombat.com kullanıcısı tarafından oluşturulmuş ise, alıntıda kullanıcıya atıfta bulunun ve eğer kullanıcı alıntılamaya dair özel olarak bir talimat belirtmişse gerekli eylemleri uygulayın."
rights_title: "Saklı Olan Haklar"
rights_desc: "Seviyelerde kullanılan içeriğin her hakkı saklıdır. Bunlar sırasıyla:"
rights_scripts: "Betikler"
rights_unit: "Birim yapılandırmaları"
rights_description: "ıkamalar"
rights_writings: "Yazılar"
rights_media: "Ortam (sesler, müzik) ve ilgili seviye için özel olarak tasarlanmış ve herkese açık hale getirilmemiş içeriğin tamamıdır."
rights_clarification: "Aydınlatmak gerekirse, seviye editöründe kullanıma açık içerik Creative Commons lisansı altındadır fakat düzenleme sırasında oluşturulan ve ders sırasında yüklenen içerik bu lisansa tabi değildir."
nutshell_title: "Özetle"
nutshell_description: "Seviye editöründe sağladığımız tüm içerik, seviye düzenleme sırasında kullanmanız için uygundur. Fakat ileride bu öğelerin kullanımını kısıtlama hakkını saklı tutmaktayız."
canonical: "Belirleyici, hukuki nitelikte olan, bu dökümanın İngilizce sürümüdür. Çeviriler arasında tutarsızlık olması halinde İngilizce dökümanda yer alan hüküm dikkate alınacaktır."
contribute:
# page_title: "Contributing"
character_classes_title: "Karakter Sınıfları"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
introduction_desc_github_url: "CodeCombat tümüyle açık kaynaklıdır"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy and Matt"
alert_account_message_intro: "Merhaba!"
# alert_account_message: "To subscribe for class emails, you'll need to be logged in first."
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
how_to_join: "Nasıl Üye olunur?"
join_desc_1: "Herkes katkıda bulunabilir! Şimdi göz atın "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
join_url_email: "E-Posta ile Bize ulaşın"
join_url_hipchat: "Herkese açık HipChat odası"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: ", then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: ", then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_summary: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_suf: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
classes:
archmage_title: "Büyük Büyücü"
archmage_title_description: "(Kod Yazarı)"
artisan_title: "Zanaatkar"
artisan_title_description: "(Bölüm Yapıcı)"
adventurer_title: "Maceracı"
adventurer_title_description: "(Bölüm Oynanabilirlik Testçisi)"
scribe_title: "Katip"
scribe_title_description: "(Makale Editörü)"
diplomat_title: "Diplomat"
diplomat_title_description: "(Çevirmen)"
ambassador_title: "Büyükelçi"
ambassador_title_description: "(Support)"
ladder:
# please_login: "Please log in first before playing a ladder game."
# my_matches: "My Matches"
# simulate: "Simulate"
# simulation_explanation: "By simulating games you can get your game ranked faster!"
# simulate_games: "Simulate Games!"
# simulate_all: "RESET AND SIMULATE GAMES"
# games_simulated_by: "Games simulated by you:"
# games_simulated_for: "Games simulated for you:"
# games_simulated: "Games simulated"
# games_played: "Games played"
# ratio: "Ratio"
leaderboard: "Sıralama"
# battle_as: "Battle as "
summary_your: "Senin "
# summary_matches: "Matches - "
# summary_wins: " Wins, "
# summary_losses: " Losses"
# rank_no_code: "No New Code to Rank"
rank_my_game: "Oyunumu Derecelendir!"
rank_submitting: "Kayıt Ediliyor..."
# rank_submitted: "Submitted for Ranking"
# rank_failed: "Failed to Rank"
# rank_being_ranked: "Game Being Ranked"
# rank_last_submitted: "submitted "
# help_simulate: "Help simulate games?"
# code_being_simulated: "Your new code is being simulated by other players for ranking. This will refresh as new matches come in."
# no_ranked_matches_pre: "No ranked matches for the "
# no_ranked_matches_post: " team! Play against some competitors and then come back here to get your game ranked."
# choose_opponent: "Choose an Opponent"
# select_your_language: "Select your language!"
# tutorial_play: "Play Tutorial"
# tutorial_recommended: "Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
# tutorial_not_sure: "Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
# simple_ai: "Simple AI"
# warmup: "Warmup"
# vs: "VS"
# friends_playing: "Friends Playing"
# log_in_for_friends: "Log in to play with your friends!"
# social_connect_blurb: "Connect and play against your friends!"
# invite_friends_to_battle: "Invite your friends to join you in battle!"
# fight: "Fight!"
# watch_victory: "Watch your victory"
# defeat_the: "Defeat the"
# tournament_ends: "Tournament ends"
# tournament_ended: "Tournament ended"
# tournament_rules: "Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
# rules: "Rules"
# winners: "Winners"
# ladder_prizes:
# title: "Tournament Prizes"
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
loading_error:
could_not_load: "Yüklenemiyor"
connection_failure: "Bağlantı hatası."
unauthorized: "Giriş yapmalısınız. Çerezlere izin verdiniz mi?"
forbidden: "Yetkiniz yok."
not_found: "Bulunamadı."
not_allowed: "Yönteme izin verilmiyor."
timeout: "Sunucu zamanaşımı."
# conflict: "Resource conflict."
# bad_input: "Bad input."
server_error: "Sunucu hatası."
unknown: "Bilinmeyen hata."
resources:
# sessions: "Sessions"
your_sessions: "Oturumlarınız"
level: "Seviye"
social_network_apis: "Sosyal Ağ API'leri"
facebook_status: "Facebook Durumu"
facebook_friends: "Facebook Arkadaşları"
facebook_friend_sessions: "Facebook Arkadaş Oturumları"
gplus_friends: "G+ Arkadaşları"
gplus_friend_sessions: "G+ Arkadaş Oturumları"
leaderboard: "Sıralama"
# user_schema: "User Schema"
# user_profile: "User Profile"
# patches: "Patches"
# patched_model: "Source Document"
# model: "Model"
# system: "System"
# systems: "Systems"
# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
# thang_names: "Thang Names"
# files: "Files"
# top_simulators: "Top Simulators"
# source_document: "Source Document"
# document: "Document"
# sprite_sheet: "Sprite Sheet"
# employers: "Employers"
# candidates: "Candidates"
# candidate_sessions: "Candidate Sessions"
# user_remark: "User Remark"
# user_remarks: "User Remarks"
# versions: "Versions"
# items: "Items"
# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
# user:
# stats: "Stats"
# singleplayer_title: "Singleplayer Levels"
# multiplayer_title: "Multiplayer Levels"
# achievements_title: "Achievements"
# last_played: "Last Played"
# status: "Status"
# status_completed: "Completed"
# status_unfinished: "Unfinished"
# no_singleplayer: "No Singleplayer games played yet."
# no_multiplayer: "No Multiplayer games played yet."
# no_achievements: "No Achievements earned yet."
# favorite_prefix: "Favorite language is "
# favorite_postfix: "."
# achievements:
# last_earned: "Last Earned"
# amount_achieved: "Amount"
# achievement: "Achievement"
# category_contributor: "Contributor"
# category_miscellaneous: "Miscellaneous"
# category_levels: "Levels"
# category_undefined: "Uncategorized"
# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
# account:
# recently_played: "Recently Played"
# no_recent_games: "No games played during the past two weeks."