codecombat/app/locale/pt-PT.coffee
2014-03-05 23:36:18 +05:30

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module.exports = nativeDescription: "Português europeu", englishDescription: "Portuguese (Portugal)", translation:
common:
loading: "A carregar..."
saving: "A guardar..."
sending: "A enviar..."
cancel: "Cancelar"
save: "Save"
delay_1_sec: "1 segundo"
delay_3_sec: "3 segundos"
delay_5_sec: "5 segundos"
manual: "Manual"
fork: "Fork"
play: "Jogar"
modal:
close: "Fechar"
okay: "Okay"
not_found:
page_not_found: "Página não encontrada"
nav:
play: "Jogar"
editor: "Editor"
blog: "Blog"
forum: "Fórum"
admin: "Administrador"
home: "Início"
contribute: "Contribuir"
legal: "Legal"
about: "Sobre"
contact: "Contacto"
twitter_follow: "Seguir"
employers: "Patrões"
versions:
save_version_title: "Guardar Nova Versão"
new_major_version: "Nova Versão Principal"
cla_prefix: "Para guardar as alterações, precisas concordar com o nosso"
cla_url: "CLA"
cla_suffix: "."
cla_agree: "EU CONCORDO"
login:
sign_up: "Criar conta"
log_in: "Iniciar sessão"
log_out: "Sair"
recover: "recuperar conta"
recover:
recover_account_title: "Recuperar conta"
send_password: "Recuperar password"
signup:
create_account_title: "Cria uma conta para guardar o teu progresso."
description: "É grátis. Só precisamos de umas coisas e fica tudo pronto:"
email_announcements: "Receber anúncios por e-mail"
coppa: "13+ ou não-EUA "
coppa_why: "(Porquê?)"
creating: "A criar conta..."
sign_up: "Registar"
log_in: "iniciar sessão com palavra-passe"
home:
slogan: "Aprende a Programar JavaScript ao Jogar um Jogo"
no_ie: "O CodeCombat não corre em Internet Explorer 9 ou anterior. Desculpa!"
no_mobile: "O CodeCombat não foi desenhado para dispositivos móveis e pode não funcionar!"
play: "Jogar"
play:
choose_your_level: "Escolhe o Teu Nível"
adventurer_prefix: "Podes saltar para um dos níveis abaixo, ou discutir os níveis "
adventurer_forum: "no fórum de Aventureiro"
adventurer_suffix: "."
campaign_beginner: "Campanha para Iniciantes"
campaign_beginner_description: "... onde aprendes a feitiçaria da programação."
campaign_dev: "Níveis mais Difíceis"
campaign_dev_description: "... onde aprendes a interface enquanto fazes coisas um bocadinho mais difíceis."
campaign_multiplayer: "Arenas Multijogador"
campaign_multiplayer_description: "... onde programas frente-a-frente contra outros jogadores."
campaign_player_created: "Criados por Jogadores"
campaign_player_created_description: "... onde combates contra a criatividade dos teus colegas <a href=\"/contribute#artisan\">Feiticeiros Artesãos</a>."
level_difficulty: "Dificuldade: "
contact:
contact_us: "Contactar o CodeCombat"
welcome: "É bom ter notícias tuas! Usa este formulário para nos enviares um e-mail."
contribute_prefix: "Se estás interessado em contribuir, dá uma olhadela à nossa "
contribute_page: "página de contribuição"
contribute_suffix: "!"
forum_prefix: "Para algo público, por favor, usa o "
forum_page: "nosso fórum"
forum_suffix: " como alternativa."
send: "Enviar Feedback"
diplomat_suggestion:
title: "Ajuda a traduzir o CodeCombat!"
sub_heading: "Precisamos das tuas habilidades linguísticas."
pitch_body: "Desenvolvemos o CodeCombat em Inglês, mas já temos jogadores em todo o mundo. Muitos deles querem jogar em Português e não falam Inglês, por isso, se sabes falar ambas, por favor considera registares-te como Diplomata para ajudares a traduzir o website do CodeCombat e todos os níveis para Português."
missing_translations: "Enquanto não conseguimos traduzir tudo para Português, irás ver em Inglês o que não estiver disponível em Português."
learn_more: "Sabe mais sobre ser um Diplomata"
subscribe_as_diplomat: "Subscrever como Diplomata"
wizard_settings:
title: "Definições do Wizard"
customize_avatar: "Altera o teu Avatar"
# clothes: "Clothes"
# trim: "Trim"
# cloud: "Cloud"
# spell: "Spell"
# boots: "Boots"
# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_settings:
title: "Definições da Conta"
not_logged_in: "Inicia sessão ou cria uma conta para alterares as tuas definições."
autosave: "As alterações guardam-se automaticamente"
me_tab: "Eu"
picture_tab: "Fotografia"
wizard_tab: "Feiticeiro"
password_tab: "Palavra-passe"
emails_tab: "E-mails"
gravatar_select: "Seleciona qual fotografia Gravatar a usar"
gravatar_add_photos: "Adiciona miniaturas e fotografias a uma conta Gravatar com o teu email para escolheres uma imagem."
gravatar_add_more_photos: "Adiciona mais fotografias à tua conta Gravatar para as acederes aqui."
wizard_color: "Cor das roupas do feiticeiro"
new_password: "Nova palavra-passe"
new_password_verify: "Verificar"
email_subscriptions: "Subscrições de E-mail"
email_announcements: "Anúncios"
email_notifications_description: "Recebe notificações periódicas sobre a tua conta."
email_announcements_description: "Recebe e-mails sobre as últimas novidades e desenvolvimentos no CodeCombat."
contributor_emails: "E-mails para Contribuintes"
contribute_prefix: "Estamos à procura de pessoas para se juntarem a nós! Visita a "
contribute_page: "página de contribuição"
contribute_suffix: " para mais informação."
email_toggle: "Alternar todos"
error_saving: "Erro ao guardar"
saved: "Alterações guardadas"
password_mismatch: "As palavras-passe não coincidem."
account_profile:
edit_settings: "Editar Definições"
profile_for_prefix: "Perfil de "
# profile_for_suffix: ""
profile: "Perfil"
user_not_found: "Nenhum utilizador encontrado. Verifica o URL?"
gravatar_not_found_mine: "Não conseguimos encontrar o teu perfil associado com:"
gravatar_not_found_email_suffix: "."
gravatar_signup_prefix: "Regista-te no "
gravatar_signup_suffix: " para começares!"
gravatar_not_found_other: "Infelizmente, não existe nenhum perfil associado ao endereço de e-mail desta pessoa."
gravatar_contact: "Contacto"
gravatar_websites: "Websites"
gravatar_accounts: "Como visto no"
gravatar_profile_link: "Perfil Gravatar completo"
play_level:
level_load_error: "O nível não pôde ser carregado: "
done: "Concluir"
grid: "Grelha"
customize_wizard: "Personalizar Feiticeiro"
home: "Início"
guide: "Guia"
multiplayer: "Multijogador"
restart: "Reiniciar"
goals: "Objetivos"
action_timeline: "Linha do Tempo"
click_to_select: "Clica numa unidade para a selecionares."
reload_title: "Recarregar todo o código?"
reload_really: "Tens a certeza que queres recarregar este nível de volta ao início?"
reload_confirm: "Recarregar tudo"
# victory_title_prefix: ""
victory_title_suffix: " Concluído"
victory_sign_up: "Cria uma conta para guardar o teu progresso"
victory_sign_up_poke: "Queres guardar o teu código? Cria uma conta grátis!"
victory_rate_the_level: "Classifica este nível: "
victory_play_next_level: "Jogar próximo nível"
victory_go_home: "Ir para a Home"
victory_review: "Conta-nos mais!"
victory_hour_of_code_done: "É tudo?"
victory_hour_of_code_done_yes: "Sim, a minha Hora de Código chegou ao fim!"
multiplayer_title: "Definições de Multiplayer"
multiplayer_link_description: "Dá este link a alguém para se juntar a ti."
multiplayer_hint_label: "Dica:"
multiplayer_hint: " Carrega no link para seleccionar tudp, depois pressiona ⌘-C ou Ctrl-C para copiar o link."
multiplayer_coming_soon: "Mais funcionalidades de multiplayer hão de vir!"
guide_title: "Guia"
tome_minion_spells: "Feitiços dos teus Minions"
tome_read_only_spells: "Feitiços Read-Only"
tome_other_units: "Outras Unidades"
# tome_cast_button_castable: "Cast Spell"
# tome_cast_button_casting: "Casting"
tome_cast_button_cast: "Lançar Feitiço"
# tome_autocast_delay: "Autocast Delay"
tome_select_spell: "Escolhe um Feitiço"
tome_select_a_thang: "Escolhe Alguém para "
tome_available_spells: "Feitiços disponíveis"
hud_continue: "Continuar (pressiona shift-space)"
spell_saved: "Feitiço Guardado"
# skip_tutorial: "Skip (esc)"
admin:
av_title: "Visualizações de Admin"
av_entities_sub_title: "Entidades"
av_entities_users_url: "utilizadores"
av_entities_active_instances_url: "Activar Instancias"
av_other_sub_title: "Outro"
av_other_debug_base_url: "Base (para fazer debug base.jade)"
u_title: "Lista de Utilizadores"
lg_title: "Últimos Jogos"
editor:
main_title: "Editores para CodeCombat"
main_description: "Constrói os teus níveis, campanhas, unidades e conteúdo educacional. Nós fornecemos todas as ferramentas que precisas!"
article_title: "Editor de Artigos"
article_description: "Escreve artigos que dêem aos jogadores uma visão geral dos conceitos de programação que podem ser usados nos mais diversos níveis e campanhas."
thang_title: "Editor de Thang"
thang_description: "Constrói unidades, definindo a sua logica, visual e audio por defeito. De momento só é suportado 'importing Flash exported vector graphics'."
level_title: "Editor de níveis"
level_description: "Inclui ferramentas para a criação de scripts, upload de áudio, e construção de lógica personalizada para criar todos os tipos de níveis. Tudo o que nós usamos!"
security_notice: "Muitas das principais funcionalidades nestes editores não estão activas por defeito. À medida que a segurança destes sistemas é melhorada, eles serão disponibilizados. Se quiseres utilizar estas uncionalidades mais cedo, "
contact_us: "contacta-nos!"
hipchat_prefix: "Podes encontrar-nos no nosso"
hipchat_url: "canal HipChat."
level_some_options: "Algumas opções?"
level_tab_thangs: "Thangs"
level_tab_scripts: "Scripts"
level_tab_settings: "Configurações"
level_tab_components: "Componentes"
level_tab_systems: "Sistemas"
level_tab_thangs_title: "Thangs atuais"
level_tab_thangs_conditions: "Condições iniciais"
level_tab_thangs_add: "Adiciona Thangs"
level_settings_title: "Configurações"
level_component_tab_title: "Componentes atuais"
level_component_btn_new: "Cria um novo Componente"
level_systems_tab_title: "Sistemas atuais"
level_systems_btn_new: "Cria um novo Sistema"
level_systems_btn_add: "Adiciona um Sistema"
level_components_title: "Voltar para Todos os Thangs"
level_components_type: "Tipo"
level_component_edit_title: "Editar Componente"
level_system_edit_title: "Editar Sistema"
create_system_title: "Criar novo Sistema"
new_component_title: "Criar novo Componente"
new_component_field_system: "Sistema"
article:
edit_btn_preview: "Visualizar"
edit_article_title: "Editar Artigo"
general:
and: "e"
name: "Nome"
body: "Corpo"
version: "Versão"
commit_msg: "Mensagem de Commit"
version_history_for: "Histórico de versões por: "
results: "Resultados"
description: "Descrição"
or: "ou"
email: "E-mail"
message: "Mensagem"
# about:
# who_is_codecombat: "Who is CodeCombat?"
# why_codecombat: "Why CodeCombat?"
# who_description_prefix: "together started CodeCombat in 2013. We also created "
# who_description_suffix: "in 2008, growing it to the #1 web and iOS application for learning to write Chinese and Japanese characters."
# who_description_ending: "Now it's time to teach people to write code."
# why_paragraph_1: "When making Skritter, George didn't know how to program and was constantly frustrated by his inability to implement his ideas. Afterwards, he tried learning, but the lessons were too slow. His housemate, wanting to reskill and stop teaching, tried Codecademy, but \"got bored.\" Each week another friend started Codecademy, then dropped off. We realized it was the same problem we'd solved with Skritter: people learning a skill via slow, intensive lessons when what they need is fast, extensive practice. We know how to fix that."
# why_paragraph_2: "Need to learn to code? You don't need lessons. You need to write a lot of code and have a great time doing it."
# why_paragraph_3_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
# why_paragraph_3_italic: "yay a badge"
# why_paragraph_3_center: "but fun like"
# why_paragraph_3_italic_caps: "NO MOM I HAVE TO FINISH THE LEVEL!"
# why_paragraph_3_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
# why_paragraph_4: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
# why_ending: "And hey, it's free. "
# why_ending_url: "Start wizarding now!"
# george_description: "CEO, business guy, web designer, game designer, and champion of beginning programmers everywhere."
# scott_description: "Programmer extraordinaire, software architect, kitchen wizard, and master of finances. Scott is the reasonable one."
# nick_description: "Programming wizard, eccentric motivation mage, and upside-down experimenter. Nick can do anything and chooses to build CodeCombat."
# jeremy_description: "Customer support mage, usability tester, and community organizer; you've probably already spoken with Jeremy."
# michael_description: "Programmer, sys-admin, and undergrad technical wunderkind, Michael is the person keeping our servers online."
# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# contribute:
# page_title: "Contributing"
# character_classes_title: "Character Classes"
# introduction_desc_intro: "We have high hopes for CodeCombat."
# introduction_desc_pref: "We want to be where programmers of all stripes come to learn and play together, introduce others to the wonderful world of coding, and reflect the best parts of the community. We can't and don't want to do that alone; what makes projects like GitHub, Stack Overflow and Linux great are the people who use them and build on them. To that end, "
# introduction_desc_github_url: "CodeCombat is totally open source"
# introduction_desc_suf: ", and we aim to provide as many ways as possible for you to take part and make this project as much yours as ours."
# introduction_desc_ending: "We hope you'll join our party!"
# introduction_desc_signature: "- Nick, George, Scott, Michael, and Jeremy"
# alert_account_message_intro: "Hey there!"
# alert_account_message_pref: "To subscribe for class emails, you'll need to "
# alert_account_message_suf: "first."
# alert_account_message_create_url: "create an account"
# archmage_summary: "Interested in working on game graphics, user interface design, database and server organization, multiplayer networking, physics, sound, or game engine performance? Want to help build a game to help other people learn what you are good at? We have a lot to do and if you are an experienced programmer and want to develop for CodeCombat, this class is for you. We would love your help building the best programming game ever."
# archmage_introduction: "One of the best parts about building games is they synthesize so many different things. Graphics, sound, real-time networking, social networking, and of course many of the more common aspects of programming, from low-level database management, and server administration to user facing design and interface building. There's a lot to do, and if you're an experienced programmer with a hankering to really dive into the nitty-gritty of CodeCombat, this class might be for you. We would love to have your help building the best programming game ever."
# class_attributes: "Class Attributes"
# archmage_attribute_1_pref: "Knowledge in "
# archmage_attribute_1_suf: ", or a desire to learn. Most of our code is in this language. If you're a fan of Ruby or Python, you'll feel right at home. It's JavaScript, but with a nicer syntax."
# archmage_attribute_2: "Some experience in programming and personal initiative. We'll help you get oriented, but we can't spend much time training you."
# how_to_join: "How To Join"
# join_desc_1: "Anyone can help out! Just check out our "
# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
# join_desc_3: ", or find us in our "
# join_desc_4: "and we'll go from there!"
# join_url_email: "Email us"
# join_url_hipchat: "public HipChat room"
# more_about_archmage: "Learn More About Becoming an Archmage"
# archmage_subscribe_desc: "Get emails on new coding opportunities and announcements."
# artisan_summary_pref: "Want to design levels and expand CodeCombat's arsenal? People are playing through our content at a pace faster than we can build! Right now, our level editor is barebone, so be wary. Making levels will be a little challenging and buggy. If you have visions of campaigns spanning for-loops to"
# artisan_summary_suf: "then this class is for you."
# artisan_introduction_pref: "We must construct additional levels! People be clamoring for more content, and we can only build so many ourselves. Right now your workstation is level one; our level editor is barely usable even by its creators, so be wary. If you have visions of campaigns spanning for-loops to"
# artisan_introduction_suf: "then this class might be for you."
# artisan_attribute_1: "Any experience in building content like this would be nice, such as using Blizzard's level editors. But not required!"
# artisan_attribute_2: "A hankering to do a whole lot of testing and iteration. To make good levels, you need to take it to others and watch them play it, and be prepared to find a lot of things to fix."
# artisan_attribute_3: "For the time being, endurance en par with an Adventurer. Our Level Editor is super preliminary and frustrating to use. You have been warned!"
# artisan_join_desc: "Use the Level Editor in these steps, give or take:"
# artisan_join_step1: "Read the documentation."
# artisan_join_step2: "Create a new level and explore existing levels."
# artisan_join_step3: "Find us in our public HipChat room for help."
# artisan_join_step4: "Post your levels on the forum for feedback."
# more_about_artisan: "Learn More About Becoming an Artisan"
# artisan_subscribe_desc: "Get emails on level editor updates and announcements."
# adventurer_sumamry: "Let us be clear about your role: you are the tank. You are going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class is for you."
# adventurer_introduction: "Let's be clear about your role: you are the tank. You're going to take heavy damage. We need people to try out brand-new levels and help identify how to make things better. The pain will be enormous; making good games is a long process and no one gets it right the first time. If you can endure and have a high constitution score, then this class might be for you."
# adventurer_attribute_1: "A thirst for learning. You want to learn how to code and we want to teach you how to code. You'll probably be doing most of the teaching in this case, though."
# adventurer_attribute_2: "Charismatic. Be gentle but articulate about what needs improving, and offer suggestions on how to improve."
# adventurer_join_pref: "Either get together with (or recruit!) an Artisan and work with them, or check the box below to receive emails when there are new levels to test. We'll also be posting about levels to review on our networks like"
# adventurer_forum_url: "our forum"
# adventurer_join_suf: "so if you prefer to be notified those ways, sign up there!"
# more_about_adventurer: "Learn More About Becoming an Adventurer"
# adventurer_subscribe_desc: "Get emails when there are new levels to test."
# scribe_summary_pref: "CodeCombat is not just going to be a bunch of levels. It will also be a resource of programming knowledge that players can hook into. That way, each Artisan can link to a detailed article that for the player's edification: documentation akin to what the "
# scribe_summary_sufx: " has built. If you enjoy explaining programming concepts, then this class is for you."
# scribe_introduction_pref: "CodeCombat isn't just going to be a bunch of levels. It will also include a resource for knowledge, a wiki of programming concepts that levels can hook into. That way rather than each Artisan having to describe in detail what a comparison operator is, they can simply link their level to the Article describing them that is already written for the player's edification. Something along the lines of what the "
# scribe_introduction_url_mozilla: "Mozilla Developer Network"
# scribe_introduction_suf: " has built. If your idea of fun is articulating the concepts of programming in Markdown form, then this class might be for you."
# scribe_attribute_1: "Skill in words is pretty much all you need. Not only grammar and spelling, but able to convey complicated ideas to others."
# contact_us_url: "Contact us"
# scribe_join_description: "tell us a little about yourself, your experience with programming and what sort of things you'd like to write about. We'll go from there!"
# more_about_scribe: "Learn More About Becoming a Scribe"
# scribe_subscribe_desc: "Get emails about article writing announcements."
# diplomat_summary: "There is a large interest in CodeCombat in other countries that do not speak English! We are looking for translators who are willing to spend their time translating the site's corpus of words so that CodeCombat is accessible across the world as soon as possible. If you'd like to help getting CodeCombat international, then this class is for you."
# diplomat_introduction_pref: "So, if there's one thing we learned from the "
# diplomat_launch_url: "launch in October"
# diplomat_introduction_suf: "it's that there is sizeable interest in CodeCombat in other countries! We're building a corps of translators eager to turn one set of words into another set of words to get CodeCombat as accessible across the world as possible. If you like getting sneak peeks at upcoming content and getting these levels to your fellow nationals ASAP, then this class might be for you."
# diplomat_attribute_1: "Fluency in English and the language you would like to translate to. When conveying complicated ideas, it's important to have a strong grasp in both!"
# diplomat_join_pref_github: "Find your language locale file "
# diplomat_github_url: "on GitHub"
# diplomat_join_suf_github: ", edit it online, and submit a pull request. Also, check this box below to keep up-to-date on new internationalization developments!"
# more_about_diplomat: "Learn More About Becoming a Diplomat"
# diplomat_subscribe_desc: "Get emails about i18n developments and levels to translate."
# ambassador_summary: "We are trying to build a community, and every community needs a support team when there are troubles. We have got chats, emails, and social networks so that our users can get acquainted with the game. If you want to help people get involved, have fun, and learn some programming, then this class is for you."
# ambassador_introduction: "This is a community we're building, and you are the connections. We've got Olark chats, emails, and social networks with lots of people to talk with and help get acquainted with the game and learn from. If you want to help people get involved and have fun, and get a good feel of the pulse of CodeCombat and where we're going, then this class might be for you."
# ambassador_attribute_1: "Communication skills. Be able to identify the problems players are having and help them solve them. Also, keep the rest of us informed about what players are saying, what they like and don't like and want more of!"
# ambassador_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll go from there!"
# ambassador_join_note_strong: "Note"
# ambassador_join_note_desc: "One of our top priorities is to build multiplayer where players having difficulty solving levels can summon higher level wizards to help them. This will be a great way for ambassadors to do their thing. We'll keep you posted!"
# more_about_ambassador: "Learn More About Becoming an Ambassador"
# ambassador_subscribe_desc: "Get emails on support updates and multiplayer developments."
# counselor_summary: "None of the above roles fit what you are interested in? Do not worry, we are on the lookout for anybody who wants a hand in the development of CodeCombat! If you are interested in teaching, game development, open source management, or anything else that you think will be relevant to us, then this class is for you."
# counselor_introduction_1: "Do you have life experience? A different perspective on things that can help us decide how to shape CodeCombat? Of all these roles, this will probably take the least time, but individually you may make the most difference. We're on the lookout for wisened sages, particularly in areas like: teaching, game development, open source project management, technical recruiting, entrepreneurship, or design."
# counselor_introduction_2: "Or really anything that is relevant to the development of CodeCombat. If you have knowledge and want to share it to help grow this project, then this class might be for you."
# counselor_attribute_1: "Experience, in any of the areas above or something you think might be helpful."
# counselor_attribute_2: "A little bit of free time!"
# counselor_join_desc: "tell us a little about yourself, what you've done and what you'd be interested in doing. We'll put you in our contact list and be in touch when we could use advice (not too often)."
# more_about_counselor: "Learn More About Becoming a Counselor"
# changes_auto_save: "Changes are saved automatically when you toggle checkboxes."
# diligent_scribes: "Our Diligent Scribes:"
# powerful_archmages: "Our Powerful Archmages:"
# creative_artisans: "Our Creative Artisans:"
# brave_adventurers: "Our Brave Adventurers:"
# translating_diplomats: "Our Translating Diplomats:"
# helpful_ambassadors: "Our Helpful Ambassadors:"
classes:
archmage_title: "Archmage"
archmage_title_description: "(Coder)"
artisan_title: "Artisan"
artisan_title_description: "(Construtor de Níveis)"
adventurer_title: "Adventurer"
adventurer_title_description: "(Play-tester de Níveis)"
scribe_title: "Scribe"
scribe_title_description: "(Editor de Artigos)"
diplomat_title: "Diplomat"
diplomat_title_description: "(Tradutor)"
ambassador_title: "Ambassador"
ambassador_title_description: "(Suporte)"
counselor_title: "Counselor"
counselor_title_description: "(Expert/ Professor)"