mirror of
https://github.com/codeninjasllc/codecombat.git
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181 lines
5.7 KiB
CoffeeScript
181 lines
5.7 KiB
CoffeeScript
CocoView = require 'views/kinds/CocoView'
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Level = require 'models/Level'
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LevelSession = require 'models/LevelSession'
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CocoCollection = require 'models/CocoCollection'
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LeaderboardCollection = require 'collections/LeaderboardCollection'
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{teamDataFromLevel} = require './utils'
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HIGHEST_SCORE = 1000000
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class LevelSessionsCollection extends CocoCollection
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url: ''
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model: LevelSession
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constructor: (levelID) ->
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super()
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@url = "/db/level/#{levelID}/all_sessions"
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module.exports = class LadderTabView extends CocoView
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id: 'ladder-tab-view'
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template: require 'templates/play/ladder/ladder_tab'
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startsLoading: true
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events:
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'click .connect-facebook': 'onConnectFacebook'
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subscriptions:
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'facebook-logged-in': 'onConnectedWithFacebook'
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constructor: (options, @level, @sessions) ->
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super(options)
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@teams = teamDataFromLevel @level
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@leaderboards = {}
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@refreshLadder()
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@checkFriends()
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checkFriends: ->
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@loadingFacebookFriends = true
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FB.getLoginStatus (response) =>
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@facebookStatus = response.status
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if @facebookStatus is 'connected' then @loadFacebookFriendSessions() else @loadingFacebookFriends = false
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if application.gplusHandler.loggedIn is undefined
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@loadingGPlusFriends = true
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@listenToOnce(application.gplusHandler, 'checked-state', @gplusSessionStateLoaded)
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else
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@gplusSessionStateLoaded()
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# FACEBOOK
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# Connect button pressed
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onConnectFacebook: ->
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@connecting = true
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FB.login()
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onConnectedWithFacebook: -> location.reload() if @connecting
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# Load friends
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loadFacebookFriendSessions: ->
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FB.api '/me/friends', (response) =>
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@facebookData = response.data
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levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
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url = "/db/level/#{levelFrag}/leaderboard_facebook_friends"
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$.ajax url, {
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data: { friendIDs: (f.id for f in @facebookData) }
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method: 'POST'
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success: @onFacebookFriendSessionsLoaded
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}
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onFacebookFriendSessionsLoaded: (result) =>
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friendsMap = {}
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friendsMap[friend.id] = friend.name for friend in @facebookData
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for friend in result
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friend.facebookName = friendsMap[friend.facebookID]
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friend.otherTeam = if friend.team is 'humans' then 'ogres' else 'humans'
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@facebookFriends = result
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@loadingFacebookFriends = false
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@renderMaybe()
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# GOOGLE PLUS
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gplusSessionStateLoaded: ->
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if application.gplusHandler.loggedIn
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@loadingGPlusFriends = true
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application.gplusHandler.loadFriends @gplusFriendsLoaded
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else
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@loadingGPlusFriends = false
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@renderMaybe()
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gplusFriendsLoaded: (friends) =>
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@gplusData = friends.items
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levelFrag = "#{@level.get('original')}.#{@level.get('version').major}"
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url = "/db/level/#{levelFrag}/leaderboard_gplus_friends"
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$.ajax url, {
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data: { friendIDs: (f.id for f in @gplusData) }
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method: 'POST'
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success: @onGPlusFriendSessionsLoaded
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}
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onGPlusFriendSessionsLoaded: (result) =>
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@loadingGPlusFriends = false
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@renderMaybe()
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# LADDER LOADING
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refreshLadder: ->
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promises = []
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for team in @teams
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@leaderboards[team.id]?.off 'sync'
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teamSession = _.find @sessions.models, (session) -> session.get('team') is team.id
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@leaderboards[team.id] = new LeaderboardData(@level, team.id, teamSession)
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promises.push @leaderboards[team.id].promise
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@loadingLeaderboards = true
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$.when(promises...).then(@leaderboardsLoaded)
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leaderboardsLoaded: =>
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@loadingLeaderboards = false
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@renderMaybe()
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renderMaybe: ->
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return if @loadingFacebookFriends or @loadingLeaderboards
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@startsLoading = false
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@render()
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getRenderData: ->
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ctx = super()
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ctx.level = @level
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ctx.link = "/play/level/#{@level.get('name')}"
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ctx.teams = @teams
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team.leaderboard = @leaderboards[team.id] for team in @teams
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ctx.levelID = @levelID
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ctx.friends = @facebookFriends
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ctx.onFacebook = @facebookStatus is 'connected'
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ctx.onGPlus = application.gplusHandler.loggedIn
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ctx
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class LeaderboardData
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constructor: (@level, @team, @session) ->
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_.extend @, Backbone.Events
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@topPlayers = new LeaderboardCollection(@level, {order:-1, scoreOffset: HIGHEST_SCORE, team: @team, limit: 20})
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promises = []
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promises.push @topPlayers.fetch()
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@topPlayers.once 'sync', @onceLeaderboardPartLoaded, @
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if @session
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score = @session.get('totalScore') or 10
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@playersAbove = new LeaderboardCollection(@level, {order:1, scoreOffset: score, limit: 4, team: @team})
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promises.push @playersAbove.fetch()
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@playersAbove.once 'sync', @onceLeaderboardPartLoaded, @
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@playersBelow = new LeaderboardCollection(@level, {order:-1, scoreOffset: score, limit: 4, team: @team})
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promises.push @playersBelow.fetch()
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@playersBelow.once 'sync', @onceLeaderboardPartLoaded, @
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level = "#{level.get('original')}.#{level.get('version').major}"
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success = (@myRank) =>
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promises.push $.ajax "/db/level/#{level}/leaderboard_rank?scoreOffset=#{@session.get('totalScore')}&team=#{@team}", {success}
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@promise = $.when(promises...)
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@promise.then @onLoad
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@promise
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onLoad: =>
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@loaded = true
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@trigger 'sync'
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# TODO: cache user ids -> names mapping, and load them here as needed,
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# and apply them to sessions. Fetching each and every time is too costly.
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inTopSessions: ->
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return me.id in (session.attributes.creator for session in @topPlayers.models)
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nearbySessions: ->
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return [] unless @session
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l = []
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above = @playersAbove.models
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above.reverse()
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l = l.concat(above)
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l.push @session
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l = l.concat(@playersBelow.models)
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if @myRank
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startRank = @myRank - 4
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session.rank = startRank + i for session, i in l
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l
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