mirror of
https://github.com/codeninjasllc/codecombat.git
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ae82875c57
When a new version is created, the latest version is updated, then the new one is made. If making a new one fails (most commonly due to a name conflict), the latest version is left in a broken state. Set up the new middleware to revert changes to latest version in this case, and update the level handler to use the middleware. Also added warning logs if models do not have editableProperties or postEditableProperties set.
118 lines
4.6 KiB
CoffeeScript
118 lines
4.6 KiB
CoffeeScript
mongoose = require 'mongoose'
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jsonschema = require '../../app/schemas/models/achievement'
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log = require 'winston'
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utils = require '../../app/core/utils'
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plugins = require('../plugins/plugins')
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AchievablePlugin = require '../plugins/achievements'
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TreemaUtils = require '../../bower_components/treema/treema-utils.js'
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config = require '../../server_config'
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# `pre` and `post` are not called for update operations executed directly on the database,
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# including `Model.update`,`.findByIdAndUpdate`,`.findOneAndUpdate`, `.findOneAndRemove`,and `.findByIdAndRemove`.order
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# to utilize `pre` or `post` middleware, you should `find()` the document, and call the `init`, `validate`, `save`,
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# or `remove` functions on the document. See [explanation](http://github.com/LearnBoost/mongoose/issues/964).
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AchievementSchema = new mongoose.Schema({
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userField: String
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}, {strict: false,read: config.mongo.readpref})
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AchievementSchema.index(
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{
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_fts: 'text'
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_ftsx: 1
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},
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{
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name: 'search index'
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sparse: true
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weights: {name: 1}
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default_language: 'english'
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'language_override': 'language'
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'textIndexVersion': 2
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})
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AchievementSchema.index({i18nCoverage: 1}, {name: 'translation coverage index', sparse: true})
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AchievementSchema.index({slug: 1}, {name: 'slug index', sparse: true, unique: true})
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AchievementSchema.index({related: 1}, {name: 'related index', sparse: true})
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AchievementSchema.methods.objectifyQuery = ->
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try
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@set('query', JSON.parse(@get('query'))) if typeof @get('query') == 'string'
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catch error
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log.error "Couldn't convert query string to object because of #{error}"
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@set('query', {})
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AchievementSchema.methods.stringifyQuery = ->
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@set('query', JSON.stringify(@get('query'))) if typeof @get('query') != 'string'
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AchievementSchema.methods.getExpFunction = ->
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func = @get('function') ? {}
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TreemaUtils.populateDefaults(func, jsonschema.properties.function)
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return utils.functionCreators[func.kind](func.parameters) if func.kind of utils.functionCreators
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AchievementSchema.statics.jsonschema = jsonschema
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AchievementSchema.statics.achievementCollections = {}
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# Reloads all achievements into memory.
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# TODO might want to tweak this to only load new achievements
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AchievementSchema.statics.loadAchievements = (done) ->
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AchievementSchema.statics.resetAchievements()
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Achievement = require('./Achievement')
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query = Achievement.find({collection: {$ne: 'level.sessions'}})
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query.exec (err, docs) ->
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_.each docs, (achievement) ->
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collection = achievement.get 'collection'
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AchievementSchema.statics.achievementCollections[collection] ?= []
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if _.find AchievementSchema.statics.achievementCollections[collection], ((a) -> a.get('_id').toHexString() is achievement.get('_id').toHexString())
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log.warn "Uh oh, we tried to add another copy of the same achievement #{achievement.get('_id')} #{achievement.get('name')} to the #{collection} achievement list..."
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else
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AchievementSchema.statics.achievementCollections[collection].push achievement
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unless achievement.get('query')
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log.error "Uh oh, there is an achievement with an empty query: #{achievement}"
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done?(AchievementSchema.statics.achievementCollections) # TODO: Return with err as first parameter
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AchievementSchema.statics.getLoadedAchievements = ->
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AchievementSchema.statics.achievementCollections
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AchievementSchema.statics.resetAchievements = ->
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delete AchievementSchema.statics.achievementCollections[collection] for collection of AchievementSchema.statics.achievementCollections
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AchievementSchema.statics.editableProperties = [
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'name'
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'query'
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'worth'
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'collection'
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'description'
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'userField'
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'proportionalTo'
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'icon'
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'function'
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'related'
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'difficulty'
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'category'
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'rewards'
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'i18n'
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'i18nCoverage'
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'hidden'
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]
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AchievementSchema.statics.postEditableProperties = []
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AchievementSchema.statics.jsonSchema = require '../../app/schemas/models/achievement'
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# Queries are stored as JSON strings, objectify them upon loading
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AchievementSchema.post 'init', (doc) -> doc.objectifyQuery()
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AchievementSchema.pre 'save', (next) ->
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@stringifyQuery()
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next()
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# Reload achievements upon save
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# This is going to basically not work when there is more than one application server, right?
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AchievementSchema.post 'save', -> @constructor.loadAchievements()
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AchievementSchema.plugin(plugins.NamedPlugin)
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AchievementSchema.plugin(plugins.SearchablePlugin, {searchable: ['name']})
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AchievementSchema.plugin plugins.TranslationCoveragePlugin
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AchievementSchema.plugin plugins.PatchablePlugin
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module.exports = Achievement = mongoose.model('Achievement', AchievementSchema, 'achievements')
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AchievementSchema.statics.loadAchievements()
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