codecombat/app/templates/play/ladder/ladder-tab-view.jade

91 lines
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Text

div#columns.row
for team, teamIndex in teams
div.column.col-md-4
div(id="histogram-display-#{team.name}", class="histogram-display", data-team-name=team.name)
table.table.table-bordered.table-condensed.table-hover(data-team=team.id)
thead
tr
th(colspan=level.get('type', true) == 'hero-ladder' ? 3 : 2)
th(colspan=4, style="color: #{team.primaryColor}")
span= team.name
span.spl(data-i18n="ladder.leaderboard") Leaderboard
tr
th(colspan=level.get('type', true) == 'hero-ladder' ? 3 : 2)
th(data-i18n="general.score") Score
th(data-i18n="general.name").name-col-cell Name
th
th.iconic-cell
.glyphicon.glyphicon-eye-open
tbody
- var topSessions = team.leaderboard.topPlayers.models;
- var showJustTop = team.leaderboard.inTopSessions() || me.get('anonymous');
- if(!showJustTop && topSessions.length == 20) topSessions = topSessions.slice(0, 10);
for session, rank in topSessions
- var myRow = session.get('creator') == me.id
- var sessionStats = league ? (_.find(session.get('leagues') || [], {leagueID: league.id}) || {}).stats || {} : session.attributes;
tr(class=myRow ? "success" : "", data-player-id=session.get('creator'), data-session-id=session.id)
td.code-language-cell(style="background-image: url(/images/common/code_languages/" + session.get('submittedCodeLanguage') + "_icon.png)" title=capitalize(session.get('submittedCodeLanguage')))
if level.get('type', true) == 'hero-ladder'
td.hero-portrait-cell(style="background-image: url(/file/db/thang.type/#{(session.get('heroConfig') || {}).thangType || '529ffbf1cf1818f2be000001'}/portrait.png)")
td.rank-cell= rank + 1
td.score-cell= Math.round(sessionStats.totalScore * 100)
td.name-col-cell= session.get('creatorName') || "Anonymous"
td.fight-cell
a(href="/play/level/#{level.get('slug') || level.id}?team=#{team.otherTeam}&opponent=#{session.id}")
span(data-i18n="ladder.fight") Fight!
td.spectate-cell.iconic-cell
.glyphicon.glyphicon-eye-open
if !showJustTop && team.leaderboard.nearbySessions().length
tr(class="active")
td(colspan=4).ellipsis-row ...
for session in team.leaderboard.nearbySessions()
- var myRow = session.get('creator') == me.id
- var sessionStats = league ? (_.find(session.get('leagues'), {leagueID: league.id}) || {}).stats || {} : session.attributes;
tr(class=myRow ? "success" : "", data-player-id=session.get('creator'), data-session-id=session.id)
td.code-language-cell(style="background-image: url(/images/common/code_languages/" + session.get('submittedCodeLanguage') + "_icon.png)")
if level.get('type', true) == 'hero-ladder'
td.hero-portrait-cell(style="background-image: url(/file/db/thang.type/#{(session.get('heroConfig') || {}).thangType || '529ffbf1cf1818f2be000001'}/portrait.png)")
td.rank-cell= session.rank
td.score-cell= Math.round(sessionStats.totalScore * 100)
td.name-col-cell= session.get('creatorName') || "Anonymous"
td.fight-cell
a(href="/play/level/#{level.get('slug') || level.id}?team=#{team.otherTeam}&opponent=#{session.id}")
span(data-i18n="ladder.fight") Fight!
td.spectate-cell.iconic-cell
.glyphicon.glyphicon-eye-open
if teamIndex == 1
.btn.btn-sm.load-more-ladder-entries(data-i18n="editor.more") More
div.column.col-md-4
h4.friends-header(data-i18n="ladder.friends_playing") Friends Playing
if me.get('anonymous')
div.alert.alert-info
a(data-toggle="coco-modal", data-target="core/AuthModal", data-i18n="ladder.log_in_for_friends") Log in to play with your friends!
else
if !onFacebook || !onGPlus
div.connect-buttons
span(data-i18n="ladder.social_connect_blurb") Connect and play against your friends!
br
if !onFacebook
button.btn.btn-sm.connect-facebook(data-i18n="community.facebook") Facebook
if !onGPlus
button.btn.btn-sm.connect-google-plus(data-i18n="community.gplus") Google+
if friends.length
for friend in friends
p.friend-entry
img(src=friend.imageSource).img-thumbnail
span= friend.creatorName + ' (' + friend.name + ')'
br
span= Math.round(friend.totalScore * 100)
span :
span= friend.team
br
a(href="/play/level/#{level.get('slug') || level.id}/?team=#{friend.otherTeam}&opponent=#{friend._id}")
span(data-i18n="ladder.fight") Fight!
else if onFacebook || onGPlus
p(data-i18n="ladder.invite_friends_to_battle") Invite your friends to join you in battle!