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55 lines
1.7 KiB
CoffeeScript
55 lines
1.7 KiB
CoffeeScript
View = require 'views/kinds/CocoView'
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template = require 'templates/play/level/goals'
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{me} = require 'lib/auth'
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stateIconMap =
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incomplete: 'icon-minus'
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success: 'icon-ok'
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failure: 'icon-remove'
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module.exports = class GoalsView extends View
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id: "goals-view"
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template: template
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subscriptions:
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'goal-manager:new-goal-states': 'onNewGoalStates'
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'level-set-letterbox': 'onSetLetterbox'
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events:
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'click': 'toggleCollapse'
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toggleCollapse: (e) =>
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@$el.toggleClass('expanded').toggleClass('collapsed')
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onNewGoalStates: (e) ->
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list = $('#primary-goals-list', @$el)
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list.empty()
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goals = []
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for goal in e.goals
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state = e.goalStates[goal.id]
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continue if goal.hiddenGoal and state.status isnt 'failure'
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text = goal.i18n?[me.lang()]?.name ? goal.name
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if state.killed
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dead = _.filter(_.values(state.killed)).length
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targeted = _.values(state.killed).length
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if targeted > 1
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# Does this make sense?
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if goal.isPositive
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completed = dead
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else
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completed = targeted - dead
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text = text + " (#{completed}/#{targeted})"
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# This should really get refactored, along with GoalManager, so that goals have a standard
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# representation of how many are done, how many are needed, what that means, etc.
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li = $('<li></li>').addClass("status-#{state.status}").text(text)
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li.prepend($('<i></i>').addClass(stateIconMap[state.status]))
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list.append(li)
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goals.push goal
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if goals.length then @$el.removeClass('hide') else @$el.addClass('hide')
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render: ->
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super()
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@$el.addClass('hide').addClass('expanded')
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onSetLetterbox: (e) ->
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if e.on then @$el.hide() else @$el.show()
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