mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-19 12:02:35 -05:00
647 lines
16 KiB
Sass
647 lines
16 KiB
Sass
@import "app/styles/mixins"
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@import "app/styles/bootstrap/variables"
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$mapHeight: 1536
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$mapWidth: 2350
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$levelDotWidth: 2%
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$levelDotHeight: $levelDotWidth * $mapWidth / $mapHeight
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$levelDotZ: $levelDotHeight * 0.25
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$levelDotHoverZ: $levelDotZ * 2
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$levelDotShadowWidth: 0.8 * $levelDotWidth
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$levelDotShadowHeight: 0.8 * $levelDotHeight
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$levelClickRadius: 40px
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$gameControlSize: 80px
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$gameControlMargin: 30px
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+keyframes(levelStartedPulse)
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from
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@include box-shadow(0px 0px 4px #333)
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margin-bottom: -$levelDotHeight / 3 + $levelDotZ
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50%
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@include box-shadow(0px 0px 22px skyblue)
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margin-bottom: -$levelDotHeight / 3 + ($levelDotHoverZ + $levelDotZ) / 2
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to
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@include box-shadow(0px 0px 4px #333)
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margin-bottom: -$levelDotHeight / 3 + $levelDotZ
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#campaign-view
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width: 100%
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height: 100%
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position: absolute
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.gradient
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position: absolute
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z-index: 0
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&.horizontal-gradient
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left: 0
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right: 0
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height: 3%
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&.vertical-gradient
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top: 0
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bottom: 0
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width: 3%
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&.top-gradient
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top: 0
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&.right-gradient
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right: 0
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&.bottom-gradient
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bottom: 0
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&.left-gradient
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left: 0
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.map
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position: relative
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.map-background
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width: 100%
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height: 100%
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background-size: 100%
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@include user-select(none)
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.level, .level-shadow
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position: absolute
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border-radius: 50%
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-webkit-transform: scaleY(0.75)
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transform: scaleY(0.75)
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.level
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z-index: 2
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width: $levelDotWidth
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height: $levelDotHeight
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margin-left: -0.5 * $levelDotWidth
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margin-bottom: -$levelDotHeight / 3 + $levelDotZ
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border: 2px groove white
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@include transition(margin-bottom 0.5s ease)
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&.disabled, &.locked
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background-image: url(/images/pages/game-menu/lock.png)
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background-size: 75%
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background-repeat: no-repeat
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background-position: 50% 50%
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opacity: 0.7
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a
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cursor: default
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&.next
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width: 2 * $levelDotWidth
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height: 2 * $levelDotHeight
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margin-left: -0.5 * 2 * $levelDotWidth
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margin-bottom: -2 * $levelDotHeight / 3 + 2 * $levelDotZ
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&.started, &.next
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border: 3px solid lightgreen
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@include box-shadow(0px 0px 35px skyblue)
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// Would be cool, but kills performance, since we have to re-render all the time.
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//&:not(:hover)
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// -webkit-animation-name: levelStartedPulse
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// -webkit-animation-duration: 3s
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// -webkit-animation-iteration-count: infinite
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&.complete
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border: 3px solid gold
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@include box-shadow(0px 0px 35px skyblue)
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.level-difficulty-banner-text
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position: absolute
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bottom: 170%
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pointer-events: none
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color: rgb(246, 208, 2)
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text-shadow: 0px 1px 0px black
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font-size: 1.8vw
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z-index: 1
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width: 100%
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text-align: center
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img.banner
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position: absolute
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bottom: 38%
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left: -50%
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width: 200%
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pointer-events: none
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img.star
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width: 100%
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bottom: 7%
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position: absolute
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pointer-events: none
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.glyphicon-star
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position: absolute
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color: lightblue
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font-size: 21px
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left: 1.5px
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&.started .glyphicon-star
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left: 0.5px
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img.hero-portrait
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width: 120%
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height: auto
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bottom: 75%
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left: 75%
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margin-left: 0
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margin-bottom: 0
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img.hero-portrait
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position: absolute
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border: 1px solid black
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border-radius: 50%
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background: white
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width: $levelDotWidth * 1.5
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height: $levelDotHeight * 1.5 / 1.75
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margin-left: -0.5 * $levelDotWidth * 1.5
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margin-bottom: -$levelDotHeight / 3 * 1.5 / 1.75
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.level-shadow
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z-index: 1
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width: $levelDotShadowWidth
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height: $levelDotShadowHeight
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margin-left: -0.5 * $levelDotShadowWidth
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margin-bottom: -$levelDotShadowHeight / 3
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background-color: black
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@include box-shadow(0px 0px 10px black)
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@include opacity(0.75)
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&.next
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width: 2 * $levelDotShadowWidth
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height: 2 * $levelDotShadowHeight
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margin-left: -0.5 * 2 * $levelDotShadowWidth
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margin-bottom: -2 * $levelDotShadowHeight / 3
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.level:hover
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// TODO: This rotate stops Firefox from flickering, but also disables the scaleY(0.75)
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// TODO: The dot looks like it's jumping.
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// TODO: -moz-transform: scaleY(0.75) didn't do anything
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// TODO: Does not break Chrome's oval.
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-moz-transform: rotate(0)
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margin-bottom: -$levelDotHeight / 3 + $levelDotHoverZ
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@include box-shadow(0px 0px 35px skyblue)
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&.next
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margin-bottom: -2 * $levelDotHeight / 3 + 2 * $levelDotHoverZ
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.level
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a
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display: block
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padding: $levelClickRadius
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margin-left: -0.5 * $levelClickRadius
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margin-top: -0.5 * $levelClickRadius
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border-radius: $levelClickRadius
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&.next a
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padding: 2 * $levelClickRadius
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margin-left: 2 * -0.5 * $levelClickRadius
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margin-top: 2 * -0.5 * $levelClickRadius
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border-radius: 2 * $levelClickRadius
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.tooltip
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z-index: 2
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.tooltip-arrow
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display: none
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.level-info-container
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display: none
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position: absolute
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z-index: 3
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width: 362px
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//min-height: 179px
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padding: 17px 20px 20px 20px
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border: 0
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background: transparent url(/images/pages/play/level-info-background.png) no-repeat center center
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background-size: 100% 100%
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.level-info
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h3
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color: rgb(232, 217, 87)
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text-shadow: black 2px 2px 0, black -2px -2px 0, black 2px -2px 0, black -2px 2px 0, black 2px 0px 0, black 0px -2px 0, black -2px 0px 0, black 0px 2px 0
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padding: 0 2px
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margin: 0 0 10px 31px
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white-space: nowrap
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overflow: hidden
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text-overflow: ellipsis
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.level-description
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color: black
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img
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display: block
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margin: 0px auto
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max-width: 100%
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kbd
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margin: 0 2px 2px 0
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display: inline-block
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font-size: 12px
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.level-status
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background: transparent url(/images/pages/play/level-info-status-spritesheet.png) no-repeat 0 0
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width: 60px
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height: 60px
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position: absolute
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left: -15px
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top: -15px
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&.complete .level-status
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background-position: -60px 0
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&.premium .level-status
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background-position: -120px 0
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&.complete.premium .level-status
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background-position: -180px 0
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.start-level
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min-width: 200px
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display: block
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margin: 10px auto 0 auto
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position: relative
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.badge
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position: absolute
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top: auto
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left: auto
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right: -25px
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bottom: -25px
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font-size: 20px
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color: black
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border: 1px solid black
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background-color: rgb(232, 217, 87)
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border-radius: 50%
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opacity: 1
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padding: 3px 9px
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&.shows-leaderboard
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.start-level, .view-solutions
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min-width: calc(50% - 5px)
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display: inline-block
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width: calc(50% - 5px)
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.start-level
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margin: 10px 0 0 5px
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.view-solutions
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margin: 10px 5px 0 0
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.course-version
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text-align: center
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.campaign-switch
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color: purple
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position: absolute
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z-index: 1
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font-size: 2vw
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text-shadow: 0 0 0.3vw white, 0 0 0.3vw white
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&:hover
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text-decoration: none
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.next-level-line
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transform-origin: 0 100%
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height: 8px
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position: absolute
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.line
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width: calc(100% - 12px - 10px)
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float: left
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margin-top: 2px
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margin-bottom: 2px
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height: 4px
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background: repeating-linear-gradient(-45deg, #AF9F7D, #DFC89C 5px, #F1EAC0 5px, #AF9F7D 10px)
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box-shadow: 0px 0px 4px black
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.point
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width: 12px
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float: left
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margin-top: -4px
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border-top: 8px solid transparent
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border-bottom: 8px solid transparent
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border-left: 12px solid lighten(#F1EAC0, 10%)
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.game-controls
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position: absolute
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right: 1%
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bottom: 1%
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z-index: 2
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.btn
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&:not(:first-child)
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margin-left: $gameControlMargin
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@media only screen and (max-height: 650px)
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margin-left: 0
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width: $gameControlSize
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height: $gameControlSize
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@media only screen and (max-height: 650px)
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@include scale(0.67)
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background: url(/images/pages/play/menu_icons.png) no-repeat
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position: relative
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img
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position: absolute
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left: 0
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top: 0
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width: 100%
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height: 100%
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background-size: cover
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@include transition(0.5s ease)
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@include box-shadow(2px 2px 4px black)
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border: 0
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border-radius: 12px
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// IE9 shows a blank white button with this MS gradient filter in place
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filter: none
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&:hover
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@include box-shadow(0 0 12px #bbf)
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&:active, &.highlighted
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@include box-shadow(0 0 20px white)
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&.items
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background-position: (-1 * $gameControlSize) 0px
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&.heroes
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background-position: (-2 * $gameControlSize) 0px
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&.achievements
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background-position: (-3 * $gameControlSize) 0px
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&.account
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//background-position: (-4 * $gameControlSize) 0px
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background-position: (-5 * $gameControlSize) 0px
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&.settings
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background-position: (-5 * $gameControlSize) 0px
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&.gems
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background-position: (-6 * $gameControlSize) 0px
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&.poll
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background-position: (-4 * $gameControlSize) 0px
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.tooltip
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font-size: 24px
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.tooltip-arrow
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display: none
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.user-status
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position: absolute
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bottom: 16px
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left: 8px
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text-align: center
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font-size: 24px
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color: white
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text-shadow: 0px 2px 1px black, 0px -2px 1px black, -2px 0px 1px black, 2px 0px 1px black
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height: 32px
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line-height: 32px
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.user-status-line
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position: relative
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button.btn.btn-illustrated
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margin-left: 10px
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min-width: 90px
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height: 32px
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color: white
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.gem, .player-hero-icon
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position: absolute
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top: 1px
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#gems-count
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margin-left: 40px
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.player-level
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margin-left: 5px
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.player-name
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margin-left: 45px
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a
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color: white
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$spriteSheetSize: 30px
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.player-hero-icon
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background: transparent url(/images/pages/play/play-spritesheet.png)
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background-size: cover
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background-position: (-2 * $spriteSheetSize) 0
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display: inline-block
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width: 30px
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height: 30px
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margin: 0px 2px
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.level-indicator
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margin-left: 15px
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color: white
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display: inline-block
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margin: 0 2px
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.player-hero-icon
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margin-left: 10px
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background-position: (-4 * $spriteSheetSize) 0
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&.knight
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background-position: (-5 * $spriteSheetSize) 0
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&.librarian
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background-position: (-6 * $spriteSheetSize) 0
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&.ninja
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background-position: (-7 * $spriteSheetSize) 0
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&.potion-master
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background-position: (-8 * $spriteSheetSize) 0
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&.samurai
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background-position: (-9 * $spriteSheetSize) 0
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&.trapper
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background-position: (-10 * $spriteSheetSize) 0
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&.forest-archer
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background-position: (-11 * $spriteSheetSize) 0
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&.sorcerer
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background-position: (-12 * $spriteSheetSize) 0
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.campaign-control-button
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position: absolute
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right: 1%
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top: 1%
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padding: 3px 8px
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@include opacity(0.75)
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&:hover
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@include opacity(1.0)
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.glyphicon
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font-size: 32px
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#volume-button
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.glyphicon
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display: none
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&.vol-up .glyphicon.glyphicon-volume-up
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display: inline-block
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&.vol-off .glyphicon.glyphicon-volume-off
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display: inline-block
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@include opacity(0.50)
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&:hover
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@include opacity(0.75)
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&.vol-down .glyphicon.glyphicon-volume-down
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display: inline-block
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#back-button, #clear-storage-button
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position: absolute
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right: 70px
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right: -webkit-calc(1% + 55px)
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right: calc(1% + 55px)
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#campaign-status
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position: absolute
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left: 0
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top: 0
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width: 100%
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margin: 0
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text-align: center
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color: rgb(232, 217, 87)
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font-size: 28px
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text-shadow: black 2px 2px 0, black -2px -2px 0, black 2px -2px 0, black -2px 2px 0, black 2px 0px 0, black 0px -2px 0, black -2px 0px 0, black 0px 2px 0
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z-index: 30
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pointer-events: none
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.campaign-status-background
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background: transparent url(/images/pages/play/campaign-banner.png) no-repeat center center
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border-radius: 10px
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padding-top: 30px
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display: inline-block
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min-width: 250px
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height: 106px
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.campaign-name
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line-height: 26px
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.levels-completed
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font-size: 22px
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.particle-man
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z-index: 2
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.portal
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position: relative
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width: 100%
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height: 100%
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background: transparent url(/images/pages/play/portal-background.png)
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display: flex
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align-items: center
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justify-content: center
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overflow: hidden
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.portals
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$campaignWidth: 317px
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$campaignHeight: 634px
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$campaignHoverScale: 1.2
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width: 6 * $campaignWidth
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height: $campaignHeight * $campaignHoverScale
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flex-wrap: nowrap
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display: flex
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overflow: hidden
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.campaign
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width: $campaignWidth
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height: $campaignHeight
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margin-top: $campaignHeight * ($campaignHoverScale - 1) / 2
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background: transparent url(/images/pages/play/portal-campaigns.png) no-repeat 0 0
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display: inline-block
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flex-shrink: 0
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position: relative
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cursor: pointer
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// http://easings.net/#easeOutBack plus tweaked a bit: http://cubic-bezier.com/#.11,.67,.08,1.42
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@include transition(0.25s cubic-bezier(0.11, 0.67, 0.8, 1.42))
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&:hover
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@include scale($campaignHoverScale)
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&.silhouette
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@include filter(contrast(50%) brightness(65%))
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pointer-events: none
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&.locked
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@include filter(contrast(80%) brightness(80%))
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pointer-events: none
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&.forest
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background-position: (-1 * $campaignWidth) 0
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&.desert
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background-position: (-2 * $campaignWidth) 0
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&.mountain
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background-position: (-3 * $campaignWidth) 0
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&.glacier
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background-position: (-4 * $campaignWidth) 0
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&.volcano
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background-position: (-5 * $campaignWidth) 0
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.campaign-label
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position: absolute
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top: 55%
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width: 100%
|
|
text-align: center
|
|
|
|
.campaign-name, .levels-completed, .campaign-locked
|
|
margin: 0
|
|
color: white
|
|
text-shadow: black 2px 2px 0, black -2px -2px 0, black 2px -2px 0, black -2px 2px 0, black 2px 0px 0, black 0px -2px 0, black -2px 0px 0, black 0px 2px 0
|
|
|
|
.campaign-locked
|
|
margin: 32px 0
|
|
|
|
.campaign-description
|
|
margin: 0px 40px
|
|
background: transparent url(/images/level/popover_border_background.png) no-repeat
|
|
background-size: 100% 100%
|
|
padding: 12px
|
|
color: black
|
|
|
|
.levels-completed
|
|
font-size: 22px
|
|
|
|
.play-button
|
|
margin: 15px 0
|
|
min-width: 100px
|
|
|
|
.small-nav-logo, .picoctf-powered-by
|
|
position: absolute
|
|
top: 1%
|
|
left: 1%
|
|
height: 60px
|
|
z-index: 1
|
|
|
|
.picoctf-logo .small-nav-logo
|
|
height: 90px
|
|
|
|
.picoctf-powered-by
|
|
color: rgb(227, 173, 53)
|
|
top: calc(1% + 90px)
|
|
margin: 10px 10px 10px 15px
|
|
|
|
img
|
|
height: 30px
|
|
|
|
.ad-container
|
|
width: 100%
|
|
height: 90px
|
|
text-align: center
|
|
|
|
.gameplay-container
|
|
position: absolute
|
|
|
|
body.ipad #campaign-view
|
|
// iPad only supports up to Kithgard Gates for now.
|
|
.campaign-switch
|
|
display: none
|
|
|
|
body[lang='ru'] .portals h2
|
|
font-size: 26px
|
|
|