mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-04 12:51:12 -05:00
513 lines
20 KiB
CoffeeScript
513 lines
20 KiB
CoffeeScript
View = require 'views/kinds/CocoView'
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AddThangsView = require './add_thangs_view'
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thangs_template = require 'templates/editor/level/thangs_tab'
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Level = require 'models/Level'
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ThangType = require 'models/ThangType'
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LevelComponent = require 'models/LevelComponent'
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CocoCollection = require 'collections/CocoCollection'
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{isObjectID} = require 'models/CocoModel'
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Surface = require 'lib/surface/Surface'
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Thang = require 'lib/world/thang'
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LevelThangEditView = require './thang/edit'
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ComponentsCollection = require 'collections/ComponentsCollection'
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# Moving the screen while dragging thangs constants
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MOVE_MARGIN = 0.15
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MOVE_SPEED = 13
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# Essential component original ids
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componentOriginals =
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'existence.Exists': '524b4150ff92f1f4f8000024'
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'physics.Physical': '524b75ad7fc0f6d519000001'
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class ThangTypeSearchCollection extends CocoCollection
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url: '/db/thang.type?project=original,name,version,slug,kind,components'
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model: ThangType
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module.exports = class ThangsTabView extends View
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id: 'editor-level-thangs-tab-view'
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className: 'tab-pane active'
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template: thangs_template
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startsLoading: true
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subscriptions:
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'surface:sprite-selected': 'onExtantThangSelected'
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'surface:mouse-moved': 'onSurfaceMouseMoved'
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'surface:mouse-over': 'onSurfaceMouseOver'
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'surface:mouse-out': 'onSurfaceMouseOut'
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'edit-level-thang': 'editThang'
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'level-thang-edited': 'onLevelThangEdited'
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'level-thang-done-editing': 'onLevelThangDoneEditing'
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'level:view-switched': 'onViewSwitched'
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'sprite:dragged': 'onSpriteDragged'
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'sprite:mouse-up': 'onSpriteMouseUp'
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'sprite:double-clicked': 'onSpriteDoubleClicked'
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'surface:stage-mouse-up': 'onStageMouseUp'
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'randomize:terrain-generated': 'onRandomizeTerrain'
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events:
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'click #extant-thangs-filter button': 'onFilterExtantThangs'
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'click #delete': 'onDeleteClicked'
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'click #duplicate': 'onDuplicateClicked'
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'click #thangs-container-toggle': 'toggleThangsContainer'
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# 'click #thangs-palette-toggle': 'toggleThangsPalette'
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# 'click .add-thang-palette-icon': 'toggleThangsPalette'
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shortcuts:
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'esc': 'selectAddThang'
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'delete, del, backspace': 'deleteSelectedExtantThang'
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'left': -> @moveAddThangSelection -1
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'right': -> @moveAddThangSelection 1
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'ctrl+z': 'undoAction'
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'ctrl+shift+z': 'redoAction'
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constructor: (options) ->
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super options
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@world = options.world
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# should load depended-on Components, too
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@thangTypes = @supermodel.loadCollection(new ThangTypeSearchCollection(), 'thangs').model
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# just loading all Components for now: https://github.com/codecombat/codecombat/issues/405
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@componentCollection = @supermodel.loadCollection(new ComponentsCollection(), 'components').load()
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@level = options.level
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$(document).bind 'contextmenu', @preventDefaultContextMenu
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getRenderData: (context={}) ->
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context = super(context)
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return context unless @supermodel.finished()
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thangTypes = (thangType.attributes for thangType in @supermodel.getModels(ThangType))
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thangTypes = _.uniq thangTypes, false, 'original'
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thangTypes = _.reject thangTypes, kind: 'Mark'
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groupMap = {}
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for thangType in thangTypes
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groupMap[thangType.kind] ?= []
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groupMap[thangType.kind].push thangType
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groups = []
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for groupName in Object.keys(groupMap).sort()
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someThangTypes = groupMap[groupName]
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someThangTypes = _.sortBy someThangTypes, 'name'
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group =
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name: groupName
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thangs: someThangTypes
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groups.push group
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context.thangTypes = thangTypes
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context.groups = groups
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context
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onWindowResize: (e) ->
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$('#thangs-list').height('100%')
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thangsHeaderHeight = $('#thangs-header').height()
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oldHeight = $('#thangs-list').height()
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if $(document).width() < 1050
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$('#thangs-list').height(oldHeight - thangsHeaderHeight - 40)
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else
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$('#thangs-list').height(oldHeight - thangsHeaderHeight - 80)
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afterRender: ->
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super()
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return unless @supermodel.finished()
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$('.tab-content').mousedown @selectAddThang
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$('#thangs-list').bind 'mousewheel', @preventBodyScrollingInThangList
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@$el.find('#extant-thangs-filter button:first').button('toggle')
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$(window).resize @onWindowResize
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@addThangsView = @insertSubView new AddThangsView world: @world, supermodel: @supermodel
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@buildInterface() # refactor to not have this trigger when this view re-renders?
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onFilterExtantThangs: (e) ->
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@$el.find('#extant-thangs-filter button.active').button('toggle')
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button = $(e.target).closest('button')
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button.button('toggle')
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val = button.val()
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@thangsTreema.$el.removeClass(@lastHideClass) if @lastHideClass
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@thangsTreema.$el.addClass(@lastHideClass = "hide-except-#{val}") if val
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preventBodyScrollingInThangList: (e) ->
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@scrollTop += (if e.deltaY < 0 then 1 else -1) * 30
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e.preventDefault()
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buildInterface: (e) ->
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@level = e.level if e
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data = $.extend(true, {}, @level.attributes)
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treemaOptions =
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schema: Level.schema.properties.thangs
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data: data.thangs
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supermodel: @supermodel
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callbacks:
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change: @onThangsChanged
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select: @onTreemaThangSelected
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dblclick: @onTreemaThangDoubleClicked
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readOnly: true
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nodeClasses:
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thang: ThangNode
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array: ThangsNode
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world: @world
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@thangsTreema = @$el.find('#thangs-treema').treema treemaOptions
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@thangsTreema.build()
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@thangsTreema.open()
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@onThangsChanged() # Initialize the World with Thangs
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@initSurface()
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thangsHeaderHeight = $('#thangs-header').height()
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oldHeight = $('#thangs-list').height()
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$('#thangs-list').height(oldHeight - thangsHeaderHeight)
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initSurface: ->
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surfaceCanvas = $('canvas#surface', @$el)
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@surface = new Surface @world, surfaceCanvas, {
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wizards: false
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paths: false
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grid: true
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navigateToSelection: false
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thangTypes: @supermodel.getModels(ThangType)
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showInvisible: true
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frameRate: 15
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}
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@surface.playing = false
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@surface.setWorld @world
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@surface.camera.zoomTo({x: 262, y: -164}, 1.66, 0)
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destroy: ->
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@selectAddThangType null
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@surface.destroy()
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$(document).unbind 'contextmenu', @preventDefaultContextMenu
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super()
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onViewSwitched: (e) ->
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@selectAddThang()
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@surface?.spriteBoss?.selectSprite null, null
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onSpriteMouseDown: (e) ->
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# Sprite clicks happen after stage clicks, but we need to know whether a sprite is being clicked.
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# clearTimeout @backgroundAddClickTimeout
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# if e.originalEvent.nativeEvent.button == 2
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# @onSpriteContextMenu e
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onStageMouseUp: (e) ->
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if @addThangSprite
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@surface.camera.lock()
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# If we click on the background, we need to add @addThangSprite, but not if onSpriteMouseUp will fire.
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@backgroundAddClickTimeout = _.defer => @onExtantThangSelected {}
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$('#contextmenu').hide()
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onSpriteDragged: (e) ->
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return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
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@surface.camera.dragDisabled = true
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{stageX, stageY} = e.originalEvent
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wop = @surface.camera.screenToWorld x: stageX, y: stageY
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wop.z = @selectedExtantThang.depth / 2
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@adjustThangPos @selectedExtantSprite, @selectedExtantThang, wop
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[w, h] = [@surface.camera.canvasWidth, @surface.camera.canvasHeight]
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@calculateMovement(stageX / w, stageY / h, w / h)
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onSpriteMouseUp: (e) ->
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clearTimeout @backgroundAddClickTimeout
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@surface.camera.unlock()
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if e.originalEvent.nativeEvent.button == 2 and @selectedExtantThang
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@onSpriteContextMenu e
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clearInterval(@movementInterval) if @movementInterval?
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@movementInterval = null
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@surface.camera.dragDisabled = false
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return unless @selectedExtantThang and e.thang?.id is @selectedExtantThang?.id
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pos = @selectedExtantThang.pos
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physicalOriginal = componentOriginals['physics.Physical']
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path = "id=#{@selectedExtantThang.id}/components/original=#{physicalOriginal}" # TODO: hack
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physical = @thangsTreema.get path
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return if not physical or (physical.config.pos.x is pos.x and physical.config.pos.y is pos.y)
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@thangsTreema.set path + '/config/pos', x: pos.x, y: pos.y, z: pos.z
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onSpriteDoubleClicked: (e) ->
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return unless e.thang
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@editThang thangID: e.thang.id
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onRandomizeTerrain: (e) ->
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@thangsBatch = []
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nonRandomThangs = (thang for thang in @thangsTreema.get('') when not /Random/.test thang.id)
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@thangsTreema.set '', nonRandomThangs
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for thang in e.thangs
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@selectAddThangType thang.id
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@addThang @addThangType, thang.pos, true
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@batchInsert()
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@selectAddThangType null
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# TODO: figure out a good way to have all Surface clicks and Treema clicks just proxy in one direction, so we can maintain only one way of handling selection and deletion
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onExtantThangSelected: (e) ->
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@selectedExtantSprite?.setNameLabel? null unless @selectedExtantSprite is e.sprite
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@selectedExtantThang = e.thang
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@selectedExtantSprite = e.sprite
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if e.thang and (key.alt or key.meta)
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# We alt-clicked, so create a clone addThang
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@selectAddThangType e.thang.spriteName, @selectedExtantThang
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else if e.thang and not (@addThangSprite and @addThangType is 'Blood Torch Test') # TODO: figure out which Thangs can be placed on other Thangs
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# We clicked on a Thang (or its Treema), so select the Thang
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@selectAddThang null
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@selectedExtantThangClickTime = new Date()
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treemaThang = _.find @thangsTreema.childrenTreemas, (treema) => treema.data.id is @selectedExtantThang.id
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if treemaThang
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# Show the label above selected thang, notice that we may get here from thang-edit-view, so it will be selected but no label
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# also covers selecting from Treema
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@selectedExtantSprite.setNameLabel @selectedExtantSprite.thangType.get('name') + ': ' + @selectedExtantThang.id
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if not treemaThang.isSelected()
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treemaThang.select()
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@thangsTreema.$el.scrollTop(@thangsTreema.$el.find('.treema-children .treema-selected')[0].offsetTop)
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else if @addThangSprite
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# We clicked on the background when we had an add Thang selected, so add it
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@addThang @addThangType, @addThangSprite.thang.pos
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# Commented out this bit so the extant thangs treema editor can select invisible thangs like arrows.
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# Couldn't spot any bugs... But if there are any, better come up with a better solution.
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# else
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# # We clicked on the background, so deselect anything selected
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# @thangsTreema.deselectAll()
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selectAddThang: (e) =>
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return if e? and $(e.target).closest('#thang-search').length # Ignore if you're trying to search thangs
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return unless e? and $(e.target).closest('#editor-level-thangs-tab-view').length or key.isPressed('esc')
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if e then target = $(e.target) else target = @$el.find('.add-thangs-palette') # pretend to click on background if no event
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return true if target.attr('id') is 'surface'
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target = target.closest('.add-thang-palette-icon')
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wasSelected = target.hasClass 'selected'
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@$el.find('.add-thangs-palette .add-thang-palette-icon.selected').removeClass('selected')
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@selectAddThangType(if wasSelected then null else target.attr 'data-thang-type') unless key.alt or key.meta
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target.addClass('selected') if @addThangType
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#false # was causing #1099, any reason to keep?
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moveAddThangSelection: (direction) ->
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return unless @addThangType
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icons = $('.add-thangs-palette .add-thang-palette-icon')
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selectedIcon = icons.filter('.selected')
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selectedIndex = icons.index selectedIcon
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nextSelectedIndex = (selectedIndex + direction + icons.length) % icons.length
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@selectAddThang {target: icons[nextSelectedIndex]}
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selectAddThangType: (type, @cloneSourceThang) ->
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if _.isString type
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type = _.find @supermodel.getModels(ThangType), (m) -> m.get('name') is type
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pos = @addThangSprite?.thang.pos # Maintain old sprite's pos if we have it
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@surface.spriteBoss.removeSprite @addThangSprite if @addThangSprite
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@addThangType = type
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if @addThangType
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thang = @createAddThang()
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@addThangSprite = @surface.spriteBoss.addThangToSprites thang, @surface.spriteBoss.spriteLayers['Floating']
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@addThangSprite.notOfThisWorld = true
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@addThangSprite.imageObject.alpha = 0.75
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@addThangSprite.playSound? 'selected'
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pos ?= x: Math.round(@world.width / 2), y: Math.round(@world.height / 2)
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@adjustThangPos @addThangSprite, thang, pos
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else
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@addThangSprite = null
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createEssentialComponents: ->
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[
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{original: componentOriginals['existence.Exists'], majorVersion: 0, config: {}}
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{original: componentOriginals['physics.Physical'], majorVersion: 0, config: {pos: {x: 10, y: 10, z: 1}, width: 2, height: 2, depth: 2, shape: 'box'}}
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]
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createAddThang: ->
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allComponents = (lc.attributes for lc in @supermodel.getModels LevelComponent)
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rawComponents = @addThangType.get('components') ? []
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rawComponents = @createEssentialComponents() unless rawComponents.length
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mockThang = {components: rawComponents}
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@level.sortThangComponents [mockThang], allComponents
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components = []
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for raw in mockThang.components
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comp = _.find allComponents, {original: raw.original}
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continue if comp.name in ['Selectable', 'Attackable'] # Don't draw health bars or intercept clicks
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componentClass = @world.loadClassFromCode comp.js, comp.name, 'component'
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components.push [componentClass, raw.config]
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thang = new Thang @world, @addThangType.get('name'), 'Add Thang Phantom'
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thang.addComponents components...
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thang
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adjustThangPos: (sprite, thang, pos) ->
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snap = sprite?.data?.snap or sprite?.thangType?.get('snap') or {x: 0.01, y: 0.01} # Centimeter resolution by default
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pos.x = Math.round((pos.x - thang.width / 2) / snap.x) * snap.x + thang.width / 2
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pos.y = Math.round((pos.y - thang.height / 2) / snap.y) * snap.y + thang.height / 2
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pos.z = thang.depth / 2
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thang.pos = pos
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@surface.spriteBoss.update true # Make sure Obstacle layer resets cache
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onSurfaceMouseMoved: (e) ->
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return unless @addThangSprite
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wop = @surface.camera.screenToWorld x: e.x, y: e.y
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wop.z = 0.5
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@adjustThangPos @addThangSprite, @addThangSprite.thang, wop
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null
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onSurfaceMouseOver: (e) ->
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return unless @addThangSprite
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@addThangSprite.imageObject.visible = true
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onSurfaceMouseOut: (e) ->
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return unless @addThangSprite
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@addThangSprite.imageObject.visible = false
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calculateMovement: (pctX, pctY, widthHeightRatio) ->
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MOVE_TOP_MARGIN = 1.0 - MOVE_MARGIN
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if MOVE_TOP_MARGIN > pctX > MOVE_MARGIN and MOVE_TOP_MARGIN > pctY > MOVE_MARGIN
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clearInterval(@movementInterval) if @movementInterval?
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@movementInterval = null
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return @moveLatitude = @moveLongitude = @speed = 0
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# calculating speed to be 0.0 to 1.0 within the movement buffer on the outer edge
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diff = (MOVE_MARGIN * 2) # comments are assuming MOVE_MARGIN is 0.1
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@speed = Math.max(Math.abs(pctX-0.5), Math.abs(pctY-0.5)) * 2 # pct is now 0.8 - 1.0
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@speed -= 1.0 - diff # 0.0 - 0.2
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@speed *= (1.0 / diff) # 0.0 - 1.0
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@speed *= MOVE_SPEED
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@moveLatitude = pctX * 2 - 1
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@moveLongitude = pctY * 2 - 1
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@moveLongitude /= widthHeightRatio if widthHeightRatio > 1.0
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@moveLatitude *= widthHeightRatio if widthHeightRatio < 1.0
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@movementInterval = setInterval(@moveSide, 16) unless @movementInterval?
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moveSide: =>
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return unless @speed
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c = @surface.camera
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p = {x: c.target.x + @moveLatitude * @speed / c.zoom, y: c.target.y + @moveLongitude * @speed / c.zoom}
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c.zoomTo(p, c.zoom, 0)
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deleteSelectedExtantThang: (e) =>
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return if $(e.target).hasClass 'treema-node'
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@thangsTreema.onDeletePressed e
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@onTreemaThangSelected null, @thangsTreema.getSelectedTreemas()
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Thang.resetThangIDs() # TODO: find some way to do this when we delete from treema, too
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onThangsChanged: (e) =>
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@level.set 'thangs', @thangsTreema.data
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return if @editThangView
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serializedLevel = @level.serialize @supermodel
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try
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@world.loadFromLevel serializedLevel, false
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catch error
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console.error 'Catastrophic error loading the level:', error
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thang.isSelectable = not thang.isLand for thang in @world.thangs # let us select walls and such
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@surface?.setWorld @world
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@selectAddThangType @addThangType, @cloneSourceThang if @addThangType # make another addThang sprite, since the World just refreshed
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Backbone.Mediator.publish 'level-thangs-changed', thangsData: @thangsTreema.data
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null
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onTreemaThangSelected: (e, selectedTreemas) =>
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selectedThangID = _.last(selectedTreemas)?.data.id
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if selectedThangID isnt @selectedExtantThang?.id
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@surface.spriteBoss.selectThang selectedThangID, null, true
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onTreemaThangDoubleClicked: (e, treema) =>
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id = treema?.data?.id
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@editThang thangID: id if id
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batchInsert: ->
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@thangsTreema.set '', @thangsTreema.get('').concat(@thangsBatch)
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@thangsBatch = []
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addThang: (thangType, pos, batchInsert=false) ->
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if batchInsert
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thangID = "Random #{thangType.get('name')} #{@thangsBatch.length}"
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else
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thangID = Thang.nextID(thangType.get('name'), @world) until thangID and not @thangsTreema.get "id=#{thangID}"
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if @cloneSourceThang
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components = _.cloneDeep @thangsTreema.get "id=#{@cloneSourceThang.id}/components"
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|
@selectAddThang null
|
|
else
|
|
components = _.cloneDeep thangType.get('components') ? []
|
|
components = @createEssentialComponents() unless components.length
|
|
physical = _.find components, (c) -> c.config?.pos?
|
|
physical.config.pos = x: pos.x, y: pos.y, z: physical.config.pos.z if physical
|
|
thang = thangType: thangType.get('original'), id: thangID, components: components
|
|
if batchInsert
|
|
@thangsBatch.push thang
|
|
else
|
|
@thangsTreema.insert '', thang
|
|
|
|
editThang: (e) ->
|
|
if e.target # click event
|
|
thangData = $(e.target).data 'thang-data'
|
|
else # Mediator event
|
|
window.thangsTreema = @thangsTreema
|
|
thangData = @thangsTreema.get "id=#{e.thangID}"
|
|
@editThangView = new LevelThangEditView thangData: thangData, supermodel: @supermodel, level: @level, world: @world
|
|
@insertSubView @editThangView
|
|
@$el.find('.thangs-column').hide()
|
|
Backbone.Mediator.publish 'level:view-switched', e
|
|
|
|
onLevelThangEdited: (e) ->
|
|
newThang = e.thangData
|
|
@thangsTreema.set "id=#{e.id}", newThang
|
|
|
|
onLevelThangDoneEditing: ->
|
|
@removeSubView @editThangView
|
|
@editThangView = null
|
|
@onThangsChanged()
|
|
@$el.find('.thangs-column').show()
|
|
|
|
preventDefaultContextMenu: (e) ->
|
|
return unless $(e.target).closest('#canvas-wrapper').length
|
|
e.preventDefault()
|
|
|
|
onSpriteContextMenu: (e) ->
|
|
{clientX, clientY} = e.originalEvent.nativeEvent
|
|
if @addThangType
|
|
$('#duplicate a').html 'Stop Duplicate'
|
|
else
|
|
$('#duplicate a').html 'Duplicate'
|
|
$('#contextmenu').css { position: 'fixed', left: clientX, top: clientY }
|
|
$('#contextmenu').show()
|
|
|
|
onDeleteClicked: (e) ->
|
|
$('#contextmenu').hide()
|
|
@deleteSelectedExtantThang e
|
|
|
|
onDuplicateClicked: (e) ->
|
|
$('#contextmenu').hide()
|
|
@selectAddThangType @selectedExtantThang.spriteName, @selectedExtantThang
|
|
|
|
toggleThangsContainer: (e) ->
|
|
$('#all-thangs').toggle()
|
|
|
|
toggleThangsPalette: (e) ->
|
|
$('#add-thangs-column').toggle()
|
|
@onWindowResize e
|
|
|
|
undoAction: (e) ->
|
|
@thangsTreema.undo()
|
|
|
|
redoAction: (e) ->
|
|
@thangsTreema.redo()
|
|
|
|
class ThangsNode extends TreemaNode.nodeMap.array
|
|
valueClass: 'treema-array-replacement'
|
|
getChildren: ->
|
|
children = super(arguments...)
|
|
# TODO: add some filtering to only work with certain types of units at a time
|
|
return children
|
|
|
|
class ThangNode extends TreemaObjectNode
|
|
valueClass: 'treema-thang'
|
|
collection: false
|
|
@thangNameMap: {}
|
|
@thangKindMap: {}
|
|
buildValueForDisplay: (valEl) ->
|
|
pos = _.find(@data.components, (c) -> c.config?.pos?)?.config.pos # TODO: hack
|
|
s = "#{@data.thangType}"
|
|
if isObjectID s
|
|
unless name = ThangNode.thangNameMap[s]
|
|
thangType = _.find @settings.supermodel.getModels(ThangType), (m) -> m.get('original') is s
|
|
name = ThangNode.thangNameMap[s] = thangType.get 'name'
|
|
ThangNode.thangKindMap[s] = thangType.get 'kind'
|
|
kind = ThangNode.thangKindMap[s]
|
|
@$el.addClass "treema-#{kind}"
|
|
s = name
|
|
s += ' - ' + @data.id if @data.id isnt s
|
|
if pos
|
|
s += " (#{Math.round(pos.x)}, #{Math.round(pos.y)})"
|
|
else
|
|
s += ' (non-physical)'
|
|
@buildValueForDisplaySimply valEl, s
|
|
|
|
onEnterPressed: ->
|
|
Backbone.Mediator.publish 'edit-level-thang', levelThang: @data.id
|