mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-12-11 16:21:08 -05:00
255ebbc048
Display leaderboard ads on campaign and play views. Do no show ads in classroom, picoCTF, or to teachers. Add no ads blurb to subscription features matrix. Scale game UI for ads on short screens. Closes #3491
320 lines
6.7 KiB
Sass
320 lines
6.7 KiB
Sass
@import "app/styles/mixins"
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@import "app/styles/bootstrap/variables"
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body.is-playing
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background-color: black
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$level-resize-transition-time: 0.5s
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#level-view
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margin: 0 auto
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@include user-select(none)
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&.real-time
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// Hmm, somehow the #page-container is cutting us off by ~17px on the right, looks a bit off.
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#canvas-wrapper
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width: 100%
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canvas
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margin: 0 auto
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#normal-surface
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left: 0
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right: 0
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margin-left: auto
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margin-right: auto
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#control-bar-view
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width: 100%
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button, h4
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display: none
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&:not(.flags)
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#playback-view
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width: 100%
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&.flags
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#playback-view
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$flags-width: 200px
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width: 90%
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width: -webkit-calc(100% - 200px)
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width: calc(100% - 200px)
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left: $flags-width
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#code-area, #thang-hud, #goals-view
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display: none
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visibility: hidden
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#gold-view
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right: 1%
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@include box-shadow(-1px 1px 10px cyan)
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.team-gold
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font-size: 2vw
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line-height: 2vw
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img
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width: 1.8vw
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height: 1.8vw
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#duel-stats-view
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right: calc(1% + 100px)
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bottom: 50px
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#control-bar-view .title
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left: 20%
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width: 60%
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text-align: center
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#stop-real-time-playback-button
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display: block
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z-index: 20
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#level-dialogue-view
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display: none
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.level-content
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margin: 0px auto
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.level-content
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position: relative
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background-color: black
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#canvas-wrapper
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top: 50px
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width: 55%
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position: relative
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overflow: hidden
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@include transition(all $level-resize-transition-time ease-out, z-index 1.2s linear)
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z-index: 0
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&.preview-overlay
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z-index: 20
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#goals-view
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visibility: hidden
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canvas#webgl-surface
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background-color: #333
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z-index: 1
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canvas#normal-surface
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z-index: 1
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position: absolute
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top: 0
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left: 0
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pointer-events: none
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canvas#webgl-surface, canvas#normal-surface
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display: block
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z-index: 2
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@include transition($level-resize-transition-time ease-out)
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&.grabbable:not(.flag-color-selected)
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cursor: -moz-grab
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cursor: -webkit-grab
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cursor: grab
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&:active
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cursor: -moz-grabbing
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cursor: -webkit-grabbing
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cursor: grabbing
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&.flag-color-selected
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cursor: crosshair
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#ascii-surface
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position: absolute
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z-index: 3
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top: 0
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left: 0
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pointer-events: none
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white-space: pre
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font-family: Courier, monospace
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color: white
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background-color: rgba(14, 59, 130, 0.25)
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transform-origin: 0 0 0
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line-height: 15px
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min-width: 1024px
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position: relative
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#code-area
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@include box-sizing(border-box)
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padding: 0px 0.9% 10px 1.4%
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width: 45%
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background: transparent url(/images/level/wood_texture.png)
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background-size: 100% 100%
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position: absolute
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right: 0
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top: 0px
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bottom: 0
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@include transition(width $level-resize-transition-time ease-in-out, right $level-resize-transition-time ease-in-out)
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z-index: 2
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#game-area
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position: relative
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overflow: hidden
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// Level Docs
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.ui-effects-transfer
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border: 2px dotted gray
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.modal
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img
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float: right
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img.diagram
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float: none
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#multiplayer-join-link
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font-size: 12px
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// Custom Buttons
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.btn.banner
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@include banner-button(#FFF, #333)
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@include box-shadow(2px 2px 2px rgba(0, 0, 0, 0.5))
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border: 1px solid black
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text-shadow: none
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$buttonConfig: 'primary' #6CA8EA, 'info' #71AACC, 'success' #90B236, 'warning' #CD6800, 'danger' #B43C20, 'inverse' #3A537F
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@each $tuple in $buttonConfig
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&.btn-#{nth($tuple, 1)}
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@include banner-button(nth($tuple, 2), #FFF)
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$GI: 0.5 // gradient intensity; can tweak this 0-1
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.gradient
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position: absolute
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z-index: 5
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#code-area-gradient
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top: 0px
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width: 3px
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background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
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left: -3px
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bottom: 0
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#canvas-left-gradient
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left: 0px
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width: 5px
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background: linear-gradient(to left, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)
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bottom: -30px
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top: 0
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#canvas-top-gradient
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top: 0
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height: 5px
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left: 0
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right: 0
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background: linear-gradient(to top, rgba(0,0,0,0) 0%,rgba(0,0,0,0.8*$GI) 100%)
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#hud-left-gradient
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background: linear-gradient(to right, rgba(0,0,0,$GI) 0%,rgba(0,0,0,0) 100%)
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left: 0
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top: 0
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height: 100%
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width: 2%
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#hud-right-gradient
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background: linear-gradient(to right, rgba(0,0,0,0) 0%,rgba(0,0,0,$GI) 100%)
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right: 0
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position: absolute
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top: 0
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height: 100%
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width: 2%
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#play-footer
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text-align: center
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font-family: $headings-font-family
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font-variant: small-caps
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font-size: 25px
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padding: 10px 0
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@include transition(opacity .10s linear)
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@include opacity(0.6)
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&:hover
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@include opacity(1)
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a
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@include opacity(0.75)
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@include transition(opacity .10s linear)
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color: white
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&:hover, &:active
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@include opacity(1)
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@media screen and (min-aspect-ratio: 17/10)
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&:not(.premium)
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display: none
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#level-footer-shadow
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position: absolute
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width: 100%
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height: 30px
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background: linear-gradient(to bottom, rgba(0,0,0,1) 0%, rgba(0,0,0,0) 100%)
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#fullscreen-editor-background-screen
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background-color: black
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opacity: 0.5
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cursor: pointer
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display: none
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position: absolute
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left: 0
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right: 0
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bottom: 0
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top: 0
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z-index: 19
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#stop-real-time-playback-button
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display: none
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position: absolute
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bottom: 70px
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right: 15px
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font-size: 30px
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.ad-container
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width: 100%
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height: 90px
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text-align: center
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html.fullscreen-editor
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#level-view
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#fullscreen-editor-background-screen
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display: block
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#code-area
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position: fixed
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width: 95%
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height: 100%
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right: 0
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body.ipad #level-view
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// Full-width Surface, preserving aspect ratio, with space for control bar.
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height: 1024px * (589 / 924) + 50px
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overflow: hidden
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#code-area, #play-footer, #thang-hud
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display: none
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#level-chat-view
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bottom: 40px
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#playback-view
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background-color: transparent
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z-index: 3
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bottom: 30px
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button
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background-color: #333
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.scrubber .progress
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background-color: rgba(255, 255, 255, 0.4)
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#canvas-wrapper, #control-bar-view, #playback-view, #thang-hud
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width: 100%
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#canvas-wrapper
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height: 653px
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canvas
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margin: 0 auto
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overflow: hidden
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#level-footer-background
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display: none
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position: absolute
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background: transparent url(/images/level/footer_background.jpg) no-repeat
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bottom: 0
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width: 100%
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background-size: 100% 400px
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height: 400px
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z-index: -9001
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@include opacity(0.25)
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