mirror of
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245 lines
11 KiB
CoffeeScript
245 lines
11 KiB
CoffeeScript
# There's one TomeView per Level. It has:
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# - a CastButtonView, which has
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# - a cast button
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# - a submit/done button
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# - for each spell (programmableMethod) (which is now just always only 'plan')
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# - a Spell, which has
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# - a Thang that uses that Spell, with an aether and a castAether
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# - a SpellView, which has
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# - tons of stuff; the meat
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# - a SpellTopBarView, which has some controls
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# - a SpellPaletteView, which has
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# - for each programmableProperty:
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# - a SpellPaletteEntryView
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#
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# The CastButtonView always shows.
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# The SpellPaletteView shows the entries for the currently selected Programmable Thang.
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# The SpellView shows the code and runtime state for the currently selected Spell and, specifically, Thang.
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# You can switch a SpellView to showing the runtime state of another Thang sharing that Spell.
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# SpellPaletteViews are destroyed and recreated whenever you switch Thangs.
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CocoView = require 'views/core/CocoView'
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template = require 'templates/play/level/tome/tome'
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{me} = require 'core/auth'
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Spell = require './Spell'
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SpellPaletteView = require './SpellPaletteView'
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CastButtonView = require './CastButtonView'
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module.exports = class TomeView extends CocoView
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id: 'tome-view'
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template: template
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controlsEnabled: true
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cache: false
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subscriptions:
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'tome:spell-loaded': 'onSpellLoaded'
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'tome:cast-spell': 'onCastSpell'
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'tome:change-language': 'updateLanguageForAllSpells'
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'surface:sprite-selected': 'onSpriteSelected'
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'god:new-world-created': 'onNewWorld'
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'tome:comment-my-code': 'onCommentMyCode'
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'tome:select-primary-sprite': 'onSelectPrimarySprite'
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events:
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'click': 'onClick'
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afterRender: ->
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super()
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@worker = @createWorker()
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programmableThangs = _.filter @options.thangs, (t) -> t.isProgrammable and t.programmableMethods
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if @options.level.isType('web-dev')
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if @fakeProgrammableThang = @createFakeProgrammableThang()
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programmableThangs = [@fakeProgrammableThang]
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@createSpells programmableThangs, programmableThangs[0]?.world # Do before castButton
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@castButton = @insertSubView new CastButtonView spells: @spells, level: @options.level, session: @options.session, god: @options.god
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@teamSpellMap = @generateTeamSpellMap(@spells)
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unless programmableThangs.length
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@cast()
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warning = 'Warning: There are no Programmable Thangs in this level, which makes it unplayable.'
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noty text: warning, layout: 'topCenter', type: 'warning', killer: false, timeout: 15000, dismissQueue: true, maxVisible: 3
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console.warn warning
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delete @options.thangs
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onNewWorld: (e) ->
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programmableThangs = _.filter e.thangs, (t) -> t.isProgrammable and t.programmableMethods and t.inThangList
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@createSpells programmableThangs, e.world
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onCommentMyCode: (e) ->
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for spellKey, spell of @spells when spell.canWrite()
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console.log 'Commenting out', spellKey
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commentedSource = spell.view.commentOutMyCode() + 'Commented out to stop infinite loop.\n' + spell.getSource()
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spell.view.updateACEText commentedSource
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spell.view.recompile false
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@cast()
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createWorker: ->
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return null unless Worker?
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return null if window.application.isIPadApp # Save memory!
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return new Worker('/javascripts/workers/aether_worker.js')
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generateTeamSpellMap: (spellObject) ->
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teamSpellMap = {}
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for spellName, spell of spellObject
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teamName = spell.team
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teamSpellMap[teamName] ?= []
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spellNameElements = spellName.split '/'
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thangName = spellNameElements[0]
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spellName = spellNameElements[1]
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teamSpellMap[teamName].push thangName if thangName not in teamSpellMap[teamName]
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return teamSpellMap
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createSpells: (programmableThangs, world) ->
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language = @options.session.get('codeLanguage') ? me.get('aceConfig')?.language ? 'python'
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pathPrefixComponents = ['play', 'level', @options.levelID, @options.session.id, 'code']
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@spells ?= {}
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@thangSpells ?= {}
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for thang in programmableThangs
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continue if @thangSpells[thang.id]?
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@thangSpells[thang.id] = []
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for methodName, method of thang.programmableMethods
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pathComponents = [thang.id, methodName]
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pathComponents[0] = _.string.slugify pathComponents[0]
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spellKey = pathComponents.join '/'
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@thangSpells[thang.id].push spellKey
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skipProtectAPI = @getQueryVariable 'skip_protect_api', false
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spell = @spells[spellKey] = new Spell
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hintsState: @options.hintsState
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programmableMethod: method
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spellKey: spellKey
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pathComponents: pathPrefixComponents.concat(pathComponents)
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session: @options.session
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otherSession: @options.otherSession
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supermodel: @supermodel
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skipProtectAPI: skipProtectAPI
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worker: @worker
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language: language
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spectateView: @options.spectateView
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spectateOpponentCodeLanguage: @options.spectateOpponentCodeLanguage
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observing: @options.observing
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levelID: @options.levelID
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level: @options.level
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god: @options.god
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courseID: @options.courseID
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for thangID, spellKeys of @thangSpells
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thang = @fakeProgrammableThang ? world.getThangByID thangID
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if thang
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@spells[spellKey].addThang thang for spellKey in spellKeys
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else
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delete @thangSpells[thangID]
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spell.removeThangID thangID for spell in @spells
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for spellKey, spell of @spells when not spell.canRead() # Make sure these get transpiled (they have no views).
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spell.transpile()
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spell.loaded = true
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null
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onSpellLoaded: (e) ->
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for spellID, spell of @spells
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return unless spell.loaded
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justBegin = @options.level.isType('game-dev')
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@cast false, false, justBegin
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onCastSpell: (e) ->
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# A single spell is cast.
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@cast e?.preload, e?.realTime, e?.justBegin
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cast: (preload=false, realTime=false, justBegin=false) ->
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return if @options.level.isType('web-dev')
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sessionState = @options.session.get('state') ? {}
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if realTime
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sessionState.submissionCount = (sessionState.submissionCount ? 0) + 1
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sessionState.flagHistory = _.filter sessionState.flagHistory ? [], (event) => event.team isnt (@options.session.get('team') ? 'humans')
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sessionState.lastUnsuccessfulSubmissionTime = new Date() if @options.level.get 'replayable'
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@options.session.set 'state', sessionState
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difficulty = sessionState.difficulty ? 0
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if @options.observing
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difficulty = Math.max 0, difficulty - 1 # Show the difficulty they won, not the next one.
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Backbone.Mediator.publish 'tome:cast-spells', {
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@spells,
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preload,
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realTime,
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justBegin,
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difficulty,
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submissionCount: sessionState.submissionCount ? 0,
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flagHistory: sessionState.flagHistory ? [],
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god: @options.god,
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fixedSeed: @options.fixedSeed
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}
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onClick: (e) ->
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Backbone.Mediator.publish 'tome:focus-editor', {} unless $(e.target).parents('.popover').length
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onSpriteSelected: (e) ->
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return if @spellView and @options.level.get('type', true) in ['hero', 'hero-ladder', 'hero-coop', 'course', 'course-ladder', 'game-dev', 'web-dev'] # Never deselect the hero in the Tome.
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spell = @spellFor e.thang, e.spellName
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if spell?.canRead()
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@setSpellView spell, e.thang
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setSpellView: (spell, thang) ->
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unless spell.view is @spellView
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@spellView = spell.view
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@spellTopBarView = spell.topBarView
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@$el.find('#' + @spellView.id).after(@spellView.el).remove()
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@$el.find('#' + @spellTopBarView.id).after(@spellTopBarView.el).remove()
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@castButton?.attachTo @spellView
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@updateSpellPalette thang, spell
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@spellView?.setThang thang
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updateSpellPalette: (thang, spell) ->
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return unless thang and @spellPaletteView?.thang isnt thang and (thang.programmableProperties or thang.apiProperties or thang.programmableHTMLProperties)
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useHero = /hero/.test(spell.getSource()) or not /(self[\.\:]|this\.|\@)/.test(spell.getSource())
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@spellPaletteView = @insertSubView new SpellPaletteView { thang, @supermodel, programmable: spell?.canRead(), language: spell?.language ? @options.session.get('codeLanguage'), session: @options.session, level: @options.level, courseID: @options.courseID, courseInstanceID: @options.courseInstanceID, useHero }
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@spellPaletteView.toggleControls {}, spell.view.controlsEnabled if spell?.view # TODO: know when palette should have been disabled but didn't exist
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spellFor: (thang, spellName) ->
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return null unless thang?.isProgrammable
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return unless @thangSpells[thang.id] # Probably in streaming mode, where we don't update until it's done.
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selectedThangSpells = (@spells[spellKey] for spellKey in @thangSpells[thang.id])
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if spellName
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spell = _.find selectedThangSpells, {name: spellName}
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else
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spell = _.find selectedThangSpells, (spell) -> spell.canWrite()
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spell ?= _.find selectedThangSpells, (spell) -> spell.canRead()
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spell
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reloadAllCode: ->
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spell.view.reloadCode false for spellKey, spell of @spells when spell.view and (spell.team is me.team or (spell.team in ['common', 'neutral', null]))
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@cast false, false
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updateLanguageForAllSpells: (e) ->
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spell.updateLanguageAether e.language for spellKey, spell of @spells when spell.canWrite()
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if e.reload
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@reloadAllCode()
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else
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@cast()
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onSelectPrimarySprite: (e) ->
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if @options.level.isType('web-dev')
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@setSpellView @spells['hero-placeholder/plan'], @fakeProgrammableThang
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return
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# This is fired by PlayLevelView
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if @options.session.get('team') is 'ogres'
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Backbone.Mediator.publish 'level:select-sprite', thangID: 'Hero Placeholder 1'
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else
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Backbone.Mediator.publish 'level:select-sprite', thangID: 'Hero Placeholder'
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createFakeProgrammableThang: ->
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return null unless hero = _.find @options.level.get('thangs'), id: 'Hero Placeholder'
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return null unless programmableConfig = _.find(hero.components, (component) -> component.config?.programmableMethods).config
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usesHTMLConfig = _.find(hero.components, (component) -> component.config?.programmableHTMLProperties).config
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usesWebJavaScriptConfig = _.find(hero.components, (component) -> component.config?.programmableWebJavaScriptProperties)?.config
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usesJQueryConfig = _.find(hero.components, (component) -> component.config?.programmableJQueryProperties)?.config
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console.warn "Couldn't find usesHTML config; is it presented and not defaulted on the Hero Placeholder?" unless usesHTMLConfig
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thang =
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id: 'Hero Placeholder'
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isProgrammable: true
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thang = _.merge thang, programmableConfig, usesHTMLConfig, usesWebJavaScriptConfig, usesJQueryConfig
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thang
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destroy: ->
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spell.destroy() for spellKey, spell of @spells
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@worker?.terminate()
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super()
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