codecombat/app/styles/play/level/tome/cast_button.sass

89 lines
2.1 KiB
Sass

@import "app/styles/bootstrap/mixins"
@import "app/styles/mixins"
+keyframes(castablePulse)
from
@include box-shadow(0px 0px 8px #333)
50%
@include box-shadow(0px 0px 35px skyblue)
to
@include box-shadow(0px 0px 8px #333)
+keyframes(castablePulseButton)
from
color: white
50%
color: skyblue
to
color: white
#cast-button-view
display: none
position: absolute
width: 35%
.cast-button-group
z-index: 2
@include opacity(0.77)
width: 100%
border-radius: 6px
.button-progress-overlay
position: absolute
left: -1px
top: -1px
bottom: -1px
border-radius: 6px
z-index: 10
pointer-events: none
// This transition time should roughly match the world progress update interval
@include transition(width .2s linear)
@include transition(box-shadow .2s linear)
&.casting .button-progress-overlay
background-color: green
@include opacity(0.5)
@include box-shadow(0px 0px 15px green)
&:hover, &.castable
@include opacity(1)
&.castable
-webkit-animation-name: castablePulse
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite
.cast-button
font-weight: bold
-webkit-animation-name: castablePulseButton
-webkit-animation-duration: 3s
-webkit-animation-iteration-count: infinite
&:not(.castable):not(:hover)
.cast-options-button
// Mimic the disabled visuals
@include opacity(0.65)
background-image: none
@include box-shadow(none)
.btn
padding: 3px 10px
height: 40px
.cast-button
width: 80%
width: -webkit-calc(100% - 40px)
width: calc(100% - 40px)
border-top-left-radius: 6px
border-bottom-left-radius: 6px
@media screen and (max-width: 1440px)
font-size: 16px
@media screen and (max-width: 1280px)
font-size: 14px
@media screen and (max-width: 1024px)
font-size: 12px
.cast-real-time-button
width: 20%
width: -webkit-calc(40px)
width: calc(40px)