codecombat/app/lib/surface
2014-05-02 10:31:20 -07:00
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Camera.coffee Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
CameraBorder.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
CastingScreen.coffee Fixed a bug with the casting screen. 2014-02-28 11:10:56 -08:00
CocoSprite.coffee Fixed bug with scale not updating properly when paused. 2014-04-29 16:04:30 -07:00
CoordinateDisplay.coffee Updated CoordinateDisplay styles; fixed #10. 2014-03-28 11:55:24 -07:00
DebugDisplay.coffee More work on the loading view. 2014-03-14 19:44:19 -07:00
Dimmer.coffee Refactored destroy functions to have super be the last thing. 2014-02-14 10:57:47 -08:00
Dropper.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
IndieSprite.coffee Script-based movement for all CocoSprites for #140 2014-03-23 23:19:18 -07:00
Label.coffee Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com. 2014-04-24 14:23:15 -07:00
Layer.coffee Several performance improvements based on profiling. 2014-04-28 16:31:51 -07:00
Letterbox.coffee Ready for action, sir! 2014-01-03 10:32:13 -08:00
Mark.coffee Fix #736 Invisible thangs still have shadows 2014-04-15 18:32:29 -04:00
MusicPlayer.coffee Fixed a bug with the music player where sometimes it wouldn't loop. 2014-03-11 16:23:04 -07:00
path.coffee More memory fixes. 2014-02-11 12:54:08 -08:00
PlaybackOverScreen.coffee Fixed several bugs with Thang selection and the SpellView and HUD. 2014-03-13 15:35:28 -07:00
PointChooser.coffee Fixed the region and point choosers for the level editor. 2014-02-26 15:56:05 -08:00
RegionChooser.coffee Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions. 2014-03-16 13:23:01 -07:00
sprite_utils.coffee Gave the health bar a border, made it a little more high res. 2014-03-07 17:37:11 -08:00
SpriteBoss.coffee Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering. 2014-05-02 10:31:20 -07:00
Surface.coffee Let's try 30 FPS for a while now. 2014-04-28 16:41:18 -07:00
WizardSprite.coffee Switching from the slow _.cloneDeep to the fast $.extend 2014-03-18 13:08:26 -07:00