mirror of
https://github.com/codeninjasllc/codecombat.git
synced 2024-11-25 08:38:09 -05:00
480 lines
16 KiB
CoffeeScript
480 lines
16 KiB
CoffeeScript
View = require 'views/kinds/RootView'
|
|
template = require 'templates/play/spectate'
|
|
{me} = require('lib/auth')
|
|
ThangType = require 'models/ThangType'
|
|
utils = require 'lib/utils'
|
|
|
|
World = require 'lib/world/world'
|
|
|
|
# tools
|
|
Surface = require 'lib/surface/Surface'
|
|
God = require 'lib/God'
|
|
GoalManager = require 'lib/world/GoalManager'
|
|
ScriptManager = require 'lib/scripts/ScriptManager'
|
|
LevelLoader = require 'lib/LevelLoader'
|
|
LevelSession = require 'models/LevelSession'
|
|
Level = require 'models/Level'
|
|
LevelComponent = require 'models/LevelComponent'
|
|
Article = require 'models/Article'
|
|
Camera = require 'lib/surface/Camera'
|
|
AudioPlayer = require 'lib/AudioPlayer'
|
|
|
|
# subviews
|
|
LoadingView = require './level/level_loading_view'
|
|
TomeView = require './level/tome/tome_view'
|
|
ChatView = require './level/level_chat_view'
|
|
HUDView = require './level/hud_view'
|
|
ControlBarView = require './level/control_bar_view'
|
|
PlaybackView = require './level/playback_view'
|
|
GoalsView = require './level/goals_view'
|
|
GoldView = require './level/gold_view'
|
|
VictoryModal = require './level/modal/victory_modal'
|
|
InfiniteLoopModal = require './level/modal/infinite_loop_modal'
|
|
|
|
PROFILE_ME = false
|
|
|
|
module.exports = class SpectateLevelView extends View
|
|
id: 'spectate-level-view'
|
|
template: template
|
|
cache: false
|
|
shortcutsEnabled: true
|
|
startsLoading: true
|
|
isEditorPreview: false
|
|
|
|
subscriptions:
|
|
'level-set-volume': (e) -> createjs.Sound.setVolume(e.volume)
|
|
'level-highlight-dom': 'onHighlightDom'
|
|
'end-level-highlight-dom': 'onEndHighlight'
|
|
'level-focus-dom': 'onFocusDom'
|
|
'level-disable-controls': 'onDisableControls'
|
|
'level-enable-controls': 'onEnableControls'
|
|
'god:new-world-created': 'onNewWorld'
|
|
'god:infinite-loop': 'onInfiniteLoop'
|
|
'level-reload-from-data': 'onLevelReloadFromData'
|
|
'play-next-level': 'onPlayNextLevel'
|
|
'surface:world-set-up': 'onSurfaceSetUpNewWorld'
|
|
'level:set-team': 'setTeam'
|
|
'god:new-world-created': 'loadSoundsForWorld'
|
|
'next-game-pressed': 'onNextGamePressed'
|
|
'level:started': 'onLevelStarted'
|
|
'level:loading-view-unveiled': 'onLoadingViewUnveiled'
|
|
|
|
events:
|
|
'click #level-done-button': 'onDonePressed'
|
|
|
|
shortcuts:
|
|
'ctrl+s': 'onCtrlS'
|
|
|
|
constructor: (options, @levelID) ->
|
|
console.profile?() if PROFILE_ME
|
|
super options
|
|
$(window).on('resize', @onWindowResize)
|
|
@listenToOnce(@supermodel, 'error', @onLevelLoadError)
|
|
|
|
@sessionOne = @getQueryVariable 'session-one'
|
|
@sessionTwo = @getQueryVariable 'session-two'
|
|
if options.spectateSessions
|
|
@sessionOne = options.spectateSessions.sessionOne
|
|
@sessionTwo = options.spectateSessions.sessionTwo
|
|
|
|
if not @sessionOne or not @sessionTwo
|
|
@fetchRandomSessionPair (err, data) =>
|
|
if err? then return console.log "There was an error fetching the random session pair: #{data}"
|
|
@sessionOne = data[0]._id
|
|
@sessionTwo = data[1]._id
|
|
@load()
|
|
else
|
|
@load()
|
|
|
|
onLevelLoadError: (e) =>
|
|
application.router.navigate "/play?not_found=#{@levelID}", {trigger: true}
|
|
|
|
setLevel: (@level, @supermodel) ->
|
|
@god?.level = @level.serialize @supermodel
|
|
if @world
|
|
serializedLevel = @level.serialize(@supermodel)
|
|
@world.loadFromLevel serializedLevel, false
|
|
else
|
|
@load()
|
|
|
|
load: ->
|
|
@levelLoader = new LevelLoader
|
|
supermodel: @supermodel
|
|
levelID: @levelID
|
|
sessionID: @sessionOne
|
|
opponentSessionID: @sessionTwo
|
|
spectateMode: true
|
|
team: @getQueryVariable("team")
|
|
@listenToOnce(@levelLoader, 'loaded-all', @onLevelLoaderLoaded)
|
|
@listenTo(@levelLoader, 'progress', @onLevelLoaderProgressChanged)
|
|
@god = new God maxWorkerPoolSize: 1, maxAngels: 1
|
|
|
|
getRenderData: ->
|
|
c = super()
|
|
c.world = @world
|
|
c
|
|
|
|
afterRender: ->
|
|
window.onPlayLevelViewLoaded? @ # still a hack
|
|
@insertSubView @loadingView = new LoadingView {}
|
|
@$el.find('#level-done-button').hide()
|
|
super()
|
|
$('body').addClass('is-playing')
|
|
|
|
onLevelLoaderProgressChanged: ->
|
|
return if @seenDocs
|
|
return unless showFrequency = @levelLoader.level.get('showGuide')
|
|
session = @levelLoader.session
|
|
diff = new Date().getTime() - new Date(session.get('created')).getTime()
|
|
return if showFrequency is 'first-time' and diff > (5 * 60 * 1000)
|
|
return unless @levelLoader.level.loaded
|
|
articles = @levelLoader.supermodel.getModels Article
|
|
for article in articles
|
|
return unless article.loaded
|
|
@showGuide()
|
|
|
|
showGuide: ->
|
|
@seenDocs = true
|
|
DocsModal = require './level/modal/docs_modal'
|
|
options = {docs: @levelLoader.level.get('documentation'), supermodel: @supermodel}
|
|
@openModalView(new DocsModal(options), true)
|
|
Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
|
return true
|
|
|
|
onLevelLoaderLoaded: ->
|
|
return unless @levelLoader.progress() is 1 # double check, since closing the guide may trigger this early
|
|
# Save latest level played in local storage
|
|
if window.currentModal and not window.currentModal.destroyed
|
|
@loadingView.showReady()
|
|
return Backbone.Mediator.subscribeOnce 'modal-closed', @onLevelLoaderLoaded, @
|
|
|
|
@grabLevelLoaderData()
|
|
#at this point, all requisite data is loaded, and sessions are not denormalized
|
|
team = @world.teamForPlayer(0)
|
|
@loadOpponentTeam(team)
|
|
@god.level = @level.serialize @supermodel
|
|
@god.worldClassMap = @world.classMap
|
|
@setTeam team
|
|
@initSurface()
|
|
@initGoalManager()
|
|
@initScriptManager()
|
|
@insertSubviews ladderGame: @otherSession?
|
|
@initVolume()
|
|
|
|
@originalSessionState = $.extend(true, {}, @session.get('state'))
|
|
@register()
|
|
@controlBar.setBus(@bus)
|
|
@surface.showLevel()
|
|
if me.id isnt @session.get 'creator'
|
|
@surface.createOpponentWizard
|
|
id: @session.get('creator')
|
|
name: @session.get('creatorName')
|
|
team: @session.get('team')
|
|
levelSlug: @level.get('slug')
|
|
|
|
@surface.createOpponentWizard
|
|
id: @otherSession.get('creator')
|
|
name: @otherSession.get('creatorName')
|
|
team: @otherSession.get('team')
|
|
levelSlug: @level.get('slug')
|
|
|
|
grabLevelLoaderData: ->
|
|
@session = @levelLoader.session
|
|
@world = @levelLoader.world
|
|
@level = @levelLoader.level
|
|
@otherSession = @levelLoader.opponentSession
|
|
@levelLoader.destroy()
|
|
@levelLoader = null
|
|
|
|
loadOpponentTeam: (myTeam) ->
|
|
opponentSpells = []
|
|
for spellTeam, spells of @session.get('teamSpells') ? @otherSession?.get('teamSpells') ? {}
|
|
continue if spellTeam is myTeam or not myTeam
|
|
opponentSpells = opponentSpells.concat spells
|
|
|
|
opponentCode = @otherSession?.get('submittedCode') or {}
|
|
myCode = @session.get('submittedCode') or {}
|
|
for spell in opponentSpells
|
|
[thang, spell] = spell.split '/'
|
|
c = opponentCode[thang]?[spell]
|
|
myCode[thang] ?= {}
|
|
if c then myCode[thang][spell] = c else delete myCode[thang][spell]
|
|
@session.set('code', myCode)
|
|
if @session.get('multiplayer') and @otherSession?
|
|
# For now, ladderGame will disallow multiplayer, because session code combining doesn't play nice yet.
|
|
@session.set 'multiplayer', false
|
|
|
|
onLevelStarted: (e) ->
|
|
@loadingView?.unveil()
|
|
|
|
onLoadingViewUnveiled: (e) ->
|
|
@removeSubView @loadingView
|
|
@loadingView = null
|
|
|
|
onSupermodelLoadedOne: =>
|
|
@modelsLoaded ?= 0
|
|
@modelsLoaded += 1
|
|
@updateInitString()
|
|
|
|
updateInitString: ->
|
|
return if @surface
|
|
@modelsLoaded ?= 0
|
|
canvas = @$el.find('#surface')[0]
|
|
ctx = canvas.getContext('2d')
|
|
ctx.font="20px Georgia"
|
|
ctx.clearRect(0, 0, canvas.width, canvas.height)
|
|
ctx.fillText("Loaded #{@modelsLoaded} thingies",50,50)
|
|
|
|
insertSubviews: (subviewOptions) ->
|
|
@insertSubView @tome = new TomeView levelID: @levelID, session: @session, thangs: @world.thangs, supermodel: @supermodel, ladderGame: subviewOptions.ladderGame
|
|
@insertSubView new PlaybackView {}
|
|
|
|
@insertSubView new GoldView {}
|
|
@insertSubView new HUDView {}
|
|
worldName = utils.i18n @level.attributes, 'name'
|
|
@controlBar = @insertSubView new ControlBarView {worldName: worldName, session: @session, level: @level, supermodel: @supermodel, playableTeams: @world.playableTeams, spectateGame: true}
|
|
#Backbone.Mediator.publish('level-set-debug', debug: true) if me.displayName() is 'Nick!'
|
|
|
|
afterInsert: ->
|
|
super()
|
|
|
|
# callbacks
|
|
|
|
onCtrlS: (e) ->
|
|
e.preventDefault()
|
|
|
|
onLevelReloadFromData: (e) ->
|
|
isReload = Boolean @world
|
|
@setLevel e.level, e.supermodel
|
|
if isReload
|
|
@scriptManager.setScripts(e.level.get('scripts'))
|
|
Backbone.Mediator.publish 'tome:cast-spell' # a bit hacky
|
|
|
|
onWindowResize: (s...) ->
|
|
$('#pointer').css('opacity', 0.0)
|
|
|
|
onDisableControls: (e) ->
|
|
return if e.controls and not ('level' in e.controls)
|
|
@shortcutsEnabled = false
|
|
@wasFocusedOn = document.activeElement
|
|
$('body').focus()
|
|
|
|
onEnableControls: (e) ->
|
|
return if e.controls? and not ('level' in e.controls)
|
|
@shortcutsEnabled = true
|
|
$(@wasFocusedOn).focus() if @wasFocusedOn
|
|
@wasFocusedOn = null
|
|
|
|
onDonePressed: -> return
|
|
|
|
|
|
onNewWorld: (e) ->
|
|
@world = e.world
|
|
|
|
onInfiniteLoop: (e) ->
|
|
return unless e.firstWorld
|
|
@openModalView new InfiniteLoopModal()
|
|
window.tracker?.trackEvent 'Saw Initial Infinite Loop', level: @world.name, label: @world.name
|
|
|
|
onPlayNextLevel: ->
|
|
nextLevel = @getNextLevel()
|
|
nextLevelID = nextLevel.get('slug') or nextLevel.id
|
|
url = "/play/level/#{nextLevelID}"
|
|
Backbone.Mediator.publish 'router:navigate', {
|
|
route: url,
|
|
viewClass: PlayLevelView,
|
|
viewArgs: [{supermodel:@supermodel}, nextLevelID]}
|
|
|
|
getNextLevel: ->
|
|
nextLevelOriginal = @level.get('nextLevel')?.original
|
|
levels = @supermodel.getModels(Level)
|
|
return l for l in levels when l.get('original') is nextLevelOriginal
|
|
|
|
onHighlightDom: (e) ->
|
|
if e.delay
|
|
delay = e.delay
|
|
delete e.delay
|
|
@pointerInterval = _.delay((=> @onHighlightDom e), delay)
|
|
return
|
|
@addPointer()
|
|
selector = e.selector + ':visible'
|
|
dom = $(selector)
|
|
return if parseFloat(dom.css('opacity')) is 0.0
|
|
offset = dom.offset()
|
|
return if not offset
|
|
target_left = offset.left + dom.outerWidth() * 0.5
|
|
target_top = offset.top + dom.outerHeight() * 0.5
|
|
body = $('#level-view')
|
|
|
|
if e.sides
|
|
if 'left' in e.sides then target_left = offset.left
|
|
if 'right' in e.sides then target_left = offset.left + dom.outerWidth()
|
|
if 'top' in e.sides then target_top = offset.top
|
|
if 'bottom' in e.sides then target_top = offset.top + dom.outerHeight()
|
|
else
|
|
# aim to hit the side if the target is entirely on one side of the screen
|
|
if offset.left > body.outerWidth()*0.5
|
|
target_left = offset.left
|
|
else if offset.left + dom.outerWidth() < body.outerWidth()*0.5
|
|
target_left = offset.left + dom.outerWidth()
|
|
|
|
# aim to hit the bottom or top if the target is entirely on the top or bottom of the screen
|
|
if offset.top > body.outerWidth()*0.5
|
|
target_top = offset.top
|
|
else if offset.top + dom.outerHeight() < body.outerHeight()*0.5
|
|
target_top = offset.top + dom.outerHeight()
|
|
|
|
if e.offset
|
|
target_left += e.offset.x
|
|
target_top += e.offset.y
|
|
|
|
@pointerRadialDistance = -47 # - Math.sqrt(Math.pow(dom.outerHeight()*0.5, 2), Math.pow(dom.outerWidth()*0.5))
|
|
@pointerRotation = e.rotation ? Math.atan2(body.outerWidth()*0.5 - target_left, target_top - body.outerHeight()*0.5)
|
|
pointer = $('#pointer')
|
|
pointer
|
|
.css('opacity', 1.0)
|
|
.css('transition', 'none')
|
|
.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)")
|
|
.css('top', target_top - 50)
|
|
.css('left', target_left - 50)
|
|
setTimeout((=>
|
|
@animatePointer()
|
|
clearInterval(@pointerInterval)
|
|
@pointerInterval = setInterval(@animatePointer, 1200)
|
|
), 1)
|
|
|
|
|
|
animatePointer: ->
|
|
pointer = $('#pointer')
|
|
pointer.css('transition', 'all 0.6s ease-out')
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance-50}px)")
|
|
setTimeout((=>
|
|
pointer.css('transform', "rotate(#{@pointerRotation}rad) translate(-3px, #{@pointerRadialDistance}px)").css('transition', 'all 0.4s ease-in')), 800)
|
|
|
|
onFocusDom: (e) -> $(e.selector).focus()
|
|
|
|
onEndHighlight: ->
|
|
$('#pointer').css('opacity', 0.0)
|
|
clearInterval(@pointerInterval)
|
|
|
|
onMultiplayerChanged: (e) ->
|
|
if @session.get('multiplayer')
|
|
@bus.connect()
|
|
else
|
|
@bus.removeFirebaseData =>
|
|
@bus.disconnect()
|
|
|
|
# initialization
|
|
|
|
addPointer: ->
|
|
p = $('#pointer')
|
|
return if p.length
|
|
@$el.append($('<img src="/images/level/pointer.png" id="pointer">'))
|
|
|
|
initSurface: ->
|
|
surfaceCanvas = $('canvas#surface', @$el)
|
|
@surface = new Surface(@world, surfaceCanvas, thangTypes: @supermodel.getModels(ThangType), playJingle: not @isEditorPreview, spectateGame: true)
|
|
worldBounds = @world.getBounds()
|
|
bounds = [{x:worldBounds.left, y:worldBounds.top}, {x:worldBounds.right, y:worldBounds.bottom}]
|
|
@surface.camera.setBounds(bounds)
|
|
zoom = =>
|
|
@surface.camera.zoomTo({x: (worldBounds.right - worldBounds.left) / 2, y: (worldBounds.top - worldBounds.bottom) / 2}, 0.1, 0)
|
|
_.delay zoom, 4000 # call it later for some reason (TODO: figure this out)
|
|
|
|
initGoalManager: ->
|
|
@goalManager = new GoalManager(@world, @level.get('goals'))
|
|
@god.goalManager = @goalManager
|
|
|
|
initScriptManager: ->
|
|
if @world.scripts
|
|
nonVictoryPlaybackScripts = _.reject @world.scripts, (script) ->
|
|
script.id.indexOf("Set Camera Boundaries and Goals") == -1
|
|
else
|
|
console.log "World scripts don't exist!"
|
|
nonVictoryPlaybackScripts = []
|
|
console.log nonVictoryPlaybackScripts
|
|
@scriptManager = new ScriptManager({scripts: nonVictoryPlaybackScripts, view:@, session: @session})
|
|
@scriptManager.loadFromSession()
|
|
|
|
initVolume: ->
|
|
volume = me.get('volume')
|
|
volume = 1.0 unless volume?
|
|
Backbone.Mediator.publish 'level-set-volume', volume: volume
|
|
|
|
onSurfaceSetUpNewWorld: ->
|
|
return if @alreadyLoadedState
|
|
@alreadyLoadedState = true
|
|
state = @originalSessionState
|
|
if state.playing?
|
|
Backbone.Mediator.publish 'level-set-playing', { playing: state.playing }
|
|
|
|
register: -> return
|
|
|
|
onSessionWillSave: (e) ->
|
|
# Something interesting has happened, so (at a lower frequency), we'll save a screenshot.
|
|
console.log "Session is saving but shouldn't save!!!!!!!"
|
|
|
|
# Throttled
|
|
saveScreenshot: (session) =>
|
|
return unless screenshot = @surface?.screenshot()
|
|
session.save {screenshot: screenshot}, {patch: true}
|
|
|
|
setTeam: (team) ->
|
|
team = team?.team unless _.isString team
|
|
team ?= 'humans'
|
|
me.team = team
|
|
Backbone.Mediator.publish 'level:team-set', team: team
|
|
|
|
# Dynamic sound loading
|
|
|
|
loadSoundsForWorld: (e) ->
|
|
return if @headless
|
|
world = e.world
|
|
thangTypes = @supermodel.getModels(ThangType)
|
|
for [spriteName, message] in world.thangDialogueSounds()
|
|
continue unless thangType = _.find thangTypes, (m) -> m.get('name') is spriteName
|
|
continue unless sound = AudioPlayer.soundForDialogue message, thangType.get('soundTriggers')
|
|
AudioPlayer.preloadSoundReference sound
|
|
|
|
onNextGamePressed: (e) ->
|
|
console.log "You want to see the next game!"
|
|
@fetchRandomSessionPair (err, data) =>
|
|
if err? then return console.log "There was an error fetching the random session pair: #{data}"
|
|
@sessionOne = data[0]._id
|
|
@sessionTwo = data[1]._id
|
|
url = "/play/spectate/#{@levelID}?session-one=#{@sessionOne}&session-two=#{@sessionTwo}"
|
|
Backbone.Mediator.publish 'router:navigate', {
|
|
route: url,
|
|
viewClass: SpectateLevelView,
|
|
viewArgs: [
|
|
{
|
|
spectateSessions: {sessionOne: @sessionOne, sessionTwo: @sessionTwo}
|
|
supermodel: @supermodel
|
|
}
|
|
@levelID ]
|
|
}
|
|
history?.pushState? {}, "", url # Backbone won't update the URL if just query parameters change
|
|
|
|
fetchRandomSessionPair: (cb) ->
|
|
console.log "Fetching random session pair!"
|
|
randomSessionPairURL = "/db/level/#{@levelID}/random_session_pair"
|
|
$.ajax
|
|
url: randomSessionPairURL
|
|
type: "GET"
|
|
complete: (jqxhr, textStatus) ->
|
|
if textStatus isnt "success"
|
|
cb("error", jqxhr.statusText)
|
|
else
|
|
cb(null, $.parseJSON(jqxhr.responseText))
|
|
|
|
destroy: ()->
|
|
@levelLoader?.destroy()
|
|
@surface?.destroy()
|
|
@god?.destroy()
|
|
$(window).off('resize', @onWindowResize)
|
|
@goalManager?.destroy()
|
|
@scriptManager?.destroy()
|
|
delete window.world # not sure where this is set, but this is one way to clean it up
|
|
clearInterval(@pointerInterval)
|
|
console.profileEnd?() if PROFILE_ME
|
|
super()
|