codecombat/app/views/editor/verifier/VerifierView.coffee
2016-05-03 19:51:19 -07:00

108 lines
No EOL
4.8 KiB
CoffeeScript

RootView = require 'views/core/RootView'
template = require 'templates/editor/verifier/verifier-view'
VerifierTest = require './VerifierTest'
SuperModel = require 'models/SuperModel'
module.exports = class VerifierView extends RootView
className: 'style-flat'
template: template
id: 'verifier-view'
constructor: (options, @levelID) ->
super options
# TODO: rework to handle N at a time instead of all at once
# TODO: sort tests by unexpected result first
@passed = 0
@failed = 0
@problem = 0
testLevels = [
'dungeons-of-kithgard', 'gems-in-the-deep', 'shadow-guard', 'kounter-kithwise', 'crawlways-of-kithgard',
'enemy-mine', 'illusory-interruption', 'forgetful-gemsmith', 'signs-and-portents', 'favorable-odds',
'true-names', 'the-prisoner', 'banefire', 'the-raised-sword', 'kithgard-librarian', 'fire-dancing',
'loop-da-loop', 'haunted-kithmaze', 'riddling-kithmaze', 'descending-further', 'the-second-kithmaze',
'dread-door', 'cupboards-of-kithgard', 'hack-and-dash', 'known-enemy', 'master-of-names', 'lowly-kithmen',
'closing-the-distance', 'tactical-strike', 'the-skeleton', 'a-mayhem-of-munchkins', 'the-final-kithmaze',
'the-gauntlet', 'radiant-aura', 'kithgard-gates', 'destroying-angel', 'deadly-dungeon-rescue',
'breakout', 'attack-wisely', 'kithgard-mastery', 'kithgard-apprentice', 'robot-ragnarok',
'defense-of-plainswood', 'peasant-protection', 'forest-fire-dancing', 'course-winding-trail',
'patrol-buster', 'endangered-burl', 'thumb-biter', 'gems-or-death', 'village-guard', 'thornbush-farm',
'back-to-back', 'ogre-encampment', 'woodland-cleaver', 'shield-rush', 'range-finder', 'munchkin-swarm',
'stillness-in-motion', 'the-agrippa-defense', 'backwoods-bombardier', 'coinucopia', 'copper-meadows',
'drop-the-flag', 'mind-the-trap', 'signal-corpse', 'rich-forager',
"the-mighty-sand-yak", "oasis", "sarven-road", "sarven-gaps", "thunderhooves", "minesweeper",
"medical-attention", "sarven-sentry", "keeping-time", "hoarding-gold", "decoy-drill", "continuous-alchemy",
"dust", "desert-combat", "sarven-savior", "lurkers", "preferential-treatment", "sarven-shepherd",
"shine-getter"
#"the-dunes", "the-mighty-sand-yak", "oasis", "basin-stampede", "sarven-road", "sarven-gaps",
#"crossroads", "thunderhooves", "operation-killdeer", "medical-attention", "the-great-yak-stampede",
#"minesweeper", "sarven-sentry", "keeping-time", "hoarding-gold", "bookkeeper", "decoy-drill",
#"continuous-alchemy", "yakstraction", "sarven-brawl", "desert-combat", "dust", "dont-rush-be-quiet",
#"sarven-rescue", "sacred-statue", "mirage-maker", "sarven-savior", "odd-sandstorm", "lurkers",
#"preferential-treatment", "bash-em-all", "sarven-shepherd", "shine-getter", "sand-snakes",
#"the-trials", "mad-maxer", "mad-maxer-strikes-back", "mad-maxer-sells-out", "mad-maxer-gets-greedy",
#"mad-maxer-redemption", "sarven-treasure", "harrowland", "sarven-siege", "goalkeeper",
#"clash-of-clones", "stranded-in-the-dunes", "sarven-sum", "golden-mirage", "diamond-dozen",
#"brittle-morale", "zig-zag-and-zoom", "cubic-minefield"
]
defaultCores = 2
cores = Math.max(window.navigator.hardwareConcurrency, defaultCores)
#testLevels = testLevels.slice 0, 15
@linksQueryString = window.location.search
@levelIDs = if @levelID then [@levelID] else testLevels
#supermodel = if @levelID then @supermodel else undefined
@tests = []
@taskList = []
@tasksList = _.flatten _.map @levelIDs, (v) ->
console.log(v)
_.map ['python', 'javascript'], (l) ->
level: v, language: l
@testCount = @tasksList.length
chunks = _.groupBy @tasksList, (v,i) -> i%cores
supermodels = [@supermodel]
_.forEach chunks, (chunk, i) =>
_.delay =>
parentSuperModel = supermodels[supermodels.length-1]
chunkSupermodel = new SuperModel()
chunkSupermodel.models = _.clone parentSuperModel.models
chunkSupermodel.collections = _.clone parentSuperModel.collections
supermodels.push chunkSupermodel
async.eachSeries chunk, (task, next) =>
test = new VerifierTest task.level, (e) =>
@update(e)
if e.state in ['complete', 'error']
if e.state is 'complete'
if test.isSucessful()
++@passed
else
++@failed
else
++@problem
next()
, chunkSupermodel, task.language
@tests.unshift test
@render()
, => @render()
, if i > 0 then 5000 + i * 1000 else 0
update: (event) =>
# TODO: show unworkable tests instead of hiding them
# TODO: destroy them Tests after or something
@render()